MvC3: With great power comes great dexterity: combos and set ups

well this is interesting enough for me to want to keep testing out. apparently c:m: c:h: xx :l: web swing j:m: j:m: j:s: land forward:s: crosses up in the corner when you jump. thus meaning you can crossup jump cancel a :h: web throw making for a more reliable setup if mastered considering all my other setups still caused hit stun reduction because of the subsequent :s:s

video of proof of concept is uploaded in the daily bugle thread.

ninja edit: :rofl::lol: I love MvC2 too much it gives you so many ideas to try out in this game. Anyways just got done with an online match where I killed the first character with Spidey and the second character, Magneto, was coming in. The opponent didnt do anything and was just trying to block. I dashed in around the same time he entered and did a :h: web throw and it grabbed him, only thing though is it threw him towards the corner which I wasnt expecting at the moment so that too requires some testing but if that be the case then that means there are more potential crossup moves that Spidey could use in the corner.

In the corner L.webswing, j.H xx L+S crosses up and resets most of the cast. Timing is strict on smaller people and I dont think it can be done on hulk/sentinel but its pretty easy on most of medium sized models. Seems the web glide has to hit so that it crosses up opponent. Unsure if there are more reliable ways of doing this/it’s been discussed already.

The most damage I’ve managed to muster is j.S, c.L, c.M, H xx L+S, j.M, j.M, j.S, (land) c.L, c.M,c.H xx L.Webswing, j.H xx L+S. This is about 385k damage. I’m ashamed to say I use hidden missles as one of my assist so after this resets I can M,H,xx M.webthrow,M,H, (call doom)xx M.webthrow, backdash L.webthrow H, H.spidersting, H,S etc etc for another 800k damage pretty easily.

So really you can kill anyone you like for a gain of like 2 meter if things go your way with the reset.

i think i was testing something similar to this a few weeks back, basically trying to find if i could use an assist to hold the character up in the air after entering the stage for long enough to dash spidey under to cross them up, and then use a H or M web throw just as they come out of block stun (since it blocks automatically in the correct direction if you get them in block stun) and throw them into the corner. done right i think this would create a situation where they would have to first block your assist and then block the web throw the opposite way if you get the timing right.

i did have some probs with it though i think mainly due to the assist i was using (dante shock pillar assist) as even if they block the assist, it knocks them backwards after making it kinda tricky to get the character as they come out of blockstun. Im certain with practice, and the right assist, this could work though. might go back into the training room tomorrow to test.

ive been tryin it on matches matter of fact i have it on camera which i will post tomorrow but they pop out hella differently than normal maybe you can link another web throw sans the launcher but i doubt it

LOL, my bad, I was starting to reply to your post, but I started to go too far off on a tangent, and then my thoughts got cluttered. The mistake I made was that I had already posted it.

But yeah, started messing with Xero’s “proof of concept”, and I have conceived a new combo, although I haven’t successfully landed it yet:

(corner) j.S, c.M c.H xx L WebSwing, j.H j.S, land, st.M st.H xx H WebSwing, j.M j.M j.S, land (holding forward) S, H WebThrow back into the corner, H SpiderSting~H, land, c.H S xx H Webthrow, SJ Maximum Spider.

If it doesn’t work, you might as well just do another web throw immediately after the first, or try st.H xx M WebThrow following the first one.

There’s quite a bit of hitstun scaling, so it’s just a theory right now. I was also messing with the proof of concept through an alternative way of looping/performing an infinite on the opponent:

Web Throw into corner, st.M st.H xx H WebSwing, j.M j.M j.S, land, (hold forward) S xx H WebThrow into corner, {repeat?}

Again, the hitstun scaling is an issue, but if someone could test it alongside me, we might be able to come up with easier alternatives to the infinite, or use the fundamentals behind the infinite to extend our combos.

to date ive only landed the infinite in a match maybe about four times where i actually completed it. as for the alternative I can tell you now that it wont work. You can only link a max of two web swings that you can actually combo after on the third one, let it be normal or super jump, they flip out almost instantly.

How does one complete an infinite?

deep thoughts

web throw in the corner, when they hit the wall dash forward hit :s: then jump cancel into H web throw, rinse, repeat. if you havent seen it before I show it for a brief moment in this vid

[media=youtube]caXbnxBLceI"[/media]

Thank you for this!

I can’t hit the sM, sH, H Web Swing, aM, aM, aS, land, S part consistently, so I tried to look for alternatives, and came up with these shorter setups:

  1. jS, cL, cM, cH, L Web Swing, aM, aM, aH, land, S (cross-up)
  2. jS, cL, cM, sH, H Web Swing, aM, aM, aH, land, S (cross-up)

yes those work as well. to be honest that video is shit lol. i recorded my training session when i first got my capture card and was looking through that video for my combos and stumbled across all of that. i forgot i practiced it but thats why the video is short and not in much detail lol. i’m working on better vids just getting use to everything I’m a noob at this lol

So ive been working on my spidey shuma combos/ set ups and come up with some pretty interesting stuff. At first i thought shuma’s otg assist was pretty garb because it comes out so slow, until i realized it can otg a web throw anywhere on screen. that opened some pretty interesting possibilitys. So now here is my basic BnB corner combo, which most of the time if you land this, it will take them to the corner unless you are clear on the other side of the screen.

Jp. S Land cr. A, B, C xx C Spider Sting + follow, C xx B Web swing, air B, B, S, land B, S xx C web throw. Shuma ast, A Web Throw, S xx C web throw, Max Spider DHC into Hyper Mystic Smash

So yea, before any super, the combo does about 880,000. Then right after you do the last web throw back out of the corner, you do max spider and DHC ASAP into hyper mystic smash. It causes them to go into spinning KD even though max spider never touches them and you get Shuma super to connect that usually leads to 1,045,000 damage. Not a dhc glitch like i thought at first because shuma’s super still gets scaled, but still good damage. Its hard to put an exact number on the damage because of the random nature of shuma’s super, but as long as you dhc right away, you get most of the orbs to hit. You can obviously DHC again if you have more meter, i personally use arthur and if i do goddess bracelet, it adds around another 150,000.

You can also instead of throwing them out of the corner, go for a UWT setup and see if your opponent knows how to get out. After the second web throw, do A web ball XX UWT. If connects it does about 1,000,000. If you are on the right side of the screen you can DHC into hyper mystic ray for the kill on any character, saddly on the left side of the screen, shuma comes out facing the wrong way unless you wait as long as possible, but then hes too far to get full damage and it isnt worth it unless it will get the kill. Of course this isnt guaranteed damage, but still can be a really good option if your opponent cant or doesnt know how to escape.

Anyways, I have a bunch of variations of these stuff, but i think you get the jist of what kind of possibility being able to combo after a web throw can do. You can turn even random web throws mid screen into big damage, which i think make spidey very dangerous

instead of dhc’ing you should let maximum spider hit then just dhc afterwards into hyper mystic ray

if you start the combo with the opponent in the corner, the third web throw takes them out of the corner and max spider wont connect on anybody except sentinel im pretty sure. Ive messed with only doing 2 web throws then just doing launch xx Max spider, which works but the timing is pretty strict and if you miss it, you get a blocked max spider, which is always bad news. I could be wrong though and if there is a way to connect max spider after 3 web throws im all for it

you need to check the threads and see my videos plus theres an explanation in this thread about it.

Super jump before you Maximum Spider.

Yea that was a problem for me, seeing how i now picked him up (Spidey) tigerkneeing the maximum spider :qcf::uf: after the throw and u will get it everytime.

wow totally my fault guys. sorry i didnt read the whole thread! Im so used to the street fighter threads being totally garbage that i assumed kinda the same for mvc. not the case at all, tons of great stuff here. ill be sure to read up next time :slight_smile:

The threads in general have gone to shit since I joined, but as for this thread in particular I try and put out as much info as I can to help further Spiderman players along with testing other peoples theories. I’m not the only one either so just post up what you want to know and there will be people to answer it here.

Well it took me a little while to perfect it. But I have it now. I have a full kill combo for two meters with spiderman. Uses Super Skrull - Stone Smite and Doctor Doom Hidden missiles and you get 4 Web Throws no need for the infinite (though spiderman can also set that up instead if he likes) To start you don’t need to be directly in the corner but just barely less then midscreen is needed.

Combo cr.lmh, s jump mmh web zip S, call super skrull, dash under, web throw M, call doom, (doom missile launcher hits once) web throw L, immediate web throw l the other way (similar to the ATG combo), then web throw l back out of the corner, TK maximum spider (by here its almost 1.1) dhc Inferno. This combo isn’t really that difficult just takes some practice and can be done further from the corner than you think!

you can save meter and get the same amount of damage with just doom using a ground chain.