MvC3: You are Defeated: The Magneto Combo Thread

nah, the second one is :h:

The inputs are there bro :stuck_out_tongue:

tri.J :h: > cr. :h:,:s: > j.:h: xx adf j.:h: xx :l: MagBlast (land) > j.f :h: xx :h: MagBlast (land) cr.:h:,:s: > j.:h: xx adf j.:h: xx :l: MagBlast (land) j.f :m:,:h: xx :l: MagBlast (land) :s: > j.:m::m::h::s:

If you do 4 hits before the launcher (trijump into LMH), you need to omit the cr.H before the first relaunch, as Alioune explains in his tutorial.

Oh haha sorry I had a brain fart. I’m surprised this combo wasn’t used more in vanilla.

I use L Magnetic Blasts throughout the combo and can do it fine, but if I try to use H Magnetic Blast as it says in the inputs I can’t get it to work

About the Mblast combo, how much more difficult is that in UMVC3?

not an infinite you only get 45 hits then they flipp out…i just tested it…

If you’re not comfortable with the timing on :h: magnetic blast, you can do

j.:h: xx adf > :l: MagBlast

instead.

no point learning it, tested it at eurogamer, last build by the time you land the 2nd H opponents to far away and magnetic blast whiffs

Bah

I kind of trust alioune more than you on this one, no offense.

**Dude we are recording mad sets right now. Aaaaaaaand I’m looking mad fray lol **http://www.youtube.com/watch?v=5i7XFLUk7k8

Edit: Here’s a match between me and a friend(I take critique):

Thanks, but the adf isn’t necessary for me as I could just do j.:h: xx :l: MagBlast. With that said though I did figure out the timing for using :h: Blast instead which actually makes the combo easier for some reason.

Also I’m sure most of y’all have figured it out already, but after the second j.:h: xx adf j.:h: xx :l: MagBlast, you can just do a s.:h: xx :l: Hyper Grav to start the Hyper Grav loop. if you’re in the corner. Really helpful to use without Wesker or a different OTG assist since the original inputs ends with a j.:s:

I can’t seem to get the ADDF j.H to his in the ROM loop… I always go under the opponent, I’m talking about the inital ADDF J.H… when I do land it I get the super jump which isn’t hard and when I ADDF the opponent is already near the ground… hmm thoughts?

What you can do is when you start to notice the opponent get lower is so a sj.:m: to balance them out and continue the combo.

Speaking of sj.M.

I heard the new ROM in UMvC3 is just replacing sj.H with sj.M?

We already have that in Vanilla, so yes, probably. You get a few less reps.

I have a video of that actually. it’s several reps less than j.H variation.

Wait, but we can’t do sj.M addf j.H?

i dont MMMMM it, I MHMHMHMH it. when I’m feeling myself I go HHHHH (i know this one doesnt work in U)

how do you get the video to show up like with alioune’s?

I’m fairly positive the HHMHMHMHMH one works.

Honestly, the damage isn’t too great on it.

Yeah i was talking about the sj.M addf H one. Well, I’m just going to use the ROM day 1 until some new combo is discovered lol.