anyone playing a wakeup game after you land the spike balls hyper? if you land it in the corner you can call an assist in front and teleport behind, or anticipate a forward roll and adjust for that to. can’t figure out somthing that useful midscreen though (hard to get behind opponent)
Wake-up pendulum into a combo?
Yeah, a Pendulum sounds good. Maybe a Gong behind them, then teleport in front of them for an unblockable bit of damage to start another combo? Or is the Gong too slow to pull it off?
I can get behind this notion. In that case, if this is what Capcom intended for her, she retains her agitation but on a team scale. It’s a bit unfortunate, but if that’s how it’s going to be, that’s how it’s going to be. But like Diveman said, she’s still a very unique character, and she can shut down most anyone with her utility movepool.
And damn, she can die pretty quickly (videos).
She’s definitely fragile, but she actually has an interesting form of “defense” (if you can call it that). She has so many movement and space-control options, that I try to think of her like a shark: if she stops moving, she dies. As long as you keep her jumping/swinging/teleporting/air-walking/etc. around the screen, dropping items and gongs in your wake, you’re pretty hard to punish. But the minute you sit still, her defensive options dwindle drastically.
hi i’ve been trying to use hsien ko but i can’t make anything happen with her. i’m playing zero hsien ko and x23. i use zero until i get 2 bars then i dhc with zero’s ground pound to hsien’s armor. then i switch out to x23. if all of that goes right then i should be safe when i switch to x23.
my strategy with her assists is fine but i can’t figure out how to play her effectively. i know you’re supposed to zone but i always get out zoned or rushed down. any tips?
The Gong wouldn’t be unblockable, but it would be a decent mixup. If it hits that’s a free bnb.
have any of you guys tried using a IAD :s: for an fast overhead, i dont want to call it instant but its pretty fast. i wanted to work on doing some pressure strings call an assist IAD :s: then go into a combo, its possible to land a crouching :l: after it as well. i just wanted to see if any of you guys found effective ways to use it.
Any range that would hit at you could generally do IAD , :s:, and the :s: will hit just off the ground, letting you link pretty much any of her normals, and not need to be close enough to link :d: :l:
oh man, the hyper sentinel force makes armored hsien-ko assist bleed so hard
I like the metaphor for a shark. That’s pretty much how she played in VS, but faster. It’s just harder to do that here, but I’ll try it.
For the Gong, that’s what I was thinking. I’ll play around with that as well.
And yeah, you have to be careful when you throw out that assist. Preferably part of a corner combo.
Sorry this is so disjointed and brief; I don’t have the time to elaborate right now. I’ll edit the post later.
I just picked up hsienko also and abuse the hell out of her pendulum assist. I just start her and throw one item and cancel that into armor. Then tag out. I can hang with two characters as long as I have hsienko’s armored assist, but once I lose them, I usually lose the match. She’s really difficult to be clutch with.
You guys need to start tiger knee dashing and nj+ dashing into immediate attacks to overhead people. That stuff’s godly. Putting this with Dormammu or Sentinel can get kinda mean.
I so wish Cable was in this game. Sentinel is virtually unstoppable now.
BTW, I really like Hsien-ko’s attack range in comparison to her size. It’s ridiculous.
Excuse my ignorance, but could you explain what nj+ dashing is? I’ve never heard that term before.
And yeah, her normals get great range for her size. I’m slowly getting used to playing as her here, and it can be pretty fun.
About her throws: Besides being able to combo off of it, does her normal throw have any advantages over Houten Geki (i.e., less startup frames)?
Normal jump = nj.
nj+airdash = tapping uf and pressing 2 attacks to air dash IMMEDIATELY. I’m thinking TK airdash so I’m as low to the ground as possible so that I can attack and combo with it being easier to fall for.
Examples:
1]Someone dashing at you to attack low only to have their attack miss because you aren’t on the ground and just eats a sj or nj hard [or 2 lights] in the face, and from there a combo.
2]Fielder’s choice point-blank. If they block low, you tk or nj+2 attacks, and hit hard or light, light, or med, med, and get to shread their health bar.
3]No dashing in against your jump backs should you need to do this. They run the risk of walking into a hard air attack if they try to take advantage of your keep-out attempts.
I see plenty of uses for this.
On the same subject, it’s possible by going up+back, neutral, down, down+back and attack to do an air gong really low to the ground. The same trick can be done with Zero’s lightning dash move
I agree that’s difficult. One thing that might help, is if your other guys die with tons of meter, and you have an over aggressive opponent that wants to close out the match. Try to think how long he’s gonna last that way when you gold armor and then x-factor at the same time while rushing down. Especially with the tk airdash cancelled overheads.
Ah, thank you. The more you know? I should try that out next time I get the chance. What benefits would TK’ing the Gong as opposed to a straight ground Gong have besides quicker recovery?
And yeah, Hsien’s beastly with X-Factor, probably especially so with Dark Force. But then again, everyone’s beastly with X-Factor. It’s just that with her tools+XF it feels like good ol’ VSav again.
Gustaff Fire helps out with anybody trying to close in on her from overhead, and its projectile nullifying properties help out a lot when I can’t pull off a Gong quickly enough/against beams (Gong cancels beams, I think? Haven’t really tried, though I should be). I’ve since switched to Molecular Shield assist with Doom from Hidden Missiles, and seems to be helping Tron and Hsien approach a little better. Which one of Doom’s assists would be preferable? Or should this question go in the team-building thread?
this may be known but i found out after an full air combo ending with :s: you can :h: pendulum and cross them up off wakeup into a combo, also you can delay it a second so it doesnt cross up
sorry again if this is already known :karate:
someone last night online brought up that i was using hsien ko and wondered why(going as far as to call her the worst character in the game…)
Well, did you beat him? If you did (and especially if you KO’d one of his teammates with her), then he was just beaten with the help of the “worst character in the game.”
Yeah, she has more obstacles to overcome than, say, Dante or Hulk, but she has some niche uses and nice mixup options. I am a little disappointed with how Capcom handled her, though, but I think I’ve said enough on that.
Homer Simpson Voice: “Oh, why does every female character I touch have to get nerfed the next game they’re in?”
Yeah, that’s what we were discussing a little ways up. It’s a good tactic, nonetheless.
probably not
but i do seem to be getting better with my team(i start arthur on point hsien ko second and sentinel last)
she is really slow though
so when i come against a rushdown team
if she’s snapped in or if arthur goes down
then i gotta play a smart game of keep away until i can tag in sentinel
Random: Japanese voices don’t call Hsien-Ko by name when tagging out. Thought they might call her Lei-Lei but just seems like they say their standard line after being called as an assist