I don’t think thats a good pairing at all, akuma’s otg is far far too slow to pick up after a vajra and honestly I don’t feel comfortable running tow characters with 750 each. There are some times I save x-factor/meter on one character because I know I might need it to kill another one of that opponents characters, if your running strider and akuma I don’t think I have a single combo with any of my character that won’t TOD both of them. People say health doesn’t matter in this game, I don’t buy it in the slightest and I honestly don’t think running a bunch of low health characters is a good idea. Although strider prolly gets mileage off tatsu though.
What do you guys think of Akuma(Tatsu)/Arthur(Daggers)/Iron Man(Repulsar)? I’m trying to mix defensive play with Repulsar and offensive play with daggers. I’m not going to get rid of Arthur and I’m starting to see potential in Akuma, so if any of you could recommend a better assist for the two of them in the anchor spot, the help would be greatly appreciated.
Whats wrong with u all and putting Akuma last, this is not the viper, wesker, dorm thread, go there for team composition etc. Why are we not using him on point baffles me (well i use him on point now), i had a set yesterday with my friend team (ryu, doom, sent) and i ran Akuma/Task/Trish altho i will be changing task put trish second and ask u guys who would work best with them on anchor.
Demon flip H palm mixed with H, tatsu, Gadou with my arrows were too much even at super jump height DF H plam tatsu was dangerous. Akuma’s mobility and left/right mix up is very good with a lock down assist.
Akuma’s a good anchor because he can do a lot of damage quickly without teammates and without burning meter , which he can use for damaging beams instead. Basically he’s mobile, scary, gets good damage from his grab, and most importantly, can make X-Factor last until the third character.
Reason why we don’t use him on point is because his limbs are absolutely pathetic, and while his mobility is great, it’s also very awkward because they have delays. In a high mobility game such as Marvel, keeping pinned down for a High/Low mixup(which is something Akuma is MUCH better at than left/rights) can be difficult, while his Left/Right, while solid, is also significantly more lacking. The game is all about the left/right and the lockdown, rather than the High/Low. Air Dashers are the exception because they can set up high/low mixups much more feasibly because of how easy air dashing is for positioning.
Akuma zoning is great, but not at Hawkeye levels. Akuma mixups are good but not at Magneto levels. His pressure is great but again, because of his stubby limbs he can’t really keep it going like Wolverine or Zero can. But the potential is certainly there and there’s a lot that can be done. I am a personal advocate of point Akuma, but it has faults, mostly the barrier of entry. Right assist setups are key. My own team is Akuma/Magneto/Doom, with Missiles and Disruptor, and Missiles is practically a necessity for point Akuma because of how amazing it is in general. Disruptor for ground, missiles for air, control everything. Works well, but Akuma has such trouble if those whiff, again, because of his piss poor limbs. Nearly every other point character has such reach while Akuma does not. Anyways, starting to ramble so whatever. Though do note the other Point Akuma thread and go talk about Point Akuma in there.
akuma has one of the best assists in the game.
Akuma’s assist is top 3, generally speaking you want the character with the best assist on your team on anchor. Pair that with the fact that akuma works very well by himself and its rarely ever a good idea to run him on point. Your playing kuma/task/trish, if you enjoy playing that then more power to you, but taskmaster and trish get so much more from tatsu than akuma gets from both of them, in addition to the fact that akuma has better tools for fighting by himself than both taskmaster and trish. So thats why we run him on anchor, the curse of having an amazing assist.
Wolverine / Doom / Akuma
Pretty basic. Nothing special. This team is old as shit and it works, Wolverine + Akuma still work incredibly well together since it nullifies the need to use a meter after Berserker Slash.
I use Doom simply for Missiles and corner TAC swag. The amount of meter you build is unholy. And it sets Akuma up with damn good stocks.
Which assists best help Akuma’s neutral game? Right now I’m running Zero/Akuma/Doom with missiles, and I know akuma+missiles is good, but I want a substitute for certain matchups.
The only other assist I know works for akuma is sentinel, but Im guessing shopping cart would prolly work well for him as well. Only issue with that is you’d be running two very similar assists on the same team.
Best assist for akuma is Iron man then follow other projectiles i.e Doom, Sentinel Tasks
I don’t see why Iron Man would be that good. Doom Missiles is much better, since it gives Akuma a full confirm from anywhere pretty much.
Also, you know what really sucks? How amazing Hyper Grav assist would be for Akuma if it had just a little more speed. I dabbled with it a bit and it’s superbly good for 1) Incoming Mixups 2) Comboing 3) Starting combos. Infact, it really plays to the whole ‘Akuma dancing on my head thing’ but is just so slow…