MvC3: Morrigan Official Combo Thread

I meant the midscreen one (which works in the corner btw). But yea Hidden Missiles can most definitely be used to extend her, or pretty much anyone else’s combos. The absolute best thing about Hidden Missiles is that if you time it right, you have time to do things that you can’t do with any other OTG assist.

Like for example when I was maining Dorm I had an easy combo that looked like this…

ABC, S + A2(Hidden Missiles), j.M, j.M, j.H, j.S, QCB Lx2, S, j.M, j.M., j.H, j.S, QCB L, Liberation (Return to Dust), QCF L/M/H, QCF AA.

So whats happening is that Hidden Missiles not only allows Dorm to relaunch, but gives him enough time to charge 2 spells before he does. No other assist in the game allowed him to do that, except for maybe drones in the corner. So imagine instead of spells, Morrigan uses Soul Fists instead… while in Astral Vision.

Any middleground difficulty combos without assists(I have morri as anchor on current team)? Make fun if you must, but I dunno if ill ever be consistent on the shit that involves like 6 fly canceled FBs. But at the same time I feel I can certainly do better than launch BBC xx DP xx hyper. The one in the bible seems just about right, but I can never get the ground normal to juggle after: ground sequence to fwd+H jMMH xx fb xx fly adf jHS land. (Then it says to cHS launch MMH xx dp xx hyper) id be happy with that till it got to easy then look for upgrades. Right now ill take consistency over dmg, to an extent at least.

delay your h after soulfist -> air dash. She’s very sensitive to timing, good luck!

I’m only now starting to practice UMvC3, and I’m trying to figure out what a good, reliable BnB combo for Morrigan would be. Based on what’s been posted in this thread, I thought this combo would work:

st.L-st.M-cr.M-cr.H-S > sjc, j.H xx qcf+L xx qcb+S, airdash down, j.H xx qcf+H xx qcb+S |> j.M-H xx qcf+H xx qcb+S, airdash down, j.H xx qcf+H xx qcb+S |> j.H xx dp+M xx qcb+S, j.H-S

I went to try it in training mode, though, and after landing from the first jump, I was always too far to connect the j.M. (My training dummy was Wolverine.) Is this not a legitimate combo, or is there some trick to making it work? Should I use something different?

If the j.m isn’t connecting then you were probably too high from the air combo which means you just have to do it faster. You want to be as low as possible. The third Soul Fist should be L though or you’ll pass under small characters.

cr.M, cr.H, f.H, j.M, j.M, j.H, Soul Fist L, Fly, dash down, j.M, Soul Fist H, unfly, (land), j.M, j.M, j.H, Soul Fist H, fly, dash, j.H, j.S, S, j.M, j.H, Shadow Blade M, fly, j.S, otg, Soul Drain, Finishing Shower

This one is more consistent though imo, the only problem with it is that slower OTGs won’t hit in time, and the ender I usually go for with those assists (launch, j.H, Soul Fist L, Fly, j.H, Soul Fist L, unfly, dash, j.H, j.S) doesn’t work because of hit stun deterioration. Of course you can just go for a super instead if you don’t have one.

It’s an easy Soul Drain, plus you’re on the ground which means you can use Finishing Shower 2-3 times. You can still get high damage by TACing after a super in the corner or using a combo that ends with a Shadow Blade from the ground, but with an OTG you can get in two supers and still go for a TAC(by launching after the first one).

Doing the air combo faster worked. Thanks for the tip.

Hello, I’m new to UMvC3. I see some people saying that Morrigan must airdash down for her combos. How do you airdash down with Morrigan? I can only get her to go left or right in an arc.

Airdash down is the arc:O

So, it’s a given I’m complete ass at combos, but I gotta ask anyway: Does anyone else have issue with Morrigan’s jH sometimes just not coming out in combos at all, even though the input is clearly displayed on the screen in training mode? Example 6H jc MMH even if I simply attempt to end the combo there, just to make sure I’m pressing the buttons I need to be, that H will often not come out, even though it’ll display in training mode. I have the same issue with jH after an air dash. None of my other normals behave like this. I keep thinking maybe I’m chaining too fast, but trying the combo again, with ostensibly the same input speed it will register.

I used to, and it was because I was inputting Soul Fist too fast after H. As for not trying anything after H and it not going out I have no idea. Maybe when you’re trying it again and it works it’s because you’re more conscious of your inputs, and it just feels like you’re inputting it at the same speed. I haven’t had any problem doing just H directly after an airdash though:O

After looking at Vereth’s combo above and noticing that only fast OTGs will work with it (I think because the super jump out of S is at the end?), will slower OTGs like Missiles work with the Soul Fist loop from a while back because the super jump is at the beginning and you touch the ground long before the OTG needs to come out?

Spoiler

[media=youtube]R-uT3N2YaAw[/media]

(Sorry, I can’t test it myself right now or anytime soon, or I would’ve! Thanks for the help!)

I meant OTGs like Dante’s. It comes out slower than Wesker’s gunshot so you have to do a different air combo after a launcher to get it to work. Or like in that video Firebrand’s OTG wouldn’t hit if they relaunched and did a normal air series.

But yeah missiles work with pretty much every combo. You just call Doom before a launcher.

i need some combos with dorm and doom(missiles) assists plz ! i cant figure anything out

[media=youtube]hVF91E43Dj4[/media]

Here y’all go. Pretty simple extension based off of the combo Smexy posted, but I figured most people would rather see it. Left out an ender because I think there is some room for creativity there. At worst you can just end it the same way Smexy did with Firebrand, but theres more to be done :D. I have my own ideas and whatnot but I’m trying to optimize everything and see what works best before I record anything.

Thanks for the video! (It makes it a lot easier to visualize!)

Why nobody consider her jump loops instead of the sj loops? they feel much more stable (and easy) to me, for the same amount of damage.

L M 6H (NO H!!) j.M j.M j.H 236+H fly adf j.B j.C 236+C unfly (land) -->
–> j.B j.C j.S (land) S sj.M sj.M sj.H ender (623 B to super, sj.S w/e)
this is easier, and will work with more hits at the beginning of the combo.
–> j.B j.B j.C 236+H fly adf j.C j.S land S sj.M sj.M sj.H ender
Harder to time the H after the air dash, and the combo might not work after more hits before the first L.

Those are my B&Bs with her, and i don’t see reason why not using those, if you already decided to start soul fists fly combos.

Btw, another much easier (and around less 100K) B&B might be the following:
L M H 2H 6H j.M j.H delay j.S land (M) S sj.M sj.M sj.H ender.
Aside from slightly more meter building I don’t see any reason to do another jM jH jS in the combo, although it is possible (doesn’t make difference damage wise)

Someone should really update the front page with the updated combos, We have something like 2 variation of stable B&B (which any Morrigan player should adopted), the one i mentioned here (saw Omni do it first i a match), and the one settai showed. And 1 pick and play B&B for those who want just a simple combo for the begging of the learning, before digging in for her full potential.

Since I’ve been seeing a lot of people asking about the Soul Fist combos, I want to help out with that so I sort of made this step by step guide thing to see if it helps anybody out.

Okay, so are you having trouble learning how to do soul fist combos? Don’t know how to do 'em?

Here’s how.

Here’s the first thing you should know about soul fist combos:

Each one of her “segments” ( your jump loops after her F.H or Soul Fist) has its own rhythm. It’s got a beat to it that once you get down, it’s pretty hard to forget. Let’s look at this combo so I can explain what I’m trying to say.

J.:s:, St.:l:, Cr.:m:, Cr.:h:, Foward + :h:, J.:m:, J.:m:, J.:h:, :qcf::m:, :qcb::s:, :d:+:atk::atk:, J.:m:, J.:h:, :qcf::h:, :qcb::s:, :f: (Walk forward for like half a second), :s:, SJ, J.:m:,J.:m:, J.:h:, :qcf::m:, :qcb::s:, :d:+:atk::atk:, J.:s:.

Alright, so the segment that I’m referring to is this one

Foward + :h:, J.:m:, J.:m:, J.:h:, :qcf::m:, :qcb::s:, :d:+:atk::atk:, J.:m:, J.:h:, :qcf::h:, :qcb::s:, :f: (Walk forward for like half a second), :s:,

This is the part of the combo where the soul fist and the fly cancels and unfly cancels are at. The hard part for those new to Morrigan. So, I’m gonna try to explain step by step how to accomplish this part of the combo, because a lot of Morrigan fundamentals are used and learned by just doing a combo like this. But remember, RHYTHM is the thing you gotta listen for to master these combos.

Let’s start with the steps:

Once you’re comfortable with her ground chain (her regular :l: :m: :h:), you need to move on to using Forward:h: into the rest of her combo. So here goes:

[LIST=1]
[]Press Forward :h:, and hold :uf:. (Roll your stick to up-forward if it makes it easier for you).
[
]Now right before you reach her max jump height, mash out her first J. :m:. This makes it so that it’s easier to link moves from her :d:+:atk::atk:.
[]Go into her J.:m:, J.:h:. She should be at max height by now.
[
]Now here’s the soul fist. Launch her :qcf::m:. Once you’re done with the :qcf: part, you should already be inputting :qcb:. You should press :m: right when you reach the end of the quarter circle forward ( :qcf:, (This part “:f:” ), but you should also be buffering the input for her :qcb::s:. So it’ll look like this.:qcf: + :m: into :hcb: :s:. This is the cancelling of the soul fist. You should be cancelling it RIGHT after the fireball has come out. (Morrigan should only say “SOUL --” when you’re cancelling it, or at least when she’s in Japanese audio she should be.)
[]Good, now you should be in flight mode! This is where the rhythm is essential to listen to. Dash downwards ( :d:+:atk::atk:) and wait till you reach the bottom of her arc. Your opponent should be right in front of Morrigan preventing her from going up when dashing down. Now, go into her J.:m:, J.:h:. Keep trying it, and you’ll eventually hit the right rhythm. Experiment with your button pressing tempo and timing to get that rhythm down.
[
]Once you’ve got that part down, go into :qcf::h:, :qcb::s:. It’s the same exact motion as in Step 4. So, it’s basically: :qcf: + :h: into :hcb: :s:. You should cancel it with the unfly ( :qcb::s:) right when she lets the fireball loose. Same stuff as Step 4.
[*]Once you’ve hit the ground after your unfly, you want to hold forward for half a second, and press :s:.
[/LIST]
Now you can go into your air series, and finish off the combo with J.:m:, J.:m:, J.:h: XX :qcf::atk::atk: or go into J.:m:, J.:m:, J.:h:, :qcf: :m:, :qcb::s:.:d:+:atk::atk:, J.:s:.
The key to getting this Morrigan combo is learning how to cancel that soul fist with the half circle back motion, and learning the rhythm of it. Trust me on the rhythm part. It helps a lot especially when you get into learning Morrigan combos with like 4-6 Soul Fists.

Hopefully it helps people who are having trouble with the Soul Fist combos. They’re not as hard as people make them out to be. Just add practice and it should become natural.

I’m just curious if this is one Morrigan’s better solo combo options. Does she get more options from the corner, or is this combo an all purpose one?

Corner enables combos that otherwise only work in Astral Vision, allows her to use any OTG assist, and allows any combo to Finishing Shower to end in TAC. Most of the time though, since you’re not going to start with them in the corner, it simply allows for easier OTGs and the TAC extensions.

To cjaycr, that’s just an all purpose bnb that works in corner or out. It can be extended, it can be put later on in a combo - for example it can work after a full set of hidden missiles + few miscellaneous things hit an opponent, you can still do the f.H -> soulfist juggle. That being said, this combo will typically take any character from mid screen to corner by the time it’s done. I think the hardest thing for me in particular is learning to wait to hit buttons rather than mashing them out