MvC3: Two Girls one Corpse: The Hsien-Ko Thread!

how are you guys pressuring on their wake up? are you using gong to make them block or something? I still haven’t got the grasp on this yet. Do you guys use any cross up set ups with J.M? so far I’ve only been using J.H because of the great range on it.

Could someone do me a favor and test out the air reset after the otg to l pendulum I posted earlier? just would like some feedback on it, if anyone else thinks it’s useful.

Level 3 Lei-lei chan while plink dashing is scary yet so fun :3.

Anki Hou H is an overhead, I like to throw that out while they’re getting up then throwing out a cr. H for an unblockable situation, then following up with a combo from there. Lots of fun!

Hmm? hey Capcom, are you listening?

Anyway. Yeah, HyStrike, please post a video if you can.

Tide, looks like your call to action worked. I wish I could contribute, but I’m usually busy.

As for Gong crossups on wakeup, have you tried throwing out a Gong , then teleporting to the other side? Oh, and thanks for the Pendulum input guys.

Also, if it means anything to the SRK community, I posted a suggestion in Capcom-Unity’s suggestion box concerning improvements for our Jiang Shi. Self-important? Maybe. But I felt it was needed. One thing I will say is that they really need to make suggestions not just lump together in one giant wall of text; it makes suggestions off-putting to read.

Yeah if you call an assist then plink teleport one or twice switching them up, its really hard to guess which direction she is coming from, if your lucky your foe will attack you since the teleport is in invincible for a good duration this allows you to get free combo’s on people who would try to stop you.

i dont recommend doing it with multi hitting lock down assist like chun or ammy, you can also do it without an assist if you got the balls

Bombs are a huge problem for Anki Hou. It’s the difference between tagging somebody who is blindly charging in and getting hit by them in the face. Faust’s bomb was good because it had a huge explosion and you could follow it up with a combo pretty easily. These just flop around, and if you get hit, all they have to do is launch you and they’re totally safe.

That being said, the rest of them are still good zoning projectiles, it just sucks to have that random factor going on with no real benefit.

Rushing down with Lei-Lei is pretty meh. There’s no reason for anyone to ever get mixed up by anything other than command throw. She’s super easy to push block, and she has no real quick overheads. On top of that, her damage is pretty weak, and if you mess up against someone like Wolverine or Akuma, you’re going to be seriously hurting.

Instead, what you are going to do is tag people out of stuff with her crazy hitboxes, and maybe be able follow it up with a combo. For example, anti-air B or C can lead to air combos if they hit low enough.

I actually try to focus first on blocking and being extremely annoying to get in on. Once you have that covered, people are forced to try risky things, or they get impatient and start making mistakes.

Are a lot of you peeps playing online? I only play offline, and it sounds like my experiences tend to be very different from what I’ve heard from many of the other people posting here.

Cool that’s good information I’ll try it when I play again.

I would love to see some more video’s in Nageki’s thread, Aside from his video and a few others like the plink teleport vid our video thread is pretty bare = (. I don’t have a capture card right now but I may try recording with a camera off my tv and see how that works out, would love to get some feedback on my gameplay even though I know my Hsien Ko isn’t good yet. I think the more videos from different people we get going the faster the boards will grow. I know there’s a lot of things with her that haven’t been discovered yet or maybe just haven’t been posted here.

@ Cactus I really hope they read your suggestion, I feel that while she can hold her own in this game she could definitely use a little buff, because some characters in this game are really crazy lol.

Not sure if anyone caught the Option Select stream tonight but a player there I’ve never seen before (or don’t remember seeing) played Hsien Ko and I thought he did quite well with her. Unfortunately Ryan Hunter dropped her = ( but Ironically this guy was beating Ryan Hunter tonight Lol. Anyway check it out, this guy is pretty solid with her.

Justin.tv - optionselect - < Hsien Ko Action starts at 1:30:25

Justin.tv - optionselect - More from the same guy.

why did justin wong say hsien ko was the worst char in game?

He didn’t really give a reason why, he just simply said Hsien Ko is the worst character in the game lol… The way that team Justin was using came to be was him and Floe talking about what characters would make the absolute worst team and just work terribly with each other lol. The team was created to be bad but actually ended up being quite good xD.

For anyone who didn’t catch the tournament and wants to see it…

Justin.tv - Fight for Relief - Fight for Relief: A Charity Tournament for Japan pt 1

Justin.tv - Fight for Relief - Fight for Relief: A Charity Tournament for Japan pt 2

I use her a ton and am still a bit of a scrub in Marvel, but from the vampire days she’s still so my favorite character. I really wish they would up her dmg a tiny tiny bit, or give some of her moves less recovery because her defense is a bit lacking and her mixups just aren’t that hard to block. Luckily most new Marvel players don’t know how to block period(myself included many many times), but it really makes a difference depending on who you’re playing against. A faster air-dash would work wonders as well.

A really big improvement would also be take away the randomness of anki hou by making only the M option random, and leaving L and H as direct dmg projectiles. Or just get rid of the bombs completely, they were never part of the move in Vampire, just a less than stellar super.

No one in this game is really bad enough to be called the worst character in the game though, as silly as that may sound. I think Jwong’s opinion is a bit overrated simply because he’s probably the most talented player in the country, but he’s pretty quick to come to generalizations. Even after playing her in a tournament he probably has less experience with her than he had with the entire game when he raged on his twitter about Sentinel being too good back in week one.

I mean there will always have to be a “worst character(s)” but in a game like this the worst character can still be a big threat. There’s nothing wrong with being a bad character especially if the other 2 characters on your team are good. If anything she definitely easily has one of the best assists in the game either way and there were definitely teams in MVC2 where one of the characters was top tier almost entirely because of their assist.

Being Mahvel 3 I still think there’s more to her on point game that people should try to figure out. Another thing people should be figuring out immediately is on what exact frames (or approximate at least) do each of her items come out. In the strat guide it explains how after you throw the first item…within the next 60 frames the items will rotate in a set order. Like if you set up recording Hsien Ko throwing an item one time in training mode then play it back, Hsien Ko will throw the same item everytime. This is because the game will play back her throwing the item on that same specific frame over and over and that specific frame will always give you a certain item. If people can figure out what approximate frames release items it would probably make her game just a bit scarier with more probability of getting trees and stars (or avoiding bombs).

I guess bombs if you have to use them are best if backed up by another projectile assist so incase the bombs backfire you have something else backing you up.

J.Wong also said Sakura was the best of the Vanilla SFIV characters early on and Adon was the worst character and look what happened with that. He’s even using Adon now lol.

Being a player of generally low/mid tier characters in most of the fighting games I played in the past I always thought it was better to just worry about being a top tier player and just knowing all of the advantages of your low tier character. If you just understand everything your character is capable of that will make it easier to win than worrying about what they can’t do. If you worry too much about what they can’t do you’ll never try to understand and study everything they can do.

Oh and that video has intehweeds playing Hsien Ko who also played Blanka in SFIV. Used to play with him sometimes online on the pjay streams and what not. Well before I stopped playing that game. LOL.

“Worst” is relative, if the rest of the cast is great then the worst character isn’t necessarily bad. The worst sex you’ve ever had is still pretty good, right? :stuck_out_tongue:

The Anki Hou frame thing is only going to matter if you’re doing them in rapid succession. After a few seconds of gameplay, if you can keep track of how many frames have passed since your last toss, I’ll be really impressed.

man fuck justin wong, im not hating on the guy or anything, but when it comes to tiers and stuff the examples proved he doesnt know shit about them or how to judge a char. he’s a great player, but his analyzing skills are dan tier lol

I think it’s possible at least halfway. You’re not going to be able to tell if you’re on frame 49 which throws out a star…sure (not a real example obviously LOL). It would be easier to incorporate a strategy around it if it was known exactly one what frames each item came out so people could throw items in patterns that are more likely to yield strong items. Of course there’s no way you’re ever going to create a strategy that will allow you to get bombs, stars and trees on every throw everytime but by knowing the timings it would be easier to create more powerful item strings.

In general though I feel people should be more aggressive with the item throws since they do control space decently even if you aren’t getting bombs, stars and trees on every throw. People focus too much on the gong which only really matters against other projectile characters any way. Like watching Intehweeds play against like the guy using Wolverine…there’s no point to gong Wolverine. Wolverine is just going to jump around gong and tear her to shreds. Item throw has similar start up and recovery and allows you to flood the screen with items that can zone everyone out rather than simply throwing gongs which Wolverine is just going sneeze at and will only do good to stop other projectiles.

If you’re fighting a Wolverine using someone with a beam assist like Magneto I would say its best to throw one or 2 gongs to stop the assist beam then just go nuts with items. That’ll do more to keep Wolvie back than just gong which Wolvie is way too fast to not get around and you can really only have 2 gongs on screen at once that travel slowly. With the items they travel much faster across the screen and if you can get multiple bombs to come out with some stars and trees or even just the basic stuff that can go a decent way towards keeping any character out and set up combos for you if you land a stun item.

The bombs being able to be knocked away and land towards you is in Hsien Ko’s favor IMO. You want the bombs to come back to you because then they end up protecting you from offense. If they dont swat them back then you can use that to throw more items at that or mount an offense with her spinning scythe. If its a bomb with a long time limit like the 6 or 9 second timer you can decide later on if you wanna knock the bomb back at them if its close to you or just keep it near you and start blocking so it becomes a combo breaker if they try to come and attack you.

Don’t get me wrong. I’m all for throwing stuff at people. I end guard strings with it after being push blocked, and I get a lot of hits that way. It just sucks really bad when I get punished for it based on a random chance.

As for Wolverine, if you place your gongs well (standing, jumping, falling, etc.), he’s not going to just get in. His movement sucks. They’ll still hit and it still forces him to change his approach. I’m not saying that’s going to kill him, but you can still do it to be annoying.

I dunno, I feel if you’re only using gongs a good Wolverine is going to wave dash under an air one or jump and dive over a ground one and get in with frame advantage. If you are going to use gongs I would definitely back it up with items and scythe for good measure and not just gong. If it works for you though then that’s still great obviously. Wolverine is stupid to fight any way.

I mean if a bomb does come out can’t u just always sit and block and use it to stop them from hitting you then continue after?

Do you know that Wolverine shreds Lei-lei chan???

Lei-Lei hit the gong mid screen.
BESERKER SLASH!!!
BESERKER CHARGE!!!

Q.Q

Yeah for Hsien Ko, fast characters like wolverine are a pain in the ass along with Magneto and ESPECIALLY Wesker, seriously Hsien Ko vs Wesker is TERRIBLE. He’s so quick he can teleport in on you trying to throw a gong or an item and start a combo that will bring you down to 25% or dead. Same story with the others but Wesker has so much health he can afford to just go balls out on you.

I think in order for Hsien Ko to protect herself you need to get into a good rhythm of when to gong to control space up close so someone can’t run in freely and when to toss items to control space full/midscreen with L and M item tosses. and also when to call in your projectile assist if you have one.

Not sure but I don’t think you can wave dash under a TK’d gong since it’s in the air but low enough to hit you if you move forward. I try to create a wall of shit with Hsien Ko, I try to throw out an H gong while calling in my projectile assist and then using M item toss or I jump, call projectile assist while doing a TK H gong then cancelling gong into H pendulum. It’s basic stuff but it’s pretty useless against characters like Wesker it seems, and unfortunately fast rushdown characters like that are very popular lol.

Well Wesker is Wesker but people have trouble with Wesker cuz they dont know the matchup. The only teleport Wesker has that can actually do anything to you mid range is his L teleport. The L teleport always goes a set distance forward so if u just practice in training mode to see where he lands after L teleport (the ground forward one) you can easily jump back and punish an attempt to teleport or just press normals on the recovery when he gets near you. Unless he backs it up with an assist random teleports are really punishable. He can rushdown easily right now but only because people just watch him do forward teleports all day instead of baiting them and reacting to them. Once people learn to stuff forward teleports his approach is going to get a lot harder.

Like if you’re fighting Wesker with Hsien Ko there’s no reason to do much of anything IMO. He can only hit you if ur pressing buttons so just like throw one gong to stop a gun shot (which he can teleport after) then just sit there. If he forward teleports jump backwards and punish or just sit and punish the recovery when he gets near you. You can easily crouch under his gun also. The only other way he can get in outside of teleport is his atrociously high and slow jump/super jump. Once you learn to respect Wesker’s teleport game he gets easier to fight. Most of why Wesker is good is when he gets in but his approaches to get in are only good if you press buttons so he can shoot you or hit you with assist. If u just calm down he cant really do random Neo Matrix approach.

I guess it would make sense for the gongs to have a big enough of a hit box to stop wave dashes but like I dont really think Wolverine cares as long as he gets around one and just tears up your health. That’s all he wants is the one c.L or dive and then things go crazy. Which luckily if her gongs are that strong vs. ground approaches that can keep him out for a while.