MvC3: How do I shot web? The Spiderman FAQ Thread

ok im going to give yall this to mess with since i have bad execution at the moment and have to be to work in an hour. i doubt its usefulness but from my mistakes it seems like it also has some potential as well. its almost like his zip loop but seems it can be done midscreen for what im guess is two or three reps but id have to verify with someone. when you do a L web swing follow with H then web zip hit with H then land web zip and repeat from air H. doubting its usefulness seeing how hard it is but still want to see what can come out of that.

Anyone notice a buff to spideys Crouching medium kick?

Friend is saying that Spidey’s crouching medium has noticeably more range and that Maximum Spider doesn’t drop on corner combos anymore. THANK YOU!

I was wondering if I was tripping… But I thought so

not dropping as in i can do my long combos in the corner and connect now for the same damage i get midscreen?

That’s the thought. Just tested it though and it still drops. As for crouching medium, the range definitely seems larger. It’s not super huge but it hits with ever so slightly less range than his standing medium now. Tested all this on Magneto if it matters.

Alright I need help debunking if its my poor execution or they may have removed this from Spider-Man. Like Spencer, Spider-man was able to make an opponent be in an airborne state via Web Ball. Now the simple combo here is Aerial Combo, land, call OTG assist [Wesker or Deadpool were the only fast ones] then Web Ball. Web Ball will break almost immediately and push them up into the air a little bit. If you cancel fast enough they will fall into the Ultimate Web Throw. Now for some reason after an OTG Web Ball, the opponent does not jump up that far anymore.

Was just wondering maybe someone that is more familar with Spider-Man and this combo can put some light into this. Here is a video for reference:

[media=youtube]RhBcE3_ALSY[/media]

Starts at 14 seconds.

Yea you can still do it. I was actually just trying this out earlier today. I’ve done it with wesker, deadpool, shehulk and x23. Ive only been able to do the follow up with wesker and deadpool though.

Cool thank you for the quick response. I been more successful with Wesker more than Deadpool as of last night but as of today trying it with Deadpool I could not get it off for shit. Gotta keep practicing!

I’m having problems doing this combo, I have to use standing H after the OTG assist instead of web ball, I could never get it with web ball, it’s probably my terrible execution. After the UWT however I can never get the assist to hit again. Do you need to dash again? The assist always seems to be a bit short OR too late to hit.

You have to cancel the Web Ball L into UWT kinda late. So they’re getting out of the web by the time the UWT goes active. Against tall characters this is kinda hard (Sentinel in particular) since they reach the ground faster.

Regarding following it up, depending on the assist you have to dash and call him midway through. With She-Hulk and X-23 I believe you can straight out call them, but with Deadpool there needs to be a dash.

Btw otori, that is the best use of UWT I have seen. If you had better combos, you could kill any character below 1million in one reset. This shit is op.
here is a reset combo with an otg assist (I’m using viper’s b assist)

cr. L > cr. > M > cr. H xx L web swing (link) j. H (slight delay) j. S, cr. M > st. H > xx H web swing (link) j. H (slight delay) cr. m > st. H xx H spider sting > spider bite, S <jump> sj. M > sj. M > sj. H > sj. S <land>(call otg assit) L web ball xx (reset) UTW (call otg assist) dash st. H xx H spider sting > spider bite, st. H > S <jump> sj. M > sj. M > sj. H xx H web swing (link) sj. M > sj. H > sj. S
total damage from this reset 1.2112 million. Only people with air teleports with start invinciblity or invincible start up air supers can escape. Everyone but thor dies in one meter from a cr. L. If you start this with j. S instead of cr. L, you can kill Thor in this set up. And people say spidey is low tier. lol.

actually if u use cr.l,cr.m,st.h,M webswing , m,m,s,st.H,H spideysting, spider bite, cr.h,launch, sj.m,sj.m,sj.h, h webswing, sj.m,sj.m.sj.s, OTG, L webball, UWT, OTG ,H spidersting,spiderbite, cr.h, launch , sj.m,sj.m,sj.h, H webswing, maximum spider u can TOD the whole cast. Do the combo up untill UWT and u can TOD zero, do it till after the secound sj.h u can TOD ryu.

ok can someone confirm for me please?

anyone with an air super (hard drive, ryu’s air beam, etc.)
or
mid-air fly/teleport/double jump

can easily get out of UWT reset as soon as they see your ultra coming out, correct?

This is what I know for sure.

There are two possible UWT resets: reset into Web Ball and naked reset. The naked reset (i.e. you end your combo with a s.L so they recover) can be avoided by teching the right way. You usually direct it to either catch back rolls or neutral tech, but I imagine it’s possible to catch foward rolls too.

The reset into Web Ball is a lot more reliable, since the opponent is left in an aerial state but can’t tech in either direction. This limits the escape options. Most of the actions to avoid it are better done before the flash, but some will work after it with a lot more strict timing. Some escapes I know of, in order of reliability:

1) Invincible air super. I can only think of Sentinel’s Hard Drive, but sure there are others.

2) Double jump or 8-way airdash If they mash double jump or a downwards airdash before the freeze a escape is pretty much garanteed. After the freeze only the down dash will work, causing the opponent to be grounded and the UWT to miss (Double jump after the flash might work with poor spacing on the UWT or very strict timing).

3) Sticking out a normal. If the opponent is expecting it and mashes a normal with a downwards hitbox while webbed, it sometimes causes them to get grounded before UWT becomes active. Notable mentions that come to mind are Taskmaster’s H, Dante’s H, Sentinel’s H, etc. This is a semi-reliable way to escape…from what I can tell, if the normal comes immediatly after the opponent is freed he gets to the ground and avoids the setup, in other cases he doesn’t reach the floor in time. On some very rare occasions I’ve had the normal hit Spider-man.

4) Air teleport. Kinda hard to do, since you can’t mash the teleport in a SSFIV way, but will work if done immediately after being freed from the web.

5) Fast air super. Akuma’s fireballs will randomly hit Spider-man, depending on your setup. Taskmaster’s horizontal arrow definetly works. Ryu’s beam is too slow to work I think…at least I’ve have never beem tagget out by it…other beams need further testing.

I use Spider-man and Viper as well, i didnt think that her assist would allow you to hit them with a st. H. i just dash up and H Spider Sting and do what you said for the rest of it if i’m not tryna MS them for some reason.

Question though have you been able to land the UWT reset mid screen? I always have them in the corner when i pull it off.

yeah c.M now has an invisible hitbox as i call it. i was just out of the opponents range and did c.M they animations didnt touch at all but the opponent got hit. the cpu was set to taskmaster and cap. another note though. s.M connects on some people crouching and whiffs on others, not sure if that was a change since i didnt fuck with it too much before but i dont ever remember it hitting captain america before the patch now it connects at a 50/50 rate on him depending on how fast i push the buttons. it connected 100% of the time on magneto. just for clarification i was just doing s.L s.M chains but they comboed with the results i just posted. obviously needs further testing though

You can do the UWT reset at midscreen, but the follow up otg is harder to do. But since the first part of the combo moves you so far, it being more effective in the corner isn’t that bad.
Also, a lot of people air options to get out are really shut down. Since your recovering from web-ball, you can’t steer. And since the UTW is a meaty, you can’t air-dash or fly out. And a lot of people’s air teleport’s don’t have start up invulnerability so they get the shaft as well. This UWT reset is boss, not going to lie.

You can airdash/fly out if you do it before the flash, just as you get out of the web… After the flash you can escape by airdashing downwards (provided the character has this option).

Good to know. I guess i have to test this out to see all the options to get out. And the set up of otg assist to l web-ball xx UWT has the opponent dealing with UTW after the flash, without the ability to steer. So it is guaranteed on a lot of the cast.

I’m going to make a quick list off the top of my head of characters that can’t get out of that set up.

Chris, She-hulk, Tron, Amaterasu, Wesker, Spencer, Taskmaster, Wolverine, Arthur, Super-Skrull, Hulk, Haggar, Ryu, Akuma, Chun-li, Captain America, Deadpool, Felica, Hsein-Ko, Morrigain, Trish, Viewtiful Joe, Shuma-Gorath, Jill, and X-23.

Basically, if you don’t have an 8-way dash or invincible start up air move, your boned in this set up.

I’ll need to go to the lab to test everything out, but I think that should give you an idea of how good UTW is. 100% reset on the cast off a cr. L for one meter is nothing to laugh at. Remember, not a lot of people know what to do against spidey, so most will not react correctly when you do this set up for the first time.

And last but not least, Alway try to have two meters when doing a UTW set up, incase you mess it up and need to DHC. Spidey is -30 something on whiff after you land so you need something to make that safe.