MvC3: The Ultimate Thighs: The Chun-Li Thread

Do you guys know how to do fuzzy guard mix-ups in Marvel?

Hey guys!
Some weird thing happened to me last night while playing mvc3 with my brother.
My bro was playing hsienko and I was chun, I tried to hit confirm her legs to her legs super but failed. So my brother was blocking the super and was ready to punish me after the last hit/launcher gets blocked but then, I was suddenly able to jump after my brother blocked it. Like, after the last hit, I was able to jump. This happened twice that game and me and my brother were like “What the heck?”. So I quickly went to training and I kept trying to find out how it happened but i’m very unsuccessful. One thing I remember though is that I was mashing buttons during the super… =/.
Hopefully I’m not just imagining it but I’m sure it really happened.

Also, did you guys know that you can cancel jump chun’s tenshokyaku? Like, execute the move then jump 3x?

Houyoukusen can be jump canceled if you hit the opponent at least once
You can move or attack after Tenshoukyaku, but only the grounded version. Also, it doesnt have high priority and she becomes open for attacks after the animation. Not to mention its stun proprieties is awful.

Ah I see! Thanks for clarifying that out! It’s pretty useful info :smiley:

i’ll go to training mode and try to see if i can mash that super out and get that jump after the launcher. I’m really hoping it works that way.

So I tried this set up yesterday in training mode where I did her Legs Hyper about 2/3 of the screen where it will hit the dummy (hsien-ko being used by my bro) during the 2-4 hits of the super and they will be able to block after. After it was blocked, I couldn’t jump… what do you press/mash? It would be very helpful to know this because when I play my brother’s hsien-ko, he does the swing a lot and when I super and hsien ko is close, chun will go behind her, or hsien ko will be knocked out of it in the first few hits then block. Cheers and thanks.

@lud, I hope you find something… it would be ground breaking if it was possible -.-

I believe the opponent needs to fall out of the HC, instead of blocking it

i found the trick to it. it’s not useful but it’s something good to know… i’ll post a video of it.
it’s not exactly as you said but here’s what i found.


Maybe it’s just hitbox thing with hsien-ko in your case.

Wow… you really did find it!! Big props! But as I look at it now, it really isn’t very useful because nobody really advance guards her unsafe super. But anywho, thanks!! I’m not so confused anymore.

I picked up Chun a week or two ago, and I’ve been messing around a lot with her. I’ve found a minor trick, which I’m sure most people already know as it’s quite obvious, but I haven’t seen anyone actually do it, so I’ll go ahead and mention it.

After doing Chun’s Kikoanken crumple, there’s a very large amount of time before you have to hit them to keep the combo going. Because of this, you can dash MANY times before starting your combo to carry the opponent to the corner. If you’re fast with plink dashing, you can get 8 or so dashes, which is about half the stage. You can also air dash over them, then dash 3-4 times the other way, if your back was closer to the corner when you started.

You just have to practice quick dashing, or else you can easily accidentally hit them and lose the combo.

It’s a simple thing, but with Chun’s increased combo potential in the corner, and better pressure game in the corner, I feel this is a no brainer.

haha. i know about this but i don’t go for it, now i will since you reminded me.

I’m working on a small trick. I’m not sure how useful it will be, however.

When next to an opponent, I jump and instantly v+:m:, JC, IAD, v+:m: xx Lightning Legs. Though you can cancel v+:m: with air dash on hit, it doesn’t appear to be possible on block, so the jump cancel is required.

What this does is instant overhead, followed by a very quick cross-up overhead into lightning legs which you can then continue to combo off of.

With certain assists you can forget the Lightning Legs and continue the combo anyways.

This appears to work on all Medium sized characters quite easily. It technically works on small characters, but it’s so precise it’s not worth it, and large characters it doesn’t work on.

Crouching does blow this technique up somewhat, not making it completely fail, but again making it so precise that it’s very unlikely to be practical, which is why I’m questioning if this technique is worth bothering with.

I’m also experimenting with different follow ups after the air v+:m:, JC, IAD. On certain characters, you can air :l: or :m: to get a cross-up, and I’m still looking for different possibilities with this technique.

I’d love to see what you guys can come up with this, if you think it’s useless or not, etc.

I’m a total scrub when it comes to notation. what’s this V?? IAD=instand air dash??
sorry.

Yeah, sorry, I’m fairly new to the site so I wasn’t sure how common it was to know all the cryptic notation stuff.

Anyways, you basically jump, very quickly do her down+M, jump cancel it, instantly air dash, down+M again, the cancel into Lightning Legs. v for v+M was just supposed to look like a downward arrow. x]

I believe i’ve just watched ludthinks on the stream…

Brian, when you’re doing your BnB (the stomp, MMHS loops), are you jump canceling your stomp into j.M? I can’t seem to perform this combo consistently and I’m trying to make it my new BnB. Any tips?

Yes, I cancel it into jM, but do not jump again. the stomp will give her a small jump
You need to practice, this combo is not easy, but its worth the shot!

Gotcha, thanks Brian!

I think you should release another Chun combo video if you happen to feel like it. :wink:

I’ve been messing around with a combo that begins with the typical [headstomp > airdash > j.H > land, etc] but the second jump cancel is into MMH xx Legs, then airdash into lightning legs 2 more times and it should place you just above the ground so you can finish the combo off with a ground ender into lvl1 or lvl3 hyper.

The damage isn’t as good as your combo due to scaling from lightning legs, but it’s much easier to perform and gives comparable meter. I’ll keep working on it on the side. Have you tried anything like that (using the angle on her airdash to slowly drag them back down to the ground)?

Good to be back. I’ve been concentrating on SF4 mostly, but I love this game and Chun enough to keep coming back. Tourney on Sat, but I might not be able to go. There’s like 3 or 4 MvC3 Chun users here, and sadly/frankly, none on that primetime/tourney level yet. I hope to be one, but I ought to level up my Storm and Wesker as well. I’ll answer Ryan Blood’s survey form about Chun when I have the time. :china:

Got the Brady Games guide for cheap. Well, I hope at least some of the stuff will still be viable for Ult.

At the very least and helpful guides* and frame data and stuff for the remaining month or so that I have for Ult. And pretty pictures :lovin:

*LOL and whaddaya know, the helpful tips include “her combos are among the hardest/longest so keep practicing” and “tap out the Legs in MvC3, don’t mash”

Ok then :lol: :sad: Looks like I definitely have a long road ahead

I have tried a lot of combinations, but still, I believe the one I’ve come up is the best one so far.
It builds almost 2 meters and I can do 600k damage with it.

I’ll do a Chun Li TUTORIAL once I get my HDTV.
I have a lot of stuffs I’d like to share about her.
But it doesnt mean they can make her stronger. It’s just situational setups, a few resets and stuff that are kinda hard to happen in a match, but reasonable for people to know.