MvC3: The Ultimate Thighs: The Chun-Li Thread

Pushblock it. I would be very careful of hyper combo punish after pushblocking though, since she can counter it with houyokusen which is invincible from the very first frame. Projectiles or projectile assists are the way to go.

tron assist?

In my experience, if you push block her lightning legs she’ll recover before you can properly punish. If you try to bait lightning legs and punish with a physical attack, she’ll recover or cancel to hyper. If you try to cross up lightning legs there’s a good chance you’ll get caught by the ridiculous hitbox, as it’s very unlikely your cross up attack’s hitbox is equally or more ridiculous. The only good way I’ve found to deal with chun-li is with an invincible assist that can lead to a combo OR keeping such tight pressure and mixup on her that she can’t move.

Because of all this I feel like chun-li is the most ridiculously overpowered and underrated character in the game. All because of spamming one button. Fuck. Don’t get me wrong here, it’s not mindless spam, but it’s just about as infuriating.

I was trying to bring this up before about how stupid the priority was on her legs as IMO this is one of the only real things she has going for her early into the game. It’s not like she can land a lot of damage after but they’re like plus 12 on block and beat out just about everything. If she does ground legs there’s certain crouching normals that can go under the hit box but air legs are unfuckwitable for lack of a better work. If your character doesn’t have a projectile it’s basically good luck for getting around it outside of just running around and forcing her to whiff then possibly moving in and retaliating before she starts to mash legs again.

Apparently her legs had about the same property in TvC but she was for the most part IMO better in that game (especially the Japanese version) so I can’t even imagine what that was like to fight. I guess it’s just part of the reason why she doesn’t do a ton of damage and has trouble getting in and dealing with lame shoop tactics. I’ve found some random stuff with like X23 to beat ground legs like crossing it up with her air qcf+L but air legs u pretty much just wanna let her do it and have her land then try to approach her before she goes back up in the air again. Air legs have such a gdlk hit box that they can’t even be air thrown. LOL.

Sometimes I feel like legs is all she needs to beat out some of the other rushdown characters in this game, it’s just that good. Characters like Zero are forced to play a zoning game against her, and her legs give her a really good matchup against Wolverine. Projectiles are the way to go against her, but you might need an assist like doom missiles to back it up since she does have ways around projectiles with her aerial mobility.

Her damage is OK i think, she’s stronger in this game than TVC imo, Chun just has combos with fairly difficult execution so most people just resort to legs > hyper which isn’t sufficient, but it’s just so easy to do. But the damage she can do without using meter is fairly respectable. I think as time goes forward, Chun will be considered a much bigger threat once she’s been figured out as I think she’s currently being severely underrated (according to the “tiers” discussion thread lol).

Yeah I think she has potential to move up once more is figured out about her. She has a lot of potential in her mix ups that probably hasn’t been tapped fully yet and the better people get at converting legs in to combos while controlling her movement the stronger she’ll inevitably be. I still think she just has certain big issues that will keep her out of top tier but she’s definitely only going to be more competitive in the future.

The problem with tvc legs was that it was harder to mash out, therefore it wasn’t that much of a problem.

^Word. Legs are retarded in this game because they’re so easy to get out, so you have Chun players who use it nonstop and annoy you with it. I feel bad because I can’t think with the mindset to just keep mashing it out like it’s my only move (that’ll get you killed in other games). The only time I keep it going is when I catch an assist with it as they watch in horror or feebly attempt to save their partner.
Usually if you don’t have a projectile or invincible assist/hyper to beat the spam, the only other consistent option I think is to outspace her and use a character who’s attack has a disjointed hitbox like Dantes sword, Haggar’s Pipe, Ammy’s sword/whip etc.

Good Luck.

In my experience there is not a lot you can do besides pushblock and hope for the best, or in Wesker’s case Rhino charge if they get predicable. Projectiles or Dorm flame carpet is about the only things that work and even then only sometimes.

On topic of lightning legs, it’s main downside is that it prorates the damage like crazy. But with lvl 2/3 x-factor, she can flat out kill any character with a single combo starting from legs without using meter. That alone is the reason why i’ve been keeping Chun as my anchor lately.

I love trolling with lightling legs the sad part it is that people think its cheap when the entire cast has cheap shit.

Push block and use disjointed hit boxes like stated. If your character can’t stop it then it’s just a bad match up and your gonna have to deal with it.

They can advance-guard your legs, however this is what they (I would) want them to do as it pushes them back a considerable amount and into the corner. So advancing guard hurts you as one of Chun’s tactics is to keep you grounded and in the corner where she has many options to cross you up, normal to jump-cancel moves into unblockable overhead attacks into combo>launch, etc…

The best thing to do, is to have an assist with a projectile and call them out after you advance guard and hope that the Chun player super jumps, so that you can dash underneath, losing her advancing control.

So i use the combo from mission 8 but instead of using her Hyakuretsukyaku, i hit special to hit the guy to the ground. now the second i touch the ground i bring out wesker for his otg, it hits then i only get one hit at the opponent until he free’s from the combo…i dont understand why its happening…thought i was suppose to be able to keep the combo going this way ?

Hitstun decay. Opponent will recover much faster after the OTG. Use a hyper combo instead, the main use for the OTG assist at the end of her combo is so she can finish her combos with a hyper combo or DHC out.

hmmm, guess im gonna need to find another character for an otg cause i only used wesker for it…cant use him personally…v-v

Am I going crazy or does it seem harder to stop lighting legs now? maybe my timing was just off… anyone else notice anything off since the patch?

I think it’s you. Played only for 20 minutes last night. Just tried all my BnBs right away with my main characters, saw no change (except the increased range on Spiderman’s crouching medium which makes landing combos with him a billion times easier from a jump in or web zip), and turned it off.

Could be annoying for execution if they added recovery to lightning legs.

Haven’t updated my PS3 yet, may be able to help test changes before I do. Judging recovery though, will probably be too difficult.

Does c.M have a larger pushback now or is it just me? (especially on Sentinel)

Hey there guys I have two questions for you. My first question is how to properly execute the crouching heavy into air combos (no launcher is involved its just a straight up jump cancel) most of the time i see people pull them off like its nothing. Is there a special type of timing? Also I wanted to know if there is any special timing for the heavy kikoken where you have to input two heavy buttons at the same time. When ever I get it, It always seems like I have to spam the crap of heavy for it to work. If you can help it will be greatly appreciated.

/lolthatnoobpwnu\