If you time or space it poorly yes. There are still a few frames of activation after the flash where the opponent can start his air dash, double jump, etc to avoid it, but if you do the setup perfectly (usually in the corner), these won’t work. Also, sometimes sticking out a normal works, because the invincibility wears out before the active frames kick in, so Spidey can be tagged out of the super.
That combo is character specific unfortunately (or at least very hard to pull off against some characters) and the strenght of the web swing that connects changes depending wether they’re mid screen or corner. I recommend the guetto version that works on everyone: c.L, c.M, c.H, Web Swing L, a.M, a.M, a.S, s.M, s.H, Spider Sting, Spider Bite, (very slight delay to drop some of the smaller characters in the cast), c.M, s.H, S, sj.M, sj.M, sj.H (Web Swing M > Maximum Spider if midscreen), sj.S.
In corner the Web Swing > Maximum Spider doesn’t work most of the time because if hitstun decay. Against chars with big hitboxes you can do Web Swing H > Maximum Spider and it will work, but not against the majority of the cast. In these cases you either need an OTG assist or instead of launching you cancel s.H into Spider Sting (no Spider Bite) > Maximum Spider.
so after being frustrated of having no otg assist in my original team, to putting an otg assist and becoming bored of otg combos, i decided to do some more experimenting sans otg assists. since the theme of my last combo experimenting was based on how many spider stings i can fit in one combo, this one is based on how many web throws i can fit in one combo…
900k+ damage, no meter containing 5 web throws in a single combo lolwtf. technically could do more damage if you opt out the last web throw for a super instead, but 5 web throws is just too awesome. will post a video of it soon if i’m not too lazy (just came up with it literally 10 seconds ago).
heres the 5x web throw combo. ended up being 952,400 damage…just enough to kill the newly nerfed sentinel lol.
[media=youtube]HhKU56ruALM[/media]
inputs in description
edit: also, has anyone seen any meterless combos do more damage than this? i’m kind of curious whats the highest damage possible with any character without meter. actually thinkin about it now, i could’ve snuck in an extra j.h at the start using webzip instead of airdash for a bit more damage.
Seems to work against everyone, though the initial set up is pretty impractical.
Should be noted that you always get a free grab when using hidden missiles.
the set-up isn’t that impractical, all it requires is for the opponent to be in the corner and to set-up the peekaboo trap ahead of time (it lasts quite a long time). however, the combo is meant to be more experimental than practical.
non-cornered opponents, its still possible to land 3 web throws in one combo using a spidey/trish/doom team.
in terms of absolute practicality though (using spidey/doom/xxx), i’m pretty sure no matter where you are on screen, if you end a combo with web throw, you can doom missiles assist and land another web throw. considering web throw combos already do 500k+ and web throw damage is never scaled, this can be brought up to 650k+ easily (which is similar damage to 1 meter bnb).
On Sentinel there’s a 800k plus as shown by trag: [media=youtube]PUJDjg3UeQ8[/media]
Outside of that character specific one, ~650k is about as good as it gets…can’t really squeeze more hits there due to hitstun decay and you’re already fitting Web Swing and Spider Sting. If you count OTG assists though, you can get more by tossing someone in the corner with web throw, regular combo, and ending with either Maximum Spider or Crawler Assault (slightly more damage, but worse position).
yeah ill annotate it on my lunch break gotta get to work.
ninja edit:
j.H dash in c.M c.H xx L web swing j.H j.S s.M xx L web swing j.H j.S s.M xx H spider sting spider bite s.H S j.M j.M j.H xx M web swing xx MS = approx. 650.2 i believe.
against non escapable characters you can get up to the last s.H xx into L spider sting land and UWT but timing on it is crucial. also you can cancel into crawler assault from that as well if you want guaranteed damage
Does anyone have any setups to combo into a web throw that throws them into the corner? Right now I’m just doing sent drones and crossing up with airdash near the corner, if the drones hit, web throw into the corner and combo.
all his setups that ive worked with have been fighting your way out of the corner. thing with those though is you need to do web throw early on in the combo to use it properly then combo into maybe another web throw
If you land a clean hit while cornered, you can cancel any normals into throw, then dash and combo. Other than that if you have a wall bounce assist (like Spencer’s), you can squeeze that anywhere in a corner combo and web throw then back to the corner when they go past you. Also, I believe you can do the same with slow assists…I’m not sure, but Evil Rahsaan has a combo where he calls Sent drones, web throws the person out of the corner, drones hit, web throws them back to the corner. He did it a few times on Final Round.
found a cool little combo using hsien ko as the second character to spidey. i think it only works on sentinel though as it relies on a maximum spider to catch up with him after a web throw, and the opp needs to be in the corner as well as it travels a fair way across the screen. it might work on some bigger characters too but i havent tested it on those.
(opp in corner) L web throw >maximum spider > DHC chiretou (blades hyper) tag spidey, web throw > maximum spider.
does about 900k damage its just fun to look at mainly not sure when youd be able to get sent in the corner so its practical use is probly limited.
there are some interesting setups using jumping attacks after ground bounces midscreen. im trying to find a way to combo into web ball consistently for more solo uwt setups