Nice I might try that out just to see how much better the corner carry is than the one I use.
Also, you can probably pick up with Volcano without the height adjustment more easily than most of us because you play on hitbox and inputting 6623 is probably easier for you (to build a dash into the Volcano input). Might help for the really small characters. I don’t know what you’d do though…seems like you’d be limited to Volcano xx Beehive, wall bounce using EMD, Skydance into Beehive…at that point you’re doing no damage, but you’d probably get some solid meter out of it by the end. Can you like call CS and do Volcano TK Million Carats? Stinger+CS into Bold Move into Skydance? I don’t know that assist well at all.
I’d love to see a tech video, by the way!
EDIT: Also Merkyl, I know you said that the kara Blasts are harder on hitbox (maybe not the forward one, but the more complicated ones). My buddy Ram (the X23 player) uses one as well, and I was asking him about what he thought…I’m not positive I understand why that is. Is it possible it’s just different for you because you learned it on stick and now you’re focusing on inputs and delaying the dash slightly too much? For a back one, for example, I’d think that on hitbox it would be easier to consistently hit back and M+H at the exact same time, and once you can do that, you should be hitting the Blasts almost every time. The only reason I whiff them sometimes (besides accidentally plinking M~H…faceplam…) is that I accidentally start the move pretmaturely and put some space in between the 8 and 9 which keeps 8 from still being in the buffer when I get to L. I feel as if that (may be unique to me, but whatever) would be a little easier on hitbox too? Just wondering why you think it’s harder.
EDIT2: Btw, just cause you said “I’m shit at consistently hitting the instant plink blast after the first H dash HxxMB,” I wanted to make sure you noticed that there’s a problem unique to the forward kara Blast…and it’s that you can do it so quickly that you actually hit L before Magneto’s above the airdash threshold. In practice, you can’t really do that with the others because they’re at least veryyy slightly longer inputs, but I wanted to point out that you need to the forward Blast in that combo with a little delay between 896 and M+H~L in order for it to come out. The height is actually really generous, so the window on that delay’s pretty big. If Magneto jumps straight up, you did it too fast, though (or you didn’t hit M+H cleanly I guess). Your word “instant” made me wanna point out that that isn’t as fast as you might be attempting it.