So ive been working on my spidey shuma combos/ set ups and come up with some pretty interesting stuff. At first i thought shuma’s otg assist was pretty garb because it comes out so slow, until i realized it can otg a web throw anywhere on screen. that opened some pretty interesting possibilitys. So now here is my basic BnB corner combo, which most of the time if you land this, it will take them to the corner unless you are clear on the other side of the screen.
Jp. S Land cr. A, B, C xx C Spider Sting + follow, C xx B Web swing, air B, B, S, land B, S xx C web throw. Shuma ast, A Web Throw, S xx C web throw, Max Spider DHC into Hyper Mystic Smash
So yea, before any super, the combo does about 880,000. Then right after you do the last web throw back out of the corner, you do max spider and DHC ASAP into hyper mystic smash. It causes them to go into spinning KD even though max spider never touches them and you get Shuma super to connect that usually leads to 1,045,000 damage. Not a dhc glitch like i thought at first because shuma’s super still gets scaled, but still good damage. Its hard to put an exact number on the damage because of the random nature of shuma’s super, but as long as you dhc right away, you get most of the orbs to hit. You can obviously DHC again if you have more meter, i personally use arthur and if i do goddess bracelet, it adds around another 150,000.
You can also instead of throwing them out of the corner, go for a UWT setup and see if your opponent knows how to get out. After the second web throw, do A web ball XX UWT. If connects it does about 1,000,000. If you are on the right side of the screen you can DHC into hyper mystic ray for the kill on any character, saddly on the left side of the screen, shuma comes out facing the wrong way unless you wait as long as possible, but then hes too far to get full damage and it isnt worth it unless it will get the kill. Of course this isnt guaranteed damage, but still can be a really good option if your opponent cant or doesnt know how to escape.
Anyways, I have a bunch of variations of these stuff, but i think you get the jist of what kind of possibility being able to combo after a web throw can do. You can turn even random web throws mid screen into big damage, which i think make spidey very dangerous