MvC3: How do I shot web? The Spiderman FAQ Thread

Yeah, like I said before UMvC3 was announced, potential Spider-Man nerfs was the main reason I didn’t want a new iteration lol. I’m pretty sure they’ll change Web Throw, in which case it won’t be worth over an air series, which brings us back to the difficulty of ending combos in MS (very dependant on number of hits, character and position on screen).

What made him solid in MvC3 was his damage potential and good position in the metagame. Since both of those are very likely to change, I’m afraid he won’t be as good or at worst simpy there won’t be any reason to play him over an easier or more effective character (except of course being a huge Spider-Man fan). UMvC3 came out too soon.

I still have a feeling he’ll have amazing movement, which is what I like to play him for.

Noted. Anything else you want to know?

This is Capcom so meteors of stupid are bound to fall and do some damage in this update. We have to hope Spidey just avoids them. If I had to guess, something will be done about UWT resets or web throw scaling (or lack thereof). If that’s all that happens, it definitely could be worse.

We could be Tron or Haggar :frowning:

What happened to tron?

She’s been hit pretty hard. They nerfed her derp stuff like Gustaff assist and made jump H a lot harder to combo off of, but they made her projectiles slightly better. As is, j. S is her better jumping attack but then you don’t get the ground bounce for later in the combos. No more DHC glitch hurt her too.

There’s plenty of time for them to still tweak her but she doesn’t have anything that makes her “special” right now.

Wow thanks xero lol. If anything I’d like to hear about team building. I think it’s pretty much a given that he should be played on point, but what about assists, etc? I’ve run with beam assists, which of course are great to everyone, but since he’s not a teleport character, they’re really not as good as a lockdown assist to allow for high/low/crossup shenanigans, specially with zip in the corner imo. I also ran a looong time with an OTG assist…comboing of throws and into crawler/UWT reset was awesome, but I never liked having to “waste” an assist with this limited use. Tron/Haggar mandatory?

UWT reset definetly will still be there, there’s no way to remove it unless they maybe change web ball to not put opponents in an airborne state. I’m not sure how they’ll deal with webthrow, if they leave it untouched, Spidey will be godlike, but I don’t think it being unscaled was a hindsight in this version, so I dunno. With so many normals with invincible or very extended hurtboxes, Spider-man is really in a bad spot when going face-to-face against a huge portion of the cast, maybe speeding zipline and web ball up will allow for a safer approach.

That and we get a Spider Sense level 3 which makes us invincible for 30 seconds and the opponent is unable to block for the duration. Plus MS otgs.

You know what I want most of all? A freakin’ backwards airdash!?! What the hell Spencer can cover better angles with his arm than spidey can with his air dash and web zip.

Dammit, Kiji, you reminded me of something I was going to work with to see if it had any potential as a strong/safe mix-up… but I can’t remember it. T__T

Good thing I bought a little Spidey notebook to keep track of shit, gather data, and eventually use to study players. XD I bought the shit from Wal-Mart in the Back to School section!

I have wanted Spiderman to have a Spider Sense level 3 since forever.

What’s a good way to record spideys approach without a second player? I could play the computer but it reads everything. Open to any suggestions to make it easy to understand

Airborne, I do have to question your choice of back to school Spiderman paraphernalia. At most Spiderman notebook is B+ tier because it synergizes well with spiderman pencil. But it lacks the versatility of Spiderman lunchbox, that thing can hold anything and has got to be considered A tier. I could tier-whore and go with this, but I didn`t choose Spiderman to be like everybody else.

Xero, you could use the record mechanic found in the button config of the training menu and record an approach for dummy spiderman against your character. Only limitation is it records a maximum of 10 seconds.

This maybe out of nowhere, but I’m gonna play devil’s advocate and say that I think Spidey is a pretty darn good anchor character.

Not a GREAT anchor character, like Sentinel or something, but as good as somebody like Iron Man, definitely. Why would I say that, when his mix up options are pretty bad,his assists are horrible, and he has low life?

Well, there’s three things:
A:Runaway
B:Really friggin’ strong combos
C:X-factor

A - You can’t hit (or K.O.) what you can’t catch. While everybody is all scared when facing a level 3 X-factor Dante, Wolverine, Sentinel, Phoenix, or Wesker, Spidey merely laughs (or throws corny one-liners in your face) at these situations, while he’s web zipping away and waiting for their X-factor to run dry. For too many characters, a Level-3 X-factor top/mid-tier character means instant death – Spidey is NOT one of those characters. If you play him properly, and don’t rush in head first all the time, and wait for an open invitation to punish a whiff move with air web zip, then there is no reason Spidey can’t have a fighting chance. In fact, against characters like Wesker or Sent, I think Spidey has a slight advantage (especially if wesker doesn’t have his x-factor). Spidey really doesn’t have bad matchups when faced one-on-one, except Trish, and maaaaybe Magneto (now against the same character with all his/her assists is another thing entirely). Wolverine? He can never catch you unless you run your face into a dive kick (which isn’t that hard, btw, but no reason to rush it). Phoenix? C’mon, we all know that answer by now…

B- …which leads me to my next point. Spidey’s bnbs into MS can K.O. alot of the cast performed raw. If you have X-factor, then hey, you have a touch-of-death threat against anybody. They are also waaaay easier to pull off than with somebody like Tron (who uses like 3 meters in one ToD combo, methinks). Not to mention that oftentimes, anchor characters don’t always come in with full life anyway (though that’s not something I’d rely on). You won’t be using Spidey assists anyway, so that’s a non-issue for the webslinger. There’s pretty much no reason to worry about a long, drawn out battle, unless you are trying to keep the life lead (which, then you’d still be in advantage).

C- This is what makes him a dark-horse anchor. His speed in X-factor doubles, or something like that. If you have your opponent in the corner (not too hard with air dash, web zip, and push block), congratulations, hit that X-factor, and you have viable block-string lockdown. Mash away at your magic series and ground webzip back in to keep it going. Mix it up with web swing and Light Spider Sting/Bite. While it’s not all that practical without x-factor (hopefully that will change with Ultimate, and Spidey’s supposedly faster web zip), WITH x-factor, it’s hard for your opponent to react to his movements. At least in my experience, that is. This is a great time to all out rush somebody down, and lvl 3 x-factor takes a long time to run dry, and a hit->combo can very well lead to victory. It’s toughter on smaller characters (not the best time to use this technique), but on tall/large characters, like Sent or Dormammu, it’s very good, imo.

Now of course, I wouldn’t RECOMMEND, not initially anyway, to put spidey as anchor. Its not his ideal position; his best position is still at point, and should stay that way. And in order to use this method, you have to have a VERY SOLID spidey. But, when a situation calls for it, anchor spidey is not that bad, imo.

Example, I am running my team with Spidey/IronMan/Wesker; sometimes i switch IM with Haggar, and if I ever get decent enough to use him, Dormammu. Specifically with IM/Wesk, there are situations when I want Wesker on point, like when facing another Wesker, so I put Spidey in anchor. I was worried about this at first, but I have had surprising success with this, which is why I stick with this team. I really like the versitility, and plan on using this team structure at local tournaments

Thing about the record though is I’m a stick player and at the moment I’m using an old custom stick of mine with only six buttons. I have to switch back to pad when I need to record something like that but as far trying to do things with approach it wouldnt work as well considering my execution on pad is hella bad and trying to tiger knee things to prove points along with having fluid motions so it’s not gonna be all stop and go action is kinda hard for me on pad. I may just set the computer to all guard and show the basics of it and people can apply that way.

Should also have D: Phoenix

D- Most people have Phoenix as their anchor. With spidey as anchor you can DHC cancel into MS easily with practically every hyper in the game and land UWT on that bitch. Obviously just got to make sure you’re stocked with 3 bars everytime.

Also depending on how you do with your first two characters, it’ll usually be spidey vs phoenix one on one. Everyone thinks Spidey is a bad match up against Phoenix but I disagree. Webzip is a useful tool against her, just have to have good timing.

I know this doesn’t sound appealing but this strat has worked for me a lot, for example if both of you are in the air and if you can tag her with a direct webzip while she is firing those annoying homing fireballs, you can land j.:h:, :h: webswing, MS.

You can also annoy the fuck out of her by using Spidey’s runaway tools, thereby making it easier to land MS.

Aside from the fact he can out run her spidey has a hard time touching Phoenix quite literally. Spideys web zip against her is very spacing specific. In that same distance spidey is vulnerable to c:m: and escapable by teleport. If she’s crouching you have to either throw or cross her up as normal tri dashing is too televised and spidey has no instant overheads versus her. A smart Phoenix also won’t throw any fireball other than :h: vs spidey seeing as he can punish the other two versions on reaction before she recovers.

well yeah, Spiderman can be used by himself, it’s just that since his assists aren’t super useful outside of combos or wacky scenarios, a Spiderman with 2 decent assists can be better or worse than X character with X assist + spiderman assist.

But then we get to the part where our first character dies and now it is X character with X assist, and X assist character + Spiderman assist

so basically your second character is sad.

ALSO spiderman as anchor isn’t bad, it’s just that he is better in front. HOWEVER
you could totally dhc him out of there to second slot to let him heal
and then you can like have spiderman + assist when your second dude is gone

In this regard, spiderman in second slot is better than spiderman in last slot in terms of the phoenix matchup since the setup costs 3 instead of 4 meters

Like I said if both of you are in the air. Most times a Phoenix player is throwing :h: fireball in the air. The start up on :h: fireball is huge, thereby easier to tag her in the air with webzip, j.:h:, :h: webswing, MS. It’s mostly guess work of when she is going to throw the :h: fireball or should I rather say when she is going to SJ but air webzip is relatively safe against her. You’ll be able to get the timing once you get used to it.

And who cares if it’s hard to mix her up? Only a dumb Phoenix would be crouching on the ground as the time is ticking. Just run away if that’s the case and let the timer run down. If she starts getting desperate, like I said, it becomes easier to land MS or a combo into MS.

Phantasy: when playing Spidey as anchor, you really have to focus on your first two characters as a team and Spidey as a backup, rather than a helper. That said, with my team, wesk/IM/Spidey, when wesker dies, I focus my teamwork with from Wesk/IM to Spidey/IM. They all DHC and team tag well onto each other, so switching around the order on the fly is no problem. So my point is, if your team structure is sound, and you don’t get blown up and put in a super-lopsided situation, I think the Spidey-anchor setup works really well.

Xero: I never meant to come across as saying that Spidey has advantage against phoenix. But then again, NOBODY does, unless its another phoenix. What Spidey DOES have is a MUCH bigger chance of winning in this matchup compared to the vast majority of the roster; even compared to wolverine, dante, mags, etc. And if you plan and execute the dark phoenix-uwt set up, then you actually have a huuuuuge advantage over her, though its kind’ve a oneshot deal. So, Spidey-anchor is definitely a viable counter strategy for phoenix teams – though I still need practice, I run this setup on some phoenix teams and saw success.

against regular non-xf phoenix an air maximum spider will usually(?) beat out the startup on her h fireball but you gotta already be in the air… which really with spidey v. phoenix you should be anyow.
i don’t think spidey is good for actually fighting against her, because she can lame it out HARD on him trying to get in. however, if spidey has life lead lol good luck catching his ass, because he can pretty much make her life hell trying to catch him. he outruns homing fireballs, traps, teleports and pretty much can’t be caught up with as long as he doesn’t do something dumb.

it’s one of those situations where phoenix players will get impatient, so it’s much easier to tag her with maximum spider because they will start pressing buttons like CRAZY if you just keep running and running and maximum spider in the air travels insanely, insanely fast.

i know it put it in the text of one of my phoenix vids but you don’t simply have to DHC into maximum spider to catch her, if you have spidey on anchor and also happen to have 3 bars and can afford to take some hits, you can block her shit and pretty much just alpha counter over to spider sting canceled into maximum spider, which will kill her from about 70%-ish health (338k damage) since it’s invincible as hell + comes out crazy fast on alpha counter

it’ll even go through homing fireballs they just explode and he invins through them it’s pretty funny. vs. phoenix i like spidey on anchor for anti-phoenix because really if you’re down to your last char against a phoenix team and haven’t taken their first two characters out it’s more or less already over outside of a big fuckup or huge luck. the alpha counter lets you make them be really scared to press buttons on you, alongside just bringing in spiderman to be a dick and run away for 70 marvel seconds is pretty funny at times too.

edit: overall an anti-phoenix team with spidey on it is running very similar style wise to a phoenix team, with two strong as hell point chars/two characters that work together insanely well together and solo and spiderman on anchor, except you have the benefit of using meter like crazy since you build meter like a motherfucker in this game, and against dudes who dont know wtf you can surprise their ass with air exchanges and maximum spider phoenix off one/two properly guessed exchanges into the setup.

if they waste meter snapping spidey in whatever, because they’re gonna have to burn XF or meter to kill his ass and at that point you pretty much gain a severe advantage unless it’s wolverine. not to mention spidey is a huge pain in the ass to catch anyhow, haha

i very much think it’s a hard counter kinda team, where if you use it elsewhere it’s not as amazing. like my spidey team is spiderman/doom/wesker, and as a blind pick vs a team that ends up having phoenix on it it’s set up to hard wesker point and spidey anchor. but if i know they’re gonna pick phoenix i just run task/akuma/spidey since it’s a much better team in that style of matchup.
essentially you won’t be playing spiderman that often for those teams since you want him alive no matter what. same thing as phoenix teams lol