MvC3: Two Girls one Corpse: The Hsien-Ko Thread!

If you could it would be easier to double Gong to help shield an approach attempt since they are out there so long.

Did anyone notice if her gong reflects angled projectiles horizontally or not? (like in VS)

Edit: It looks like her gong reflected Taskmaster’s angled arrows back at him at the same angle reversed… yay?

And I don’t think her moe-ness is too surprising considering the omnipresent pink ovals on her cheeks, I always kinda got that impression in the first place…

Yeah, this is what I’m hoping for. Instant-Air /TK Gong/Full Air/Ground Gongs should be a great way for stopping IAD, projectiles, normal jumps, special air dashes, and overall just forcing opponents to ONLY approach you where YOU want them to. And her own projectiles lets her make any of those approaches even MORE hazardous!

Going by her reveal trailer, and VS Taskmaster, she sends projectiles back along the path they came from.

I also think her Gong will allow her some offensive options as well.

how do you think gong is gonna be against beams ?

it looks like spam characters worst nightmare even as an assist

It all depends on whether the reflector has some kind of stamina or is active all the way till it disappears.

Assuming beams are still considered multiple projectiles, if her gong can reflect an infinite amount of projectiles until it disappears, beams will probably either negate themselves or reflect the last hit, in case the beam does an odd number of hits.

That would be kind of broken though, her gong would basically rape beam hypers.

For the people talking about her air dash, in VS you can press back while she was running to make he drop in place and stop the momentum, so you could air dash and do a move and it’d retain forward momentum, or dash, hold back and attack, letting her drop. This will be really awesome for cross ups I think since you can easily control what side you’re on.

No, I totally see that. Very Faust-esque. I don’t think she’ll have his lockdown though unfortunately.

I think her air dash will be a little too slow for unblockable cross ups. My worry is that I see no real potential in anything except gong, and people are even over-estimating that. Most of the suggestions for her play style are far better represented by other characters. There’s nothing particularly unique about her except gong, and that ain’t gonna cut it. Maybe the swing or her command grab will have some interesting properties.

Oh, and as for Strider, did you see Cyberbots and Star Gladiator is coming to PSN? If we get Strider 1 and 2 on PSN then you know what Capcom are up to. Get buying those games boys! Bring back the old school!

Gong probably just blocks beams might get canceled by them tho’.

And robo, I think she has an interesting set of tools. They’re more different than weaker. Pendulum is slower on startup than web swing, but has that crazy duration/hitbox. Projectile is terrible priority, but has stun and the tricky arcs. Cheireitou travels slowly, but that’s a trade of dhc for better solo followup, etc etc.

I think you aren’t looking at the tools in the right way Robo. Her tools are rather unique in function, and the only button I see really meh is the projectile right now, unless it has a ton of health… and even then there’s nothing wrong with situational use. Her gong, and the fact that you can have two of them up look to be amazing zoning AND rushdown tools with how tough they are. Pendulum is a neat looking mobility tool with an amazing hitbox in this game, along with her teledash. Air dash looks iffy… but I won’t say it’s bad until I get some time to see how useful it really is.

As for her hypers, I think Chireitou being slow is actually an advantage. Comparing it to the other “wave of crap coming up from the ground” hypers, the pace of it makes it a much stronger tool for followups by all appearances. Mighty Thunder ( for comparison ) puts Thor at the range he wants to be at the least. Tenraiha seems like a good DHC move now too, since it lifts OTG targets up into the air.

Yup, Hsien Ko totally has no mixup potential with her moveset:

YouTube - VS (087) - Hidacchi (Hsien-Ko) vs. BUY (Sasquatch)

I’d expect beams to pierce her gong shockwave. Have we seen anything to suggest one way or the other?

How many other people in this game can move/do other things while their hypers are still actively hitting their opponents? She might be able to double hyper combo from Tenreiha to Chiereitou without X-Factor. Even blocked Tenraiha’s should drop enough junk on screen to help her maintain some degree of pressure. Can you pushblock people from projectile hits? She can also possibly set up high-projectile -> low normal string unblockables any time she gets in, or VS force backroll recovery.

Not many people in this game can cause dizzy. Not to mention, you don’t seem to be able to mash out of dizzy, correct? Her Dark force also might give her the strongest hit-armor in the game, which will give her an interesting way to make semi-reversals out of any move she uses, as long as she can absorb the hits.

Not trying to say she’ll be top-tier or anything (hope tiers are of minimal importance in this game, personally), but she seems poised to be a very solid character, with a large variety of unique movement options, that’ll probably let her do things very few others can do.

I also think people aren’t considering the possibility of fully armored assists if DF gets DHC’d out. Mecha Zangief’s Lariat assist was one of the best assists in the game. The only reason it didn’t see widespread use was because of how terrible and vulnerable Mecha Zangief was on point due to his inability to block. Hsien Ko wouldn’t have that weakness.

As I said, unless beams aren’t considered multiple projectiles anymore, there’s no reason why it couldn’t reflect them - aside from being weird to imagine beams being reflected.

On an unrelated note, can we get some kind of nickname for her reflector, pretty please?

I just can’t ever think of a time in game when the parts of a beam got deflected onto themselves. My personal point of reference comes from challenging Doom’s rocks in MvC2. He’d beat any single fireballs easily, but MOST beams would eat through the rocks. My preference was Iceman. But Doom’s OWN beam sucked at this; it only had a single hit in it, even though it looked like it should hit similiar to Ironman’s unibeam or icebeam. Due to it’s pathetic single hit, any fireball that collided with it totally cancelled the crappy thing out.

My default guesses for this game, from what we’ve seen:
Gong / Reflect Shockwave / Henkyou Ki (What nickname would you suggest? Ref? Gong? HenK? HK?)

-Beats Psionic Blast. at low understanding, fails VS Hyper Psionic Blaster.

-Eats all quick beams that have 3 hits or less, gets overpowered by beams that have startup, so she’s not uber-overpowered. Might Change with double Gong-waves out.

-Loses to all other Hyper Combo Beams, though Multi Gong + Dark Force might give her a way to avoid a LOT of damage from beam hypers, while still advancing.

I predict number of hits matters, but it’s less about that, and more about overall beam “rank”.

We haven’t seen any beam reflections; Lupinko claims it reflects all projectiles, so take that as you will.

We do have some suggestions. When Deadpool’s bullets get reflected, they collide with each other and cancel out it seems. When beams and bullets collide, I’ve seen one bullet get through in the past. So, beams would probably behave similarly and collide with themselves, canceling out.

With [media=youtube]s2I3W0SxDxk&t=0m26s"[/media] after it, I wonder if it even might be possible to do Chireitou, switch to another character without needing to DHC, and then juggle.

I think the gong, pendulum, and super armor mode are all things that no other character has. We won’t see everything the pendulum can do from trailers, though.

I think the regular gongs stay out longer now than ES gong did, so I don’t think that’s really a concern.

For that reason I think people are actually underestimating the move, not overestimating it, in that it’s not just an anti-projectile move. It looks sonic boom-esque and at least one of the versions is still [media=youtube]7rcv4EfIquY&t=0m26s"]fast enough for anti-air. For the purposes of TKing it I also hope that it is still qcb, although it would still be possible with rdp. I don’t know how TKing works in MvC3 though. [URL=“http://www.youtube.com/watch?v=OIkclbiKrAo&t=1m40s”[/media] shows roughly where a very low TK gong would be, and that it has a pretty big hitbox.

Gurgle.

I just died from mouth foaming.

If it reflects Dormammu’s homing fireball hyper to home in on him instead that would be hilarious.

She’s always had the star, it was one of the ones capable of dizzying.

Savior was chattier than Hunter, yet it managed to stay relatively close to the characters’ established personalities (there was a shift toward cutesiness in Savior as compared to Hunter and earlier, but it was relatively small compared to how things have been handled since).