MvC3: Dead Like Me: The Hsien-Ko Team Disscussion thread

Just a random question, but how well does Lei Lei mesh with Spencer (in the anchor slot)? I’m thinking of starting to use him, since he doesn’t have the approach problems that Tron and Ko have, though my only concern is that his assists don’t help the other two approach, and I want to try him out before Doom or Taskmaster.

Spencer has a wall bounce assist, think you could use it to extend your combos perhaps.

I always thought Hsien Ko was an interesting character.
The throwing of random objects is pretty cool.
She kept most of her known skills from Vampire Savior, which is good.

Hsien ko/ Felicia/ Modok or Chun Li

im perhaps the only person in the world that plays these team combinations?

1. Who characters and teams will you use (in order of selection)?
Amateratsu/ Hsien ko/ Morrigan

2. What type of game-play strategy are you pursuing with this team? (Explain)
Mix of grounded keepaway combined with rushdown using pendulum. Meter building is key in this team. It goes full on rushdown+fireballs if Ammy dies.

3. What advantages does your point (first selected) character have?
She can keepaway all day with paper, can duck under a lot of nonsense and has the mobility for great rushdown. Going glaive also means I can pressure them pretty hard and her small hitbox makes her a great choice against many of the top tiers.

What disadvantages does your point character have?
None except for chip damage which wears her down quickly.

What maneuverability options does your point character have?
Konohana vines and s.M. If I have glaive activated I like to come down on them with df.H which I cancel with qcf. l which makes her a sort of divebomber that may be hard to catch.

How will your assists aid your point character?
Hsien-Ko acts as a diversion/lockdown in normal mode. Morrigan is a simple, but effective battery that builds meter for golden mode. Hsien-Ko becomes spinning pendulum of chip and hyper interruptions in that mode and it aids ammy greatly. l which makes her a sort of divebomber. Calling assists at this time is recommended.

4. What advantages does your secondary character have?
She doesn’t have any advantages really. I like using her on point, but it is usually an uphill fight. The only “advantage” I get is the fact that few people know the matchup and fall for some relatively simple stuff.

What disadvantages does your secondary character have?
Almost every disadvantage you could think of. The only solid thing is that she has enough health to fight stay alive in a chip war for a little longer than my point character.

What maneuverability options does your secondary character have?
Plinking/Wavedash on the ground, her slow airdash and pendulum depending on the character matchup.

How will your assists aid your secondary character?
She is somewhat formidable if I lock someone down in the corner and Ammy is still alive. Tenra-Ha mixed with Cold star and her overheads(items/pendulum) makes for some interesting reversals that few expect. Morrigan gives her tons of meter to play with and she is at her best with meter.

5. What advantages does your last character have?
Morrigan has good health, a great projectile game, a level three that is easy to combo into, and solid hypers with the exception of finishing shower. She can wreak havoc in Astral vision mode and a single fireball in that mode with XF3 means death for every character in the game with the possible exception of Thor. Her airdashes are also good for building space against most characters. She can also chickenblock very effectively.

What disadvantages does your last character have?
She can’t combo off throws, has very low damage, finishing shower is not very useful outside of combo usage and she requires a ton of meter to do solid damage. Her ground dashes also make her a bit predictable and the scaling on her moves makes useful moves(multi hitting j.S with great priority) less usable due to her low damage rating. Her air game is also surprisingly weak outside of locking someone down to the ground.

What maneuverability options does your last character have?
She has very unusual dashes that allow for unexpected assist calls and it makes her pretty hard to catch. She can’t chase people down in the air as effectively as others and her ground dash makes her somewhat predictable in her form of attack.

How will your assists aid your last character?
Ammy gives Morrigan some much needed corner pressure with Cold star, Hsien-Ko’s gold pendulum allows her to chicken block all day with the option of rushing down at any time and Morrigan’s Dark Harmonizer builds meter for her very own XF3 shenanigans.
6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
They are very akward to say the least. Hsien-Ko’s hypers only mesh well with Ammy in the corner and finishing shower is so slow that I have to activate it just as the first lightning bolt strikes my opponent. DHC’ing into astral mode after going slow is another option as well, but wasting that much meter and going into a hyper which doesn’t build any makes things harder than they need to be.

7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
I can get some meh THC damage, but it is honestly not the best. I get Okami Shuffle/Chireitou/Finishing shower and it doesn’t do that much damage. I’d be better off here if Morrigan could use Shadow servant and Hsien-Ko could THC with Tenra-Ha, but I can’t change my assists so I’m boned here.

8. What are some of the weaknesses of your team?
Damage is not very good, I don’t have a solid way to take advantage of DHC glitch, the health is a little on the low side, my DHC options are limited and my THC options are not very good. You’ve got to spend more time finding out how things work here compared to other teams that seem to fall in place much more naturally.

9. After filling out this questionnaire, are you still comfortable with your team?
I know I’d win many many more matches with a different team, but these are the characters I liked from day 1. That said… I’ve been kind of sour about the whole thing for a while now.

****1. Who characters and teams will you use (in order of selection)?
**** Hulk/Hsien-Ko/Dormammu (considering Ammy on point but not very good with her right now)
assists are Hulk gamma (Gamma Charge anti-air), Hsien-Ko alpha (Senpu Bu) and Dormammu alpha (Dark Hole)

2. What type of game-play strategy are you pursuing with this team? (Explain)
A team that has a variety of options. Both Hulk and Dormammu benefit from gold Senpu Bu, but they play somewhat different games. I generally like to play zoning/spacing, so with Dorm I can play full-screen and Hulk I can play mid-screen pretty well. Usually though my goal is to have Dorm as cleanup (with or without Hsien-Ko assist) as he’s really strong on anchor and with level 2 or 3 X-factor is really hard to deal with.

3. What advantages does your point (first selected) character have?
super armor, great damage output for little meter, can DHC into Rimoukon safely off of two of his hyper combos, lots of health, good frametrap game

What disadvantages does your point character have?
slow, can’t wavedash, super armor gets blown up by fast characters if executed at the wrong time, gets zoned out very easily

What maneuverability options does your point character have?
dash + jump cancel, gamma charge + H followup

How will your assists aid your point character?
Hsien-Ko alpha is just an insane defensive assist, blows up experienced and inexperienced players alike. Allows me to be somewhat reckless with Hulk but also allows for safer (and nastier) frametraps, particularly in the corner. Dark Hole works well for the frametrap game as well, good lockdown assist.

4. What advantages does your secondary character have?
Hsien-Ko’s zoning game is alright, she has a good overhead (air H), gold armor of course, a loop that with enough meter can ko anyone in the game

What disadvantages does your secondary character have?
it’s Hsien-Ko; she has low health, below average mobility, damage output is poor, does so much hitstun that she can barely manage a relaunch combo off an otg assist, somewhat meter reliant but doesn’t build meter under gold armor, mixup game is slow and predictable

What maneuverability options does your secondary character have?
slow ground dash/teleport, slow air dash, Senpu Bu (which I’ve recently found is an excellent way to get in and start combos)

How will your assists aid your secondary character?
Hulk’s anti air Gamma Charge is good for getting an airborne character out of Hsien-Ko’s space better than Anki Hou M/H or her command normals will. Dark Hole is pretty much not used. As much as I like Hsien-Ko, I try not to have her out at all if I can help it, so I rarely use assists.

5. What advantages does your last character have?
one of the best zoning characters in the game, does good damage, can KO one character easily if he wants, variety of moves, cheap as hell chip situations, crossup air dash down-forward S or L, a good, if slow teleport, and he’s really easy for me to use for whatever reason.

What disadvantages does your secondary character have?
Hard to deal with characters that can get up in his grill easily, unsafe normals

What maneuverability options does your last character have?
8-way air dash, teleport, flight, (not wave)dash

How will your assists aid your last character?
when used properly they basically make Dorm untouchable up-close. opponents have to resort to spamming projectiles at full-screen, which is not that hard for Dormammu to blow up either. Hsien-Ko covers everything up close, Hulk is the anti-air that Dorm is missing.

6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
tons, basically with the idea of getting Hsien-Ko gold safely
main ones are
(anywhere but particularly full-screen) Gamma Tsunami -> Rimoukon
(corner) Gamma Quake -> Rimoukon
(either of these can be finished with one of Dorm’s level 1 hypers)
Hsien-Ko can do a combo that ends with an air S flying screen, do Rimoukon quickly and DHC into Gamma Tsunami and get full hits, and actually she could DHC into Dark Dimension but… so much meter
with Dorm on point:
(full-screen) Chaotic Flame -> Rimoukon (can follow up with Gamma Tsunami but it does little damage)
(can be done full-screen, but when done in a combo pretty much has to be in the corner) Stalking Flare -> Rimoukon (-> Gamma Crush if necessary, with this DHC it does about 1mil)
non-Rimoukon stuff:
(mid-screen) Gamma Crush -> Chireitou (-> Chaotic Flame)
(corner) Gamma Quake -> Tenrai-Ha (can set up loop, or) (-> Stalking Flare)

basically, enough options.

7**. What type of impact will your Team Hyper Combo have on your opponent (Explain)?**
it’s pretty bad. it spends too much meter and doesn’t do good damage anywhere on the screen. I don’t intend on using it.

8. What are some of the weaknesses of your team?
doesn’t build as much meter as it needs without down TAC’s (which are not too hard to do with gold Hsien-Ko), Hulk isn’t the best point character, Hsien-Ko is… Hsien-Ko.

9. After filling out this questionnaire, are you still comfortable with your team?
a little bit more than I was before, yes!

Hey all, I thought I’d revive this thread with a question. I’m really liking the synergy between Firebrand and Hsien-Ko so far. Their power-up Hypers complement each other well when each other are on point. My current problem is that I don’t have a good anchor. My vanilla team was Zero (DP), Hsien-Ko (Pendulum), Ammy (Cold Star). The team worked really well when I was in the zone, but overall was a little too squishy against zoning teams and characters with touch of death combos. I was toying with Firebrand (Swoop), Hsien-Ko (Pendulum), and Strider (Vajira) but I think I’m going to run into the same problem. What would you guys recommend? The only characters I’m hesitant to use are Wesker and Sentinel not so much because of tiers, but because I just don’t enjoy using them. Any suggestions are appreciated, thanks.

Why not still run ammy? Ammy became a better anchor with the x factor speed boost, and I feel H-ko+ammy are still bff even with the decreased untechable time on cold star. Ammy herself shouldn’t worry too much about getting zoned due to her small size and that she still has the best projectile reflector in the game. ToD will still happen regardless if you picked someone like wesker, either lv3 x factor will get you or your opponent(like spencer) will spend all his resources/meter to ToD. This isn’t usually the case in every match, you might survive a certain combo but in a worse scenario you might’ve well just lost your character.

Sounds good to me. Ammy is by far my best character and also my favorite to use beside Hsien-Ko. I’ll rotate her back in over Strider and see how things go. Thanks.

I was thinking of Ghost Rider, Hsien-Ko, Deadpool for “team annoying” but I don’t really want to split Felicia and Hsien-Ko up if I’m going to stick with Hsien-Ko :sweat:

I kind of have the same dilemma. I could make a better team for Hsien-Ko, but I don’t really want to separate her from Arthur. Having character loyalty for two characters kind of… sucks.

[INDENT=1]1. Who characters and teams will you use (in order of selection)?[/INDENT]
[INDENT=1]Hsien-Ko (Senpu-Bu)/MODOK (Psionic Blaster)/Sentinel (Drones)[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]2. What type of game-play strategy are you pursuing with this team? (Explain)[/INDENT]
[INDENT=1]Mostly playing a patient keepaway style until they give me an opportunity, then try to push toward the corner.[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]3. What advantages does your point (first selected) character have?[/INDENT]
[INDENT=1]Good against projectile based keepaway, fantastic hitboxes on several normals, loopable supers.[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]What disadvantages does your point character have?[/INDENT]
[INDENT=1]Slow, low damage, weakish mixups, no OTG besides super[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]What maneuverability options does your point character have?[/INDENT]
[INDENT=1]N/A[/INDENT]
[INDENT=1]But really, slow airdash, situational teleport, and Senpu-Bu[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]How will your assists aid your point character?[/INDENT]
[INDENT=1]Drones are one of the best assists to cover approach, mainly because of their large size and slow speed. Also good for zoning. Psionic Blaster is a decent beam assist, which makes for the fastest projectile this team has.[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]4. What advantages does your secondary character have?[/INDENT]
[INDENT=1]Very fast overheads, high damage combos, fantastic projectile game, top notch corner pressure, and a weird hitbox that causes some combos to whiff (Wolverine lol) Good hitboxes on some normals, amazing airgrab, loopable super[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]What disadvantages does your secondary character have?[/INDENT]
[INDENT=1]slow ground normals, worst crouching L in the game, 6 frames after jumping where he can’t block, big hitbox, high execution.[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]What maneuverability options does your secondary character have?[/INDENT]
[INDENT=1]Fast airdash, that’s about it.[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]How will your assists aid your secondary character?[/INDENT]
[INDENT=1]Sentinel Drones is amazing for high/low and left/right mixups, as well as zoning and covering MODOK’s lacking approach. Senpu-Bu, especially while armored, is great for lockdown and screen control.[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]5. What advantages does your last character have?[/INDENT]
[INDENT=1]Great hitboxes on normals, armor, cancelable fullscreen beam, uses X-factor very well, linkable supers, command grab[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]What disadvantages does your last character have?[/INDENT]
[INDENT=1]Slow, big hitbox, easy to block[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]What maneuverability options does your last character have?[/INDENT]
[INDENT=1]flight, but no airdash. decent wavedash[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]How will your assists aid your last character?[/INDENT]
[INDENT=1] [/INDENT]
Psionic Blaster is a good beam assist, and Senpu-Bu is good lockdown so you don’t have that “Wow was that supposed to be a mixup?”

6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
[INDENT=1]Most everything goes into everything else. MODOK and Sentinel are pretty DHC friendly.[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?[/INDENT]
[INDENT=1]I get an OTG, a beam, and drones. Covers the entire bottom half of the screen and can do some damage at closer ranges.[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]8. What are some of the weaknesses of your team?[/INDENT]
[INDENT=1]It has Hsien-Ko on it. Defence isn’t that great, MODOK cannot chicken-block. Mixups are not that great. Sentinel is not the best anchor.[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]9. After filling out this questionnaire, are you still comfortable with your team?[/INDENT]
[INDENT=1]About as comfortable as I can get. I’m no good at this game, so I’ll just play some characters I like that work together acceptably well.[/INDENT]

My current Hsien-Ko team is Ironfist, Hsien-Ko & Deadpool. There’s a somewhat interesting dynamic and Hsien-Ko’s unable to DHC into Tenraiha due to Ironfist and Deadpool’s ground bounce attacks but she’s able to follow up Iron Fist’s Fists of Fury with Cheireitou (then hard tag Deadpool Happy Happy Trigger) and can always DHC into Dark Force after Deadpool (then DHC again into Fists of Fury).

I know exactly how you feel. I been using Zero/Hsien-ko since day 1 and now in UMVC3 I thought about putting Zero in another team but it feels weird to not have Hsien-ko in there with him lol

Try having character loyalty to three. (-_-) Thankfully from what I hear, two are pretty good in this game. Lei-Lei’s tier position has yet to be determined.

But eh, first post here, I think I’ll be a brave noob and post up my team and what I think of it, and maybe you guys can tell me what you think of it.

Zero (Ryuuenjin)/Lei-Lei (Senpuu-bu)/Vergil (Rapid Slash), though it could be played Vergil/Lei-Lei/Zero with the same assists.

First order of business is to get 2 meters, which should be some footsies and a combo from Zero. End in Rekkoha, DHC to Rimoukon, hard tag Vergil. Now your order is Vergil/Zero/Lei-Lei, opening up DHCs. From there, just rock house normally, switching between Zero and Vergil as needed. If you get two more bars, heck, Devil Trigger DHC to Zero or something.

Why Zero first? 'Cause I fear snap backs. An early snap back puts Lei-Lei up and Zero in P1. If things get real bad, you can burn a meter for counter-Ryuuenjin, putting Lei-Lei back in P1 and allowing you to do the aforementioned order swap. And that’s really one of the reasons I picked Ryuuenjin. Other than that, a late snap back post-Rimoukon involves comboing into Chireitou for the P2 hard tag, I’d imagine. If you need to reactivate Rimoukon, throwing it out as a counter might work too? Dunno. If nothing else, Rapid Slash can throw opponents to the other side of the screen, buying time for Lei-Lei whenever she needs it. Maybe she can cross-up with it?

You could switch Vergil and Zero’s places, and do Dimension Cut -> Rimoukon, hard tag Zero too.

Vergil gets Ryuuenjin for counters and Spiral Lei-Lei, so he can pull off cross-up shenanigans from mid-screen (not full screen though, eh). Zero gets Rapid Slash for combos, and Spiral Lei-Lei for his cross-up shenanigans, with some DHC abuse if you can pull it off (I can’t).

Only other (glaring) problem I can see is that the team kinda falls apart when Zero and Vergil go down. I mean, I suppose I should make every effort to ensure I never get there, but eh. Early X-Factors will hurt, and XF3 on my side will likely be rare - I can only imagine bringing Lei-Lei out for serious fighting will be when I only have two characters, and Zero/Vergil are close to dropping. Strange how most my strategy is how to hide one character.

But that’s all I can think of right now. How’s it sound?

I’ll look over it again when I’m less tired, but one thing I noticed was you said that you might throw Rimoukon out as a counter. It’s going to get stuffed if you do it raw like that in the opponent’s face, leading to dead Lei Lei. Your idea of Rapid Slash assist to give her some free space/time sounds good, though.

(Looks at guide.) 20f startup. 21f recovery.

… Ooooh, kay nix that idea. Thanks for the heads up.

hmm i’m looking for a second assist for the dead girl, are any of you using a otg assist with her? is it worth it
i really don’t know what i need, i have trish peek a boo and that’s not going anywhere

I personally don’t see the point in an OTG assist to help Hsien on point. Both of her offensive hypers OTG on their own, and hit-stun proration usually makes it so that even after a launch combo she wouldn’t be able to get much of a relaunch combo with an OTG assist. Also she doesn’t score a lot of hard knockdowns… wouldn’t even be able to use it to combo off of her air throw or command grab. That said, I think if you start with an abbreviated combo into a hard knockdown, turn her gold and call a slowish OTG assist (She Hulk’s Torpedo or X-23’s Ankle Slice for instance), you could probably relaunch and go for an aerial exchange to get her out.

Beams are supposed to be really good for Hsien-Ko though. You can call the beam while crossing the opponent up with her teleport dash and score a combo that way. If you’re looking to play keepaway something like Doom’s Hidden Missiles or Sent drones would be really good.

yeah you’re probably right i’ll scrap the idea of using otgs for now, if someone is having success with it though please share though.

hmm i actually don’t know any tac combos (lol sad i know) but i don’t want her out unless she’s on a pixel.
the beams i like that idea one of the teams i’m testing with her is ko/task(vert)/hawkeye(greyhound) but i don’t know how those compare to actual beams(i should look into ironman).
i’m going to try out the sent drones, i don’t like doom so i won’t play him so i’ll go with the sent suggestion

thx! =]