It might be too late for you, but the day the changes took place, I checked Google Cache for my thread, and I found the pre-change version. Once I hear back from an admin about what is going on with the threads and such, I’ll at least be able to copy/paste to make the fix-up easier. My last save was on May 16, and I just saved the web page.
So my friend was doing some good work with Spidey yesterday, and I was wondering if the superhero has a form of a DHC glitch with Web Throw. His team was Spidey/Dante/Sentinel and after landing a UWT reset, he DHC’d into Dante’s Devil Trigger and did a combo that seemed to be unscaled. Normally any combo off of a throw receives a heavy damage scale right? I went home to test this out and I honestly can’t make too much heads or tails about the situation. UWT prior to the ground slam does no damage, but if this is a sort of a DHC glitch…might add some options for the web crawler.
UWT is a throw.
Throws can’t be in a combo obviously, so anything following it is already unscaled. Spidey has no DHC glitch options.
also, throws only scale WITH THE CHARACTER THAT THREW- one of the best examples is Thor’s normal throw, then switch in a character with a quick otg and they will be able to combo off that throw without the harsh damage scaling of the throw. With UWT it might actually be part of the DHC glitch type thing, but as we know, Maximum spider was coded to not have the dhc glitch, so lulz
plus Dante’s Devil Trigger acts almost like X Factor so his damage is higher as well. So adding up the reset damage plus the powered up damage will make it look like damage was reset more than normal. Right now I’m still more concerned with UWT follow ups not utilizing OTG assist but DHC’ing, similar to the DHC glitch, into OTG characters. For example, Doom can DHC into Sphere Flame after they’ve been thrown but before Spidey recovers. If done in the combo you could get s:h: into some air loop.
Good to know; I do have Spidey/Doom/X23 in that order, so that makes it a lot more viable. If I miss with UWT, I’ll probably sphere flame anyway lol
that would be the safe dhc from that setup as it would still explode in the air.
Remember that you can still be thrown out of sphere flame, though.
Confirming anything of j.c is super tough for me as well. If you have time and land the hit low enough you might be able to jump again, then a>b, delay, c>s, land, continue with whatever. That’s the air series I’ve been using to bait throws in tech trap setups off otg, and it works sometimes in this instance. Not easy.
my go-to air to air combo is jC -> jS -> L webswing -> hopefully they’re low enough to do jM jM jS into normal grounds stuff LOL
Xero has me addicted to this Web glide crap. @____@
I dont know what youre talking about :lol: anyways you cant be thrown out of sphere flame from the dhc. there are mulitple angles that assist come out when using uwt both confirmed and whiffed. you can actually get a distanced dhc into sphere flame causing them to block the follow up leaving you at the advantage
what is web “glide”
web zip
ahh okay. YEah I am more of a web swing spiderman player lol
Heyheyhey, the game calls it Web Glide. >___>
…Although Web Zip sounds way cooler…
But yeah, I’ve just been experimenting with it in the middle of combos and stuff… emphasis on stuff. ;O
This is wrong. The timing of calling out drones is everything.
you have to call drones in between your web throw input (ie: f, df, d, call drones, db, b, mp). if done correctly, you’ll throw them into the first 2 drones, and there’ll be a slight pause before the 3rd drone connects. you’ll have PLENTY of time to recover. at this point, you can shoot out another web throw, spider sting, etc.
if you started this in a corner, you can go into the web throw infinite. 1st throw throws them into drones (you’re now in the corner), 2nd throw puts them back into the corner. dash in, launch into web throw infinite.
Okay, I know I wasn’t seeing things when Spidey was doing the DHC trick. So lemme get my facts straight and restate what happened (and I fail at names big time…so sue me.) Basically Spidey combo’d into Web Throw and went into Maximum Spider. Maximum Spider followed and just before he hits, DHC out to a proper receiver and you’ll see the damage/hitstun get rescaled. EMP Rahsaan just did it with his Spidey/Sentinel/Phoenix team on the CEO stream and making Spidey look like a beastly starter.
Yeah I think I am aware of this… alright. That makes sense. web throw counting as a “grabbedstate” without actually being a grab. hmm…
I’m totally confused here. So if you combo into web throw, then whiff max spider, then DHC into a proper DHC trick receiver, you do get a damage and scaling reset? I thought this was proven not to work. I’m not near my xbox now but I will test this when I can. Can anyone confirm or debunk this?
Alright, lemme try and break down what EMP Rahsaan did on the CEO stream. He’d do his normal combo into any form of Web Throw, and after it, did Maximum Spider. Right as Maximum Spider was going to hit, he DHC’d to Sentinel’s Hyper Sentinel Force and you saw a gigantic change in the damage. Basically, the damage got reset and the likes. You definitely saw the animation change from the typical web throw fall -> spin fall when Sentinel came in.
Using Maximum Spider isn’t the necessary part. I think he just did that to get Spidey closer in a short amount of time so that the combo could continue. I’ve recreated the situation using Spidey/Morrigan/Sentinel and the same result. You use Maximum Spider to get close, and DHC before the foe would touch the ground. It’s kinda strict on timing, but not that difficult at all.