This maybe out of nowhere, but I’m gonna play devil’s advocate and say that I think Spidey is a pretty darn good anchor character.
Not a GREAT anchor character, like Sentinel or something, but as good as somebody like Iron Man, definitely. Why would I say that, when his mix up options are pretty bad,his assists are horrible, and he has low life?
Well, there’s three things:
A:Runaway
B:Really friggin’ strong combos
C:X-factor
A - You can’t hit (or K.O.) what you can’t catch. While everybody is all scared when facing a level 3 X-factor Dante, Wolverine, Sentinel, Phoenix, or Wesker, Spidey merely laughs (or throws corny one-liners in your face) at these situations, while he’s web zipping away and waiting for their X-factor to run dry. For too many characters, a Level-3 X-factor top/mid-tier character means instant death – Spidey is NOT one of those characters. If you play him properly, and don’t rush in head first all the time, and wait for an open invitation to punish a whiff move with air web zip, then there is no reason Spidey can’t have a fighting chance. In fact, against characters like Wesker or Sent, I think Spidey has a slight advantage (especially if wesker doesn’t have his x-factor). Spidey really doesn’t have bad matchups when faced one-on-one, except Trish, and maaaaybe Magneto (now against the same character with all his/her assists is another thing entirely). Wolverine? He can never catch you unless you run your face into a dive kick (which isn’t that hard, btw, but no reason to rush it). Phoenix? C’mon, we all know that answer by now…
B- …which leads me to my next point. Spidey’s bnbs into MS can K.O. alot of the cast performed raw. If you have X-factor, then hey, you have a touch-of-death threat against anybody. They are also waaaay easier to pull off than with somebody like Tron (who uses like 3 meters in one ToD combo, methinks). Not to mention that oftentimes, anchor characters don’t always come in with full life anyway (though that’s not something I’d rely on). You won’t be using Spidey assists anyway, so that’s a non-issue for the webslinger. There’s pretty much no reason to worry about a long, drawn out battle, unless you are trying to keep the life lead (which, then you’d still be in advantage).
C- This is what makes him a dark-horse anchor. His speed in X-factor doubles, or something like that. If you have your opponent in the corner (not too hard with air dash, web zip, and push block), congratulations, hit that X-factor, and you have viable block-string lockdown. Mash away at your magic series and ground webzip back in to keep it going. Mix it up with web swing and Light Spider Sting/Bite. While it’s not all that practical without x-factor (hopefully that will change with Ultimate, and Spidey’s supposedly faster web zip), WITH x-factor, it’s hard for your opponent to react to his movements. At least in my experience, that is. This is a great time to all out rush somebody down, and lvl 3 x-factor takes a long time to run dry, and a hit->combo can very well lead to victory. It’s toughter on smaller characters (not the best time to use this technique), but on tall/large characters, like Sent or Dormammu, it’s very good, imo.
Now of course, I wouldn’t RECOMMEND, not initially anyway, to put spidey as anchor. Its not his ideal position; his best position is still at point, and should stay that way. And in order to use this method, you have to have a VERY SOLID spidey. But, when a situation calls for it, anchor spidey is not that bad, imo.
Example, I am running my team with Spidey/IronMan/Wesker; sometimes i switch IM with Haggar, and if I ever get decent enough to use him, Dormammu. Specifically with IM/Wesk, there are situations when I want Wesker on point, like when facing another Wesker, so I put Spidey in anchor. I was worried about this at first, but I have had surprising success with this, which is why I stick with this team. I really like the versitility, and plan on using this team structure at local tournaments