MvC3: Two Girls one Corpse: The Hsien-Ko Thread!

didn’t someone state once that seth said that they were making sure no character in mvc3 would be reduced to being an assist only?

yet here we are and most hsien ko players use her for her dark force assist

Unfortunately, yes. I’m not even sure on what grounds Hsien got past playtesting and was deemed a competent character. She has all the right tools to be great, but she’s just lacking that base damage and speed to use them well. I know we’re all sick of balance patches by the point, but if anyone needs a big boost to make something of a very unique and formerly-effective character, it’s her.

But let’s focus on the present. Anyone been trying out the Airdash (or more appropriately, Airwalk) overheads mentioned on the last page?

and to be fair unless you spend the meter for her dark force
the swinging assist isn’t as useful as say Tron’s flamethrower or haggar’s lariat
she requires you to spend meter you could be using for some good hyper’s

It is more useful than both of those assists because of its range. It’s more likely to interrupt assists called behind people (Sentinel, for instance)

Well, her Chireitou is a decent DHC for the DHC damage reset trick. Unfortunately Sentinel’s is still probably better, but it’s still the only other one that actually hits the person. Just DHCing out of Spencer’s at midscreen does tons of damage on it’s own, and you can use his wire grapple assist to pull them back down into a combo or another hyper, though it’s hard to combo as you can’t really see where Hsien Ko is very well when doing this and every individual hit of Chireitou adds to hitstun/damage scaling =/.

Lol ok, actually if you have meter you can TAG IN Spencer after a full hit Chireitou and do Bionic Manuevers at full screen. So you can loop it like combo in BM, DHC Chireitou, tag spencer, BM DHC Chireitou. Also can just do it fine off a midscreen MMS Chireitou setup, or corner teleport over Chireitou. Spencer can also combo after tag in when Chireitou is halfway to the corner, especially if you haven’t used a wall bounce yet since he can wire them easily.

Am I the only one bothered by the English VA’s use of Japanese? Why does she say one sentence with both Japanese and English? “Gomen ne, just kidding.” Just kidding? “Ni hao” and “Xie xie” is fine since she is Chinese but speaking Japanese in the English “dub” is a big no no. However I do find the way she mispronounces “senpu bu” cute :stuck_out_tongue: (Obviously Japanese move names are fine).

It’s a bit disheartening reading you guys despairing about the character but I’ve never really let it stop me from playing them in the past being a Sakura, Dan and Hakan player in SSF4 :stuck_out_tongue:

I remember a trag combo using dash in the corner to change sides, since I’m not that good what I like to do is use Tenraiha then X-Factor dash to other side and then use Cheireitou.

Still contemplating how I want to get her Dark Force in, start with her on point and use it immediately (covered by a gong) and tag out or have her in 2nd and DHC to it. Second method is safer but it means I won’t have it at the start and if things go pear shaped I may not get the chance to get it in :frowning:

Dude, that is because she is playfully stealing Chun-Li’s catchphrase “gomen ne.”

I don’t buy that :stuck_out_tongue: I’m letting Chun get away with that even though she says “Sorry~” in SF4. I’m pretty sure she says something else in Japanese and Felicia also has a Japanese line in the English “dub” and she’s American! Just seems very unprofessional to me :nono:

You can always count on Felicia (or a Felicia fan) to bring some levity for cheering up :wgrin:. Also, where does she mispronounce Senpuu Bu? All I hear is “Ha! Aiya!” which, despite her English VA’s atrocious Chinese accent, pretty much sounds like how my Chinese relatives say Aiya. That tone is usually in response to something falling over or a little kid spilling a glass of water or something similar.

And as much as I dislike her English VA, my heart gets all warm and fuzzy whenever I hear her call in “Dr. Doom!”

Which concerns me.

Anyway, how about them high-low mixups with :h: Anki Hou?

The air version of Senpuu bu (I forget it should be an extended ‘u’ sound even though not written as such) she actually says the name of the move, can find it in the gallery too. English VA puts syllable stress on the “puu” part, which as we all know there is no syllable stress in Japanese (aside from a tiny bit on the first mora perhaps), which in turn extends the “puu” sound too long and might even put a slight pause before it as well. So it turns into “senppuuu” rather than “senpuu” or something, there is a distinct difference between in pronunciation between the English and Japanese VAs. :stuck_out_tongue:

Trying to set-up “unblockable” with H Anki Hou is kinda tricky, no? Too close and it hits them on the way up rather than on the way down :frowning:

Why does Henkyou Ki have to be RDP motion? :frowning: It was just QCB in Darkstalkers games unless my sources are wrong. Thought execution was meant to be easier in VS games :frowning:

They changed it so the command for it didn’t overlap with her command grab, which is kind sad, that OS she had was pretty awesome…

Ah, well, I’ll have to try that out. I’ve never noticed a difference in what she says when in the air.

As for Anki Hou unblockables, it’s probably a lot harder than I thought. I don’t have access to the game right now and didn’t when I posted that, so I was just theorycrafting (fighting? Whatever you guys call it here). It worked in VSav, though.

How about using :h: Anki Hou to stop rushdowns? If they run straight into you, they’re likely to get hit. If they jump at you, they’re even more likely to get hit. Combine that with a Gong and you’ve just created a little breathing room for you to approach them/retreat/whatever. Only problem is that’s a lot of setup for such a thing. Dammit, why isn’t her backpedal faster? It seriously looks like she was hit by Joe’s Slow hyper.

And yeah, I miss the Gong on Houten Geki whiff. It helped cover my ass sometimes. Reverse DP’s can be a bit of a pain sometimes, but I can pull them off as part of combos much better than I used to. I guess the greatly increased shockwave range was put in to compensate. Just be thankful Tenrai Ha is much easier to input now.

Anki Hou H is unreliable as anti-rushdown because you can get a bomb. It’s also not terribly reliable as an overhead because dizzy items never hit overhead.

I haven’t tested it, but I’ve heard f+M is decent for anti-air when they’re right on top of you.

Oh, right. Forgot about those bombs. I’ve had rage moments where I’ll try to hit the opponent with a normal item when they’re jumping at me and I get a bomb. And I didn’t know that about dizzy items. Good to know.

What is the hitbox like on Edoga (:f::h:)? I don’t think it reaches as far as it does in VSav, but it seems to come out a lot faster, which is nice.

Her forward H is awesome, I also love Jumping H. Hsien Ko does not seem to work very well as a keep away character, even though it should work since she’s got awesome normals and a projectile, she’s just too slow. I’m not sure if Hsien Ko can play a zoning game without an awesome assist like doom missles or something but it might be possible.

Has anyone had any success with her IAD overhead? I’m thinking the ability to call assists while doing her air dash might be helpful. In training mode I did something that might work, Jump in H>X-23 low assist>IAD>S it seems like the S and assist hit at the same time but maybe with different timing you could mix up which one hits first? just an idea, what do you guys think?

Reverse DP by itself is okay but when you have to do it immediately after a D+H F+H it’s somewhat awkward :frowning:

So f+M does have a use? Interesting. f+H seems to reach the full distance of the screen when it’s zoomed in. I also like using j.H since it’s multi-hitting and pretty impossible to actually miss with :smiley:

My IAD isn’t very instance :frowning: I find that I always get a jumping attack if I push buttons too soon :frowning:

I just got done with a little training session and I’m having some trouble pulling off the Tiger Knee/nj+ Airdash. I get a j.:h: almost every time. Any tips with the timing and whatnot? I’m guessing that instant IAD?>j.:m: or j.:h:?>S?>standard ground string?>whatever aircombo is the way to go once you can pull it off.

Doing Pendulum as part of a combo/aircombo seems to work nicely. It also creates a guessing game of “Will she cross up?” Just wish that it was still cancelable.

I don’t think there’s anything unique to :f::m:. There wasn’t anything in VSav, anyway, besides maybe doing a bit more damage or something. Probably not good for combos seeing as the animation has the morning star swing twice, yet it only hits once. Maybe if it was an overhead, or it hit twice, or something weird like that, it’d have some merit. Maybe you can use it to start a combo off a throw like s.:m:?

Also, as I asked before, does TK’ing her Gongs have any merit, seeing as it’s the same attack as the ground version?

you guys are simply playing her wrong.
im sure a majority of you have played ssf4, you have to play her like you play vega. she doesnt do damage in chunks like combos, she deal damage bit by bit.
if your using henkyo the right way she cant get rushed down period, you cant outzone her, she is clearly not top tier because of her damage and walk speed, but everything else is solid upper mid tier.

I will admit though, she does have a GLARING weakness, and that is against dormammu, but that is fixed by mastering her dash. so her weakness can be overcome, just gotta put in the time.

Everyone crying about how she is bottom tier just havent played her right. I rest my case. and please no trolling, what im saying does make sense.

I’d like to see some vids of you playing (not being sarcastic I just want to improve) do you try to stay outside and zone with her item toss/gongs while using Henkyo when the opponent tries to rush you down? or do you use her great ranged normals to poke at your opponent and punish certain things?

I’m guessing it would depend on the match up, most of the time I feel like I don’t know what her sweet spot on the screen is so it makes it hard for me to get my game going.

Hm. Well, despite you tearing up my despair on the last page, you’ve given me a little hope. Man, I get discouraged too easily sometimes, usually when I’m tired. Maybe my stance is weak.

I want to see them as well, for the same reason. Sometimes I’m tempted to back up, but her slow speed kind of traps me, so I have to stand my ground and Gong, sometimes with success, sometimes with getting caught in a combo. I’m interested in seeing what the “right way” (not trying to pick apart your post) of using the Gong could be. Same thing with her dashes.

Also, at what point do you stop stuffing rushdowns and go in for some combos of your own? Like Tide above me, I’m willing to learn what it takes to make Hsien a unique asset to the team that’s not an assist.