after the air.s you want to call your assist, as they are getting hit up from the otg do s.m xx uwt
lemme know if you got it.
after the air.s you want to call your assist, as they are getting hit up from the otg do s.m xx uwt
lemme know if you got it.
Is it known that Spidey can solo UWT reset with light uncanceled Spider Sting? Just UWT as soon as you hit the ground.
UWT no Assist needed Simple set up my SECRET
So i never wanted to share this with anyone but i figured that someone would eventually come out with it, but I claim all Credit lol. A simple set up for UWT is to use WebSwing. Having said that here it is
L-M-H-SpiderSwing(H) preferably, A-M,A-M,A-H,A-L(optional), UWT.
I would post a video but i cant record, works well in the corner and pretty decent in middle of screen. Does a bit over half damage. Love this move if your able to corner the opponent.
Been working on more stuff and will reveal later with time
Don’t know if anyone said this, but j.:l: can be used as an instant overhead.
Is j.L on par with Wolvie’s j.L?
And is web swing an overhead too?
You can combo it from an assist. It worked with Chun-Li with hers. If it’s as good as Wolverine, I don’t know.
I don’t think web swing is an overhead.
I heard that web swing is an overhead on point, though I can’t verify that considering GAMESTATION STILL HAVEN’T SENT MY FUCKING PRE-ORDER!
on the ground yeah, in the air no, as a assist no.
Well then Spider-Man officially has high-low mixups
Me too Robo…me too ;_;
Lol i thought about assists, but its way easier to land UWT this way. When you launch do j.l, j.l ,j.m, j.m, j.h. From what i gathered light attacks make you go to the ground first, just do that combo string and when you land do the motion. Im using xbox pad and it works so much more then trying to RDP Web swing into a move thats very hard to cancel into that does less damage overall.
This works good in the corner, but I took it further. Using Doom hidden missile assist and three bars you can get 100% on Capt. America…
c.L, c.M, c.H, H.Spidersting, Spiderbite, s.H, H.Webswing, j.M, j.M, j.S, s.M + Doom assist, UWT, Max. Spider, Doom sphere hyper…
here’s the vid…
[media=youtube]eaBzzJk46U4[/media]
Hidden missiles is lookin’ better and better! My week 1 Spider-Doom team is showing promise.
Good to see I wasn’t the only one running Doom and Spidey. That reset is gonna be important for my team.
i wished Capcom would change the commands for Web Swing, why is it a reverse DP motion and not qcb…it would of been easier to do so you can combo into maximum spider without missing the motion for web swing…
Seriously, first Strider, now it’s coming back to haunt me with this shit.
whats the deal with uwt, am my supposed to do something when it comes out? or is the range lacking so much it should only be used in combos?
UWT will only work on airborne characters and yes, the range isn’t very good. It is mainly used right now for resets.
Speaking of UWT, you can land it off of OTG right? Cause I’m struggling to find the timing for that. After a combo I call in Wesker and it just…doesn’t seem to do anything. Dummy is set to only Auto-Guard…no air tech or anything. What’s the exact timing on it?
UWT can’t be comboed into as it will not hit anyone in hit or block stun, it also does not OTG.
Why are people valuing UWT resets so much? First, I think going for Web Ball combos to set up resets is stupid, since you’re cutting the combo short to have it connect which means less damage and less meter. UWT only does 30k more damage than Maximum Spider (granted it’s unscaled, but I assure you that a combo where you don’t web ball people does more damage than that) and is a gamble, since there will probably never be a 100% granted scenario.
Also, if you want to reset, it’s much, much better to mixup high/low/crossup, leading to a possible new combo, than to land a throw which you can’t followup unless you have an OTG assist. Really, the only situation where I see UWT resets being useful is if you’re at the brink of hitstun scaling and just go for it.
On a different subject. Can anyone test (3rd world countries rock) if you can do a downwards aerial exchange, tag in Spidey, not hit the opponent when you tag in but instead get to the ground asap (web zip is my ideia, but any other way is fine) and do a followup combo? In case it wasn’t clear: do whatever with a character, end the air combo with d.S, and instead of attacking with Spider-man, web zip to the ground and do whatever x launch.