DapVip ran Dante/X23/IM. (Though he’s changing to Wesker/Dante/Mags.) So he ran into the exact same problem we do, lol except a bit worse for X23 since he doesn’t have a dirt nap guarantee. The team could have theoretically been much stronger if focused around TACing to IM with Dante since most hits come from either teleport beam or Throw OS. IM beam might be passable in guard break OS setups.
Meep ran Zero/X23/Dante. (He was talking about switching to Wolvie in the tier thread.)
We’re a dying breed, guys…
Otherwise, we’re pretty much saying the same thing. I feel like the characters that have WTF amazing synergy with X23 either need specific synergy of their own or are just generally lower tier characters.
I felt ok with running X23/IM/RR since X23 felt like a full character and IM+Log felt solid UNLESS people were able to literally stay full screen where Log can’t hit. There were just too many times where I didn’t feel like I got a chance to play my game since I was stuck running gauntlets and respecting their gameplans.
That’s the whole reason that I’m looking to pair her with top tier characters at a sacrifice of a little synergy.
**
LETS TALK TIER WHORING.**
Double dirt nap team: (A)Dirt Nap Guarantee, (B) Infinite character, © post dirt nap pickup unless you run a Guard Break OS.
(In lieu of JS, for the argument of team building, I assume guard break OSs would work, which open up grounded assists with enough hitstun. The post dirt nap assist is about meter gain and saving XF, so dark harmonizer and grounded dirt naps solve that problem as well.)
Top Tier Characters:
Viper - Great Point. Great toolset for getting hit and great meter gain but needs meter to get started. Late TAC combos, seismo for post dirt nap pickup.
Zero - Great Point. great battery, great neutral/synergy with JS, great incoming setups, Late TAC combos… (why play x23 at all, though?)
Mags - Great Point. great battery, great neutral, infinites, super late TAC options. Not great assist synergy, Hypergrav is a sub-par assist, but needed for DDN.
Vergil - Decent Point. Meter hog, but again, great at getting hits. Rapid slash works as a 1st extender, meh neutral, and dirt nap guarantee with guard break OS.
Morrigan - Great Point. Bit of a meter hog for flood options but great neutral. Infinites (theory non-tac infinites), harmonizer, super late TACs
Dante - Decent Point.Can be a meter hog, though he can battery as well. Has trouble TACing late. JS easiest dirt nap guarantee, but only kinda useful in neutral.
Doom - Lousy Point. Infinites, most likely missiles would work as a dirt nap guarantee with a guard break OS setup and extender, but not a great neutral tool for X23.
Dorm - Decent Point. Meter Hog, questionable infinites, DH for guard break OS dirt naps/great extensions/neutral. Decently late TACs.
Nova - Great point. 2nd relaunch (iffy for me, but not for others?), infinite, great DHCs.
(A)Dirt nap guarantee options:
Dante - Jam Session - easiest choice, but no versatility.
Vergil - Rapid Slash - Would need to use guard break OS to use, but has some added versatility.
Zero - DP/Hadangeki/fH - Would probably all work with guard break OS, though they might need to be in sougenmu to work.
Doom - Missiles - Might work on a guard break OS.
Dorm - Dark Hole - Might work on a guard break OS.
(B)Infinite Characters:
Zero - Corner only?(tricky?)
Doom - Corner and Mid
Mags - Corner and Mid
Morrigan - Corner and Mid
Dante - Corner only, only Up and Down TACs.
Dorm - Corn + Mid…not match practical imo, though.
Nova - Corn + Mid
©Post Dirt Nap Pickups:
Mags- Hypergrav (finicky)
Dorm - Dark Hole
Viper - Seismo
Nova - Cent. Rush
In an ideal situation, I think you want X23 2nd with a strong point character TACing through to an infinite character…so based on all of that…
Vergil(RS)/X23/Mags(EMD) - Need EMD for Vergil synergy, RS is solid for guard break OS setups, though. Dirt naps when Vergil is alive wouldn’t do a whole lot, but if you manage to catch them with the guard break rather than the dirt nap, you should kill with the Vergil DHC. EMD not great for X23
Dante(JS)/X23/Mags(EMD) - Teleport / OS city. You would have to guard break OS into JS to get double dirt naps, though. EMD not great for X23. If dante dies, X23 becomes a liability.
Viper(OTG)/X23(CS/OTG)/Dante(JS) - no great infinite, but solid incoming setups from Viper+Dante and Dante + X23 and resets to make up for it.
Morrigan(CS/DH)/X23(OTG/CS)/Doom(Missiles) - Probably the best option if you’re committed to running guard break OS setups…not 100% sure if you can make the Guard Break OS on this airtight or not. (haven’t labbed it.)
Zero/X23/Dante - (Team Meep) No infinite, but solid team and battery. Meep has proven this one viable. Probably better to just go full derp and put Vergil or strider on instead though.
X23(OTG)/Morrigan(DH)/Dante(JS) - I think Dante point is risky since you don’t have a neutral and you’ve lost if he dies, most likely. easy worry free dirt naps, though. Morrigan/Dante supposed to be a strong pairing, though and meter is a non-issue on this team. Lots of safe DHCs/gimmick possibilities.
X23(OTG)/Dorm(DH)/Morrigan(DH) - (Team LintLikr) if you’re running Guard breaks this should be a solid team. Lots of meter and great meter users. (plus tons of labwork done thanks to LintLikr01)
X23(OTG)/Dorm(DH)/Doom(Missiles) - As long as you have reliable guard breaks and a TAC-through combo, this should be solid. Dorm/Doom won’t be threatening unless they come in with meter, though.
Nova/X23/Doom(Missiles) - Nova without a beam is a bit less derp than normal, but zone > advance with missiles > dance on head > TAC is solid enough. Quesionable dirt nap guarantee with guard break OS.
Mags(Hypergrag)/X23/Doom(Missiles) - Exact same as above. Still quesionable dirt nap guarantee with guard break OS.