Aright so double postin. Sry bout that
I really enjoyed the set man. I thought there was some solid improvement over what I remember of the last one, and that’s pretty badass. You were doing a particularly good job of feigning the dash-in to bait an RB call and then backing off just to take that assist off the table. These are just some thoughts. Hopefully there’s something useful in there.
Magneto:
–Mags/JS usage at 18:04… That’s what I’m talkin about!!!
–Man, I know Ram keeps telling me to AA X23 with s.L, but honestly you and I both need to work on counterhitting with s.S. It’s something I’m afraid to commit to, but it really wrecks her. Saying this because I saw you get blown up trying to mash s.L against the downward claw move when you had a free s.S. I would have gotten hit there too. Let’s both fix that shit!
–Could use more Mag Blast again. That move is stupid against X23’s patterns. I say that knowing that you didn’t really need it the way the match went, but you had some leeway to play a little more aggressively because you didn’t have to worry much about opponent neutral assists. In general…I’d make that a more fundamental part of how you think of the transition between spacing and pressure, but your approach was working, so good stuff.
–One of the things I’ve just started working on is varying my flight and the way I get into flight. You, like me, have somewhat static movement patterns when it comes to that last. Something Mixup brought to my attention was how good neutral jump adb.S+JS xx Fly can be for getting Mags in the air with an assist ready. RayRay also does things like superjump addf.S xx Fly to kind of fake a high tridash motion and fly before that happens. Call JS as you superjump and you get it coming out below the camera to help catch people trying to jump at Mags. The hit/lockdown will let you either move in or get away to full screen to reset spacing and deal a little EMD chip as JS recovers.
–Yo you do the same thing I do in this situation lol: Opponent blocks JS, but it’s pretty far away…you dash forward and tridash L twice, but end up whiffing both of them as the opponent is pushed back by Jam Session. Here, I think we both need to visually identify that spacing and dash into boxdash Blast to force frame advantage at a better range. Dash sj tridash H would probably clip as well, but it’s not likely to hit with how telegraphed that’s gonna end up being. I’d forego the JS mixup for Blast blockstun. Trynna keep that in mind myself.
Dante:
–Needs more Plink Dashing! Out of all of Wandles’ characters, the only one who can do anything about Dante dashing away to space himself is IM with Unibeam, and that’s easily reactable with up-back.
–I probably wouldn’t do s.M+EMD xx Teleport on Hulk if it’s not forcing him to block (like the s.M is just masking the teabag for Air Trick). He can win that with various things. I didn’t see you get punished for it, though, so game on.
–You don’t need to just boxdash to pressure from the air. Saw you do boxdash H and get hard-read by Wandles’ RB. In situations where an opponent can deal with boxdash + normal so easily (and really in most situations where you want to switch to pressure but the opponent isn’t blocking), do up-back j.M to OS air-to-air xx Airplay into boxdash M/H. The Airplay will help you either react to what otherwise would have been a hard read so you can boxdash back and start the spacing game…or let you box dash in with the opponent blocking so you’re safe. I know you know this…but it’s something I’ve made a habit in the last week-ish and it makes a big difference. I reserve raw boxdashes for moments when I have been pressuring and I think the opponent’s reeling and focusing too much on pushblocks or escaping to counter.
–Acid Rain is awesome, but if you do it a half screen away from a grounded opponent you should get thrown. You didn’t, but make sure you respect how easy that move is to punish that way.
X23:
–Similar to what you said to me before…there were some times when you were pressuring IM in ways that really should have gotten you raw PC’d or RB’d. I don’t think you got hit by this, and you doing up back into diagonal claw (I need to learn her move names :P) raw might have been just a product of you mistiming assist alternations, but just pointing it out.
–Don’t Alpha Counter into Lara against a lockdown assist when you’re in an X23 Mirror. The opponent’s X23 is too likely to do (force block)+assist into side switch, and you’re gonna whiff. I saw you get punished for doing that out of RB blockstun at some point. This happens to me allllll the time vs Ram when I try to Alpha with Cart out of Jam Session to catch X23…almost never works, but Cart’s a little safer than Crescent Scythe on whiff in that particular situation (cause Frank runs away to almost full screen). In general…I think that approach is amazing. When it comes down to executing, though, be very wary of Alpha’ing an assist vs point characters who side switch a lot. (As I continue watching, just saw you do this a second time, but you didn’t get punished exactly…you whiffed on his X23 and then he didn’t punish fast enough so u both traded after CS recovered).
EDIT: Meant to come back and clean that up…cause words.