I don’t if Brian kasugano know about this, but i’ve found a relaunch combo from mid-screen.
Also chun li being able to link her kikosho right after her kicks super without ex factor, not effective but something to know.
you have to TK right after the launch right? I remember doing this a while back and it only being really effective on people of Magneto’s height and higher.
I believe you didnt receive my message.
Yes, I know how to relaunch with her on mid-screen [actually, there are 2 ways for relaunching on mid-screen and corner].
About the Kikoushou, I believe I have done that before, but I did not realize until I read you. But as far as I remember, it wasnt a TK Kikoushou.
Also, there is a way to combo after the Kikoushou.
I received your messages after i posted that here, but I always want to share these chun’s new info here.
lol, You seem to be way ahead of me, anything i find you already know, I gotta practice more. Just yesterday I was trying to find a way to connect kikosho twice or combo after it, like it does in mvc2(shin shom). I could only do it with x-factor though. Maybe if the kikosho hits high enough, then It might work and chun will recover faster?.
In this game you can cancel your launcher with a ground special move, so chun is able to do her kicks super and connect kikosho after it, I didn’t try it on many character but it worked on captam and super skrull.
I’m working on a one hit kill with chun.
One hit kill may be only possible against Sentinel.
I doubt there is any room for more, but its always possible.
I dont really understand how stun scale works in this game.
If you check my Chun Li combo VS Sentinel, and SKIP the FIRST Jump 2M loop, you cant hit the St. F, after the 2nd loop [in this case, if you skipped the first loop, it would be the 1st one].
Who would be a good third on an X-23/Chun-Li/____ team?
My gut is saying Dante (Weasel Shot) but I could be entirely wrong. X-23 and Dante go pretty well together (Unblockables for Dante, amazing DHC glitch starter with X-23). Whoever it is, you really need a projectile assist to close the gap.
Also sorry for my lack of updating this section. Work has been hectic and my internet has been on the fritz since I switched ISPs. I’m going to overhaul the video thread this week and put up all of Lud’s fantastic work from the past few weeks in the OP!
Thank you sir. Been trying out X-23/Chun/Dr Doom, looks like I can make it work.
Woo! Alpha costume for UMvC3. Something they should really have put in the original game anyway. :lol: :lovin:
So in regards to the new videos, it seems like chunli is no longer vulnerable after doing her up kicks in the air!!! This is good news. A good buff.
I really wish they give chun li her hazanshu move as an otg.
Yeah… really wish she wasn’t Wesker/OTG assist reliant, oh well. Additionally, HSU to Super like what she can do in SF4 would be great.
Hey Ludthinks, I just subscribed and sent a friend req on Youtube. Username is photonshermie. Thanks!
Sounds like Chun’s “new move” is just a new SBK. Unless it causes wall bounces, I am unhype!
Also, the flashing thing that kindly lets your opponent know when you’re sitting on charge is dumb. How did that actually make it into a build?
Give her back the old Lv.3 (Shichisei Senkuu Kyaku), make her stomp kick hit OTG again, turn the SPB into a Tatsumaki input, give her more stun on SPB and Tenshou Kyaku and give her Hazanshu back. That way she’ll be a lot better.
I’m gonna try those combos If they are really good.,
does this mean that they did consider buffing up chun’s damage output?
Unfortunately, no. Seth offered the same example before MvC3 was released.
Why do you guys insist on her damage output?
That’s really not her biggest issue.
Her damage is fine
Im almost giving her up. For real.
My Hsien Ko is waaaaaay better than my Chun Li, and I’ve picked her since last month only…
I think her damage is fine. She just can’t open people up. It’s like she has one way of approaching and it’s dead obvious.
I’m honestly not sure what it would take to fix that problem though. Clearly she’s not going to get a teleport or a dive kick (although all joking aside, if any character needs a dive kick, it’s Chun). But really…what else would help? Better air normals that cross up?
I really hope they give her some help, because I’m too loyal to her to drop her.
You’re playing Hsien-ko, Brian? You must be a glutton for punishment lol.
Giving her an 8 way air dash would be awesome.
And allow her to do 2 air dashes + 3 jumps would be cool too [like in TVC]
lol, yes, I’ve been using her, and I must say she not half bad as I thought she was…
Specially now, that I’ve realized she can chain 5 HCs herself.
My team is Hsien Ko/ Morrigan/ Jill
Morrigan helps building meter, Hsien Ko gets more meter with keepaway
Jill’s assist will push the opponent on hit, allowing one more Morrigan assist and more meter building.
She’s not a good character, but she’s better than Chun Li.
I like to use “low tier” characters because it feels like a challenge… It gets boring to use the top tiers. It’s so easy to use Wolv and Wesk that I cant have fun playing the game.
Too easy.