j.H, j.2H, M, H, 2H, S, J.H, J.2H land on the ground LMHS, j.M, j.M, DJC, j.M, j.H, j.S
Wesker OTG Assist/Round Trip, S, j.S, (Round Trip hits falling target) j.S
Walk back for a split second as soon as you hit the ground, Doom Missile assist, tiger kneed High Voltage.
Round Trip as soon as you land from High Voltage, S, j.S (round Trip hits falling target) j.S, tiger kneed High Voltage.
Corner only. 1,151,000 Damage
This actually has a use for my team because Doom can’t convert into very much damage from certain escapes from an unblockable set-up.
Edit: Actually I just did some testing and this combo is actually NOT corner specific…
The only part of the combo you have to omit is the double jump cancel.
I put wolverine in a corner, throw him own, so I’m in the corner then do the following.
j.H, j.2H, M, H, 2H, S, j,H, j,2H, land, LMHS, do a forward jump (delay a bit) j.M, j.M, j.H, j.S
Land, Dash forward and call wesker assist at the same time, Round Trip, S, j.S (Round Trip hits falling target) j.S
And now they are all the way to the other corner. You can either unblockable set-up or for my team I’d rather go for the combo in the post above 
PS: It’s possible to just use the wesker assist, round trip, and THEN dash forward.
PSS: The most consistent way to get this combo is to wesker assist, then dash, then round harvest, then dash again, then S. When you do the second dash then S, almost press them at the same time but press S slightly after, you have to do it this fast or it whiffs.
PSSS: Don’t hit them too high in the air with S after you round harvest --> dash --> S or you will go under them. Unless you neutral jump, which would work fine for unblockables I think but I need to get to the corner to do my combos!