MvC3: You are Defeated: The Magneto Combo Thread

U can , its just harder .

Hah mashed hard and got it, thx :]

It is possible with the hit confirm…l m h into magnetic blast loop does 558,500 dmg and builds about 1 3/4 bars of meter
edit: i also found that its a lot easier to hit hard as quickly as you can on the way up before doing adf then pausing just a split second to let the character fall below you

So… is Killey ever going to update the first/second post with all the listed combos? Or will we have to surf through the whole thread? We’re (I’m) on page ‘4’, and it seems it hasn’t been updated since page ‘1’. My setting are 100 post per page, so you guys might be on page ‘12’ or something… :lol:

-Rotendo

Hey guys, just found this, no idea how useful this may be in future but who knows, havent the time to test the whole cast atm but I rekon it works on most small hitbox characters

[media=youtube]1GGfvSbqgSM[/media]

it seems as though once mag crosses up with the fierce the cancelled Hyper grav auto -corrects lol

Actually, the Hyper Grav homes in to your opponent. So if they were in the air and you did L/M/H Hyper Grav on the ground, it would home to them, when they are in the air. Also, if they were do dash behind you (while in the air) just as you do HG, it homes, ‘appearing’ as it auto-corrects, but it doesn’t. If that where the case, Magneto’s positioning would change too and not still be facing the opposite side of the screen.

-Rotendo

If you watch the video again, at 0:04, H HG is done and homes in to Capt America, then he faces him.

The combo is:

H HG, D, SJ.C, ADDF+C, S.C, H HG XX Magnetic Tempest. The H HG is what causes it, otherwise, doing a L HG would give a different result.

^Can someone please test ti L HG and see if it does or doesn’t?

is there any combo that can move from one side of the stage to the other and set up for the hypergrav infinite?

is it just me or does magneto lose the ability to call assists fast when they land after u do a long ass fly combo

i do the typical long ass fly combo and end with j.s and land and i mash the assist button and it comes out so late u can use it to combo

ROM loop will get you to the corner from roughly 2/3 out. And it’s Hyper Grav loop not infinite. Off a naked hyper grav max rep 10-11.

anybody come up with some new magnetic swag combos yet?

EDIT: what’s the best way to airdash when doing magnus bnb? the double attack tap or double tapping on the stick after doing a move?

whenever i do the magic series into launch (c.L c.M c.H S > j.H adf j.H xx fly > j.M j.H adf j.H x5) as I do air dash with button tap i keep getting unneeded j.M when I want to dash or do j.H.

I’m trying both methods and seeing which ones are more consistent, but i want to know which one is faster to do.

EDIT: also the combo i listed gets roughly 450k+, but i want to learn some more swagger so i can become more well rounded.

Can Someone Help with The magneto Infinite with the Hyper Grav?

You’re basically doing this, but after the addf, as soon as you land the second j.H input for hyper grav L

ok but after that? I dont understand it…ADDF then Hypergrav…then what?

If you can Find or Provide Notations that would be great

hg sjub addf h land st. h hg repeat

@Chun: [media=youtube]lhoGLu8vupg[/media]

here is the video; from what I hear its not a true infinite as they will eventually fall out of this combo…

Yeah, but the majority of the time if you have them in that loop they die before they fall out of the combo.

i just want to get this straightened out, ive heard for the first rep of rom you do sj UP, ad down forward, and then for the rest you do sj UPBACK. Is this correct? From other people i hear you just do sj UPBACK for ALL the reps… thanks.

You can do either or dosent matter
[media=youtube]2-rVcOdtl9s[/media]

tutorial
[media=youtube]-5_56MHDUlQ[/media]

[media=youtube]Bhh0C-971S4&feature=channel_video_title[/media]

well, i knew yipes would figure these rediculous mixups out at some point