MvC3: Dead Like Me: The Hsien-Ko Team Disscussion thread

I found that Hsien-Ko/Storm have great synergy together. If you start with Hsien-Ko on point and Storm in the second slot I find it easy to set up Hsien’s hyper armor assist very very easy.

Either get 2 supers and hyper armor DHC into hail storm for a safe swap out or simply BnB into a DHC.

For example: :d::l::d::m::h::d::h:j.:m:j.:m:j.:h:j.:s: land Hyper armor super then DHC into hailstorm which OTGs for about 503k. It’s 2 meters for 500k+ damage and an easy setup into hyper armor pendulum assist.

Either way has been working pretty nicely. Anythoughts? And what would be a good 3rd compliment character?

Hsien-Ko/Wesker/Haggar is really fun but I may have to switch out Haggar at some point.

Jill is a nice friend for Hsien-ko, especially if you already have a good assist to use outside of combos.

I like the arrow kick assist, both it and the cartwheel assist give you a combo asset you don’t normally have. It’s pretty fast, and can be used reliably at a further range than most extender assists.

Jill’s :dp::atk::atk: (Raven Spike) is one of the hypers where the DHC trick applies, and Hsien-ko can use it very well. Any time Jill can land that hyper, she can DHC immediately off the final hit into Hsien-ko’s super armor or preferably Chireitou (so that you can gain meter) and then Hsien-ko gets a fresh combo on the falling enemy with damage/hitstun reset.

Not only that, but you can combo into Raven Spike via Chireitou -> raw tag -> dash forward -> wait -> Raven Spike. I’ll write the full transcript tomorrow probably, but if you combine all of the above, you can get 1.2 million damage from 3 bars with just Hsien-ko and Jill, as long as you were in a position where you could use Chireitou. If you have the right third character, you could easily pass 1.3 million.

  1. Who characters and teams will you use (in order of selection)?
    Shuma-Gorath/Hsien ko/Morrigan

  2. What type of game-play strategy are you pursuing with this team? (Explain)
    Shuma Gorath is point and battery for Morrigan. Hsien Ko is main assist. Get shuma to 2nd bar with rushdown, and use delayed hyper to power up hsien ko. Then switch between shuma for power bars, and Morrigan to use them, all the while pressuring with Hsien ko.

  3. What advantages does your point (first selected) character have?
    Strong melee range, easy to combo with, eye projectile has delayed explosion if successfully landed, which can confuse, and allow for openings.

What disadvantages does your point character have?
Weak against heavy projectile teams, level 3 hyper is not impressive.

What maneuverability options does your point character have?
Dashes, Air Dashes, the Down special attack allows for fairly safe air movement, otherwise he is the least mobile, and is the worst at handling zoning.

How will your assists aid your point character?
Hsien Ko’s pendulum works great when using Shuma’s standing back hard attack. Can combo it twice, for easy 18ish hits. Great punish for assists. Eye projectile also gives Hsien Ko good coverage, and the explosion from it, can also chain into more combos.

  1. What advantages does your secondary character have?
    Trick movements, unpredictable, good against zoners. OTG Hyper, Amazing assist once powered up.

What disadvantages does your secondary character have?
Damage output, and slow.

What maneuverability options does your secondary character have?
Pendulum, Air walk can help close gaps, teleporting ground dash

How will your assists aid your secondary character?
Shuma helps pressure with stare, Morrigan assist is fairly weak, and due to the fact I use her for Hyper Specials, I don’t use her that much on assist.

  1. What advantages does your last character have?
    I use Morrigan for astral vision projectile traps while using Hsien Ko’s pendulum. It takes some strong movement to avoid a ton of chip damage from the combination of the two. OTG Hyper.

What disadvantages does your last character have?
Weak Assist. (with maybe the exclusion of dark harminozer, which I’m still learning)

What maneuverability options does your last character have?
Flight, morrigan is pretty great for mobility. In the event I got someone playing keep away and chip games, Morrigan is the point character to hard counter it.

How will your assists aid your last character?
Outside of astral vision, Hsien Ko allows for me to get in close with morrigan and rush down.

  1. What kind of Delayed Hyper Combo opportunities do you think your team will have?
    Morrigan and Lei Lei, can chain there’s together for a decent health loss. I tend to save my energy for hyper armor on hsien ko, and morrigan astral vision traps.

  2. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
    I don’t use team hyper combos for this setup.

  3. What are some of the weaknesses of your team?
    None are high damage dealers.

  4. After filling out this questionnaire, are you still comfortable with your team?
    So far I’ve been happy with what I have seen with this setup. It’s fun.

I am really enjoying Hsien-ko/shuma/storm. You play hsien ko and keep the screen filled gongs while using shumas mystic ray. It counters any zoning strat your enemy could use. and makes any none teleport rushdown near imposs. Then you armor hyper and switch out to shuma and use his over head and down :m: with hsien ko assist to play nasty rushdown. If shuma dies you have a gold armor hsien ko with some of the nastiest combos due to her otg hyper + storm dhc.

All three characters can play keep away and all 3 have decent rush.

As many have stated in this thread, I’m really liking Shuma and Hsien Ko together. Shuma’s hypers DHC well from Tenraiha and Hsien Ko’s armor assist is always appreciated, and Shuma’s assists work well from Hsien Ko’s poking range, helping her keep away if she wants to.

Okay ever since the release of this game I’ve been trying to find the perfect team for Hsien-ko. It’s been a lot of trial and error but I finally found something that works for me. Keep in mind this team is for using Hsien-ko on point. First off I think Storm is probably the best partner Hsien-ko can have. Her whirlwind assist compliments Hsien-ko’s zoning game, on top of that you get the DHC glitch as a bonus.

If you really need to armor up, delayed hyper comboing into hail storm is a safe way to do it. The third member is Tron, for her gustaff fire assist. A flaw with Hsien-ko is her negligible defenses, Tron assist covers this well. It’s also a safe way to start instant airdash high low shenanigans. Haggar assist would work for this too, but I prefer Tron. Shuma is another that makes a good third for Hsien-ko, but only if zoning is your main priority. If you want to rush down with Hsien-ko, use Storm and Tron for partners. If you want to zone then Storm and Shuma is the way to go.

How are you using Tron in tandem with the other two? To build meter for Chaos Dimension? I happen to run the same exact team, so I want to hear from someone who’s more experienced than I am about how well that team gels.

Combos into King Servbot hold the enemy in place for DHCs into Shuma and Hsien Ko. Tron’s Gustaff Fire assist can be helpful for pushing back opponents who get a bit too close for Hsien Ko’s liking as well. It’s certainly not gonna be a top tier team or anything, but it’s one that I think has good synergy and can work well together.

I see. I occasionally swap Shuma out for Doom, which is probably a better team. It’s just that Shuma’s more fun to play as, in my opinion. If his Mystic Ray assist had quicker startup, then it’d be a pretty solid OTG.

Nageki**

  1. Who characters and teams will you use (in order of selection)?**
    Trish/Hsien ko/ Taskmaster
    **
  2. What type of game-play strategy are you pursuing with this team? (Explain)**
    A mix of projectile keep away with annoying rushdown.
    **
  3. What advantages does your point (first selected) character have?**
    Really good all around char who can dhc well with the other two

What disadvantages does your point character have?
Recovery on her projectiles are horrible.

What maneuverability options does your point character have?
Flying…

How will your assists aid your point character?
Taskmaster helps with zoning. Lei lei acts as a reversal and an offense starter.

4. What advantages does your secondary character have?
SHe is a cute corpse who is devastating in my hands. Zoning, rushdown, she has it all.

What disadvantages does your secondary character have?
Her walk speed is slow, damage is on the slow side until she get into a corner.
What maneuverability options does your secondary character have?
Airdash, plinking teleport
How will your assists aid your secondary character?
Constant barrage of projectile to help with zoning and teleport mixups.

5. What advantages does your last character have?
THe master of tasks is self explanatory, there is NOTHING he cant do.

What disadvantages does your last character have?
None, cant be rushed down, VERY few can out zone him, even then he’s faster than those so its not really a problem.

What maneuverability options does your last character have?
SPidey swing.

How will your assists aid your last character?
Usually their dead but in the chances that they are alive, barrage of projectiles and reversal into offense.

6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
They all flow well into each other, i can dhc from blades into Trish lvl 3 for a sexy super you rarely get to see, which is just --> :rock:
**
7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?**
With hsien ko, a regular combo can be ended with a thc for insane damage, in the corner its pretty much a kill on any char.

8. What are some of the weaknesses of your team?
None. They can do it all.

9. After filling out this questionnaire, are you still comfortable with your team?
Unlike the rest of these guys lying to themselves, the proof is in the pudding. This team is sexy. :hitit:

I see. I like your confidence friend. Keep it up.

  1. Who characters and teams will you use (in order of selection)?
    Lei Lei/Taskmaster/She-Hulk

  2. What type of game-play strategy are you pursuing with this team? (Explain)
    Solid rush down but can play more defensively when needed.

  3. What advantages does your point (first selected) character have?
    Lei Lei can deal well with projectile spam, is rather mobile, and builds meter well. She also has come great cross ups and good pokes.

What disadvantages does your point character have?
Generally Low Damage Output. Her dash is kinda slow.

What maneuverability options does your point character have?
Sorta invulnerable dash, chain swing both give Lei Lei maneuverability.

How will your assists aid your point character?
Taskmaster assist in combination with gong let’s Lei Lei easily get in on projectile spam. He recovers fast and adds to pressure as well. She-Hulk’s assist OTGs and gives Lei Lei some additional damage, and meter gain in her combos.

  1. What advantages does your secondary character have?
    Taskmaster can zone, rush down, he has a counter. His arrows beat out other much more projectile based characters. His damage and pokes are top notch.

What disadvantages does your secondary character have?
He is good all around, I don’t see many disadvantages on him.

What maneuverability options does your secondary character have?
Mighty Swing.

How will your assists aid your secondary character?
Armored LeiLei assist let’s Task get some free rushdown that is hard to see because of how Senpu-bu covers it all up.

  1. What advantages does your last character have?
    Kara Grabs, good health.

What disadvantages does your last character have?
Low mobility, or less safe mobility.

What maneuverability options does your last character have?
CHARGE! Has a startup, with set attacks that can be predictable, so overall not too great.

How will your assists aid your last character?
Armored Lei Lei assist plus kara throws is amusing. Plus if you whiff the throw, Lei Lei keeps you safe. Task Master helps with arrows to help you get in I suppose.

  1. What kind of Delayed Hyper Combo opportunities do you think your team will have?
    Lei Lei to Task and Vise-versa.

  2. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
    Don’t use THC too much. I suppose you can use it at the end of Lei Lei’s combo.

  3. What are some of the weaknesses of your team?
    Letting Lei Lei die early hurts the team greatly, especially when She-Hulk is left alone at the end. He combos rely on the cancel, and by herself projectiles are not her friend.

  4. After filling out this questionnaire, are you still comfortable with your team?
    Yep.

1. Who characters and teams will you use (in order of selection)?
Hsien Ko, Dante, Sentinel

2. What type of game-play strategy are you pursuing with this team? (Explain)
Certain tricky rushdowns with solid zoning, AKA: I’ll attack when I’m good and READY!

3. What advantages does your point (first selected) character have?
Projectile reflect for trigger happy spammers (you know who you are), super armor, Long airial time, solid reach, stunning projectiles, supers for various OTG situations. Not to mention metal claws and zombie spell tag, and chinese gown. Also good theme song.

What disadvantages does your point character have?
Slow movement speed (including dash), issues with super jumps, kinda low damage (has not really affected my playing).

What maneuverability options does your point character have?
Air dash, Senpu Bu, Ghost porting (ground dash)

How will your assists aid your point character?
Dante’s Jam Session helps to slow down super jumpers and sort extends combos. Sentinel helps to zone the enemy and allows her to advance.

4. What advantages does your secondary character have?
Combos are easy and damaging, good mobility, moves for nearly any situation, invulnerable Level 3.

What disadvantages does your secondary character have?
About only a handful of his moves have any real uses, need to watch health, teleport is easily predicted after a while.

What maneuverability options does your secondary character have?
Teleport and air dash, Jet Stream does not count.

How will your assists aid your secondary character?
Gong will help with projectiles and Senpu Bu helps with pressure. Sentinel drones can be coupled with teleport for tough block situations.

5. What advantages does your last character have?
Hits like a truck, seriously. Attacks have good range and long hit stun. Plasma storm provides projectile (including Hyper combo) absorption for a time. Hyper Sentinel force stuffs ALOT of projectiles and supers and is very safe on block. Flight and double jump help avoid last ditch X-Factor. Some of his moves are armored. Proectiles are awesome. Not to mention mouth lasers and that he is a GIANT ROBOT!

What disadvantages does your secondary character have?
Low speed and huge hit box allow some characters to go to town with him if you are not careful. More of an issue now with reduced health.

What maneuverability options does your last character have?
Flight, double jump, Hard Drive(for emergencies and stuffing moves). Fast wave dash (not so advised with reduced health).

How will your assists aid your last character?
When Sentinel Zones, Jam Session helps cover super jumpers and extened combos. Senpu Bu is for pressure and extending Combos.

6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
Million Dollars>Tenrai Ha>Plasma Storm. Tenrai Ha> Plasma Storm> Million Dollars. Plasma Storm>Chireitou>Million Dollars.

7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
Not in this lifetime.

8. What are some of the weaknesses of your team?
Sentinel’s death will hurt slightly due to loss of powerhouse, but I have finished a number of games with Hsien Ko. Just need to practice and avoid mistakes.

9. After filling out this questionnaire, are you still comfortable with your team?
Now more than ever.

I personally consider myself a Veteran Hsien Ko player and have a solid grasp on how to pilot her. Please ask me for advice, I am also open to tips in order to better her.

Otherwise, “You’re gonna get hurt! Just kidding.” =)

1. Who characters and teams will you use (in order of selection)?
Deadpool/LeiLei/Morrigan

*Assists: *

  • Deadpool: Katanarama/Quick Work
  • LeiLei: Senpu Bu
  • Morrigan: Shadow Blade

2. What type of game-play strategy are you pursuing with this team? (Explain)
A mix-up team that controls the pacing and flow of the match with a toss up between zoning, rushdown, and control.

3. What advantages does your point (first selected) character have?
Loves guns. On a serious note, he’s the pace setter of the fight and can eat away big chunks out of the clock depending on how I wanna take this match. Mixing up between “Bola loops,” simple BnB, or just gun pressure will keep the foes on their toes. Having the DHC trick available is also a benefit.

What disadvantages does your point character have?
Mediocre approaches and is a bit of a meter hog if I want major damage. Somewhat squishy if he gets smashed first, the overall momentum-based control gets tampered with greatly.

What maneuverability options does your point character have?
Wave-dashing, typical movement, Storm/Magneto cross-ups, command teleport.

How will your assists aid your point character?
Senpu Bu actually has a unique property for Deadpool when done in the corner. For at least the big and medium sized characters, Senpu Bu pops them up into the air enough for Deadpool to wavedash underneath them. Gotta test this some more, but it was a unique “accident” on Capt. America in training mode. LeiLei also gives cover fire armored or not, allowing for Deadpool to keep his hit-and-run style.

Shadow Blade serves as a typical AA, just not one that’s overly abusable. Used mostly to keep foes in check once they enter mid-range.

4. What advantages does your secondary character have?
One of the strongest assists after powered up, field control is impressive, projectile pressure with Anki Hou is silly, long range normals. Also is the second half needed for the DHC trick. Invincibility on dash and can eat away at the clock really easily.

What disadvantages does your secondary character have?
Squishy, and lacks good GTFO tactics outside of pushblocking. Poor traditional movement. Combos aren’t terribly damaging without hypers.

What maneuverability options does your secondary character have?
Air dash, Senpu Bu, Teleport Dash, Dash

How will your assists aid your secondary character?
Katanarama tack on some extra damage and gives LeiLei extra combos. If Quick Work is selected, then the armory of overhead options from both LeiLei and Morrigan suddenly becomes much more dangerous. I haven’t tampered enough with Trigger Happy, but it helps control spacing even more for LeiLei.

Shadowblade is used for keep out and allows enough time to toss an Anki hou H or reset Gongs. Adding Senpu Bu to run away or the likes may also be a choice, especially if the assist is added while I’m comboing.

5. What advantages does your last character have?
A very flexible finish that can either zone heavy and eat the clock alive, or go straight on the offense to finish off stragglers. Having flight cancels from just about anything on hit or whiff keeps foes on their toes. Also serves as a secondary finish for the DHC trick. Very creative hypers that can leave the foes confused, add on OTG or raw damage at the end of combos.

What disadvantages does your secondary character have?
Doesn’t do a load of damage without more complex combos. A very meter hungry character. Mediocre assists outside of Dark Harmonizer.

What maneuverability options does your last character have?
Flight mode, Tri-dash, Parabola air dashes

How will your assists aid your last character?
Katanarama allows for OTG continuations without burning meter and could potentially keep the damage going. If Quick Work is selected, then unblockable setups are generated far easier with her j.S or j.H.

Senpu Bu, flash and all, locks the foe down for either Soul Fist spam or potent overhead mix-ups. It also covers Morrigan’s back if armored. If Morrigan’s clone is out, then the glow also adds to the confusion as she looks for openings in the opponent’s guard.

6. What kind of Delayed Hyper Combo opportunities do you think your team will have?

  1. Cuttin’ Time -> Rimoukon
  2. Happy Happy Trigger Time -> Rimoukon -> Shadow Servant/Illusion
  3. Cuttin’ Time -> Chireitou -> Raw Tag to whomever
  4. Finishing Shower -> Tenraiha
  • Personal favorite, as a quick air combo with Finishing Shower could lead to a quick grounding from the falling spikes created by Tenraiha. With delayed falling from the balls, the odds of getting a relaunch increase dramatically. The safer route is to just cross them up and go for some mix-ups.

7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
Two man wise, the team gets a more long range oriented build. Deadpool/Morrigan pelts foes from a far and could tack on some extra damage on any confirmed Trigger Happy hits.

For raw hits OTG, Tenraiha will keep the foe in a hittable state for the other projectile hypers to connect. I try not to use the 3-man version if at all possible.

8. What are some of the weaknesses of your team?
Having Morrigan as the owner of the highest health award for the team is depressing. On single hits, they don’t really do a crazy load of damage at first and none of them are particularly easy to play off the bat. If I drop the ball and lose control of the match, either by going too fast or taking too much damage, then the team falls apart. Especially if LeiLei is the last one standing and I’m down on life. There’s also a lack of easy GTFO assists to boot rushdowns right off.

9. After filling out this questionnaire, are you still comfortable with your team?
After scoring a 50-13 record in a first to 50 match against Magneto/Tron/Sentinel mixture, you bet.

I wish I knew how to use Doom because Hidden Missiles is great for Lei-Lei keep her opponent in block stun, you can also gain more opportunities to combo her Senpu Bu. I’m not all for picking a characters just for their assist though. I like what I saw with her and Dormammu.

I didn’t know doom was good for her
I’ve been using them both in separate teams as assist/anchors
But if they work that good together having h-ko with missiles after I dhc trick into her maybe good
And I was having problems finding a 3rd member, I may just give doom a go

  1. Who characters and teams will you use (in order of selection)?

Hsien-ko, Akuma, Taskmaster

  1. What type of game-play strategy are you pursuing with this team? (Explain)
    A very offensive group, with Lei Lei on point i just super armor and akuma and taskmaster have a great assist that can push people in corners and pressure them and also lead into awesome combos that akuma and taskmaster both have. She can also handle herself if she is left alone or snapped in.

  2. What advantages does your point (first selected) character have?
    People I play with don’t know what to do against her since I can zone pretty well with her and can keep people back until I activate super armor.

What disadvantages does your point character have?
She is not as polished up as my two other character and I just picked her up because she was like a replacement for B.B Hood…:’( miss her. Anyway once i found out about her super armor it was just a bonus, but she can die really easily if I dont take care of her.

What maneuverability options does your point character have?
Teleporting can stay in the air forever and is very good at mix-ups

How will your assists aid your point character?
I usually use hsien-ko’s assist, but they help relieve pressure when she is being overwhelmed. As for her assist she leads into big damaging combos with task and akuma.

Shadow Blade serves as a typical AA, just not one that’s overly abusable. Used mostly to keep foes in check once they enter mid-range.

  1. What advantages does your secondary character have?
    Very damaging and fast character and his h.tatsu is very strong and leads into bery strong combos, very fast and teamed up with hsien ko can pressure opponents into making mistakes.

What disadvantages does your secondary character have?
Very low health and short range normals, one combo can kill him.

What maneuverability options does your secondary character have?
teleport, really fast wavedash,

How will your assists aid your secondary character?
Hsien ko is like akuma’s safety net since he has very low health she can come in if I miss a combo or know I’m going to get punished to save him and give him some room. Taskmaster’s horizontal arrows provide great cross-overs with his teleport.

  1. What advantages does your last character have?
    He has alot of mix-up options and great combos. With alot of health and alot of damage he is a powerhouse. Very strong arrows to play keep away and long range normals to annoy people. Also if they want to block, he has an unblockable that leads into his super.

What disadvantages does your last character have?
Hard to get in if he is the last guy can be pushed away sometimes. Really just nitpicking since he is a very good character.

What maneuverability options does your last character have?
Charging Star normal that can eat projectiles. Spidey swing for a sort of air dash. He’s also pretty fast for a strong character.

How will your assists aid your last character?
Hsien ko keeps the pressure on with her super armored assist and taskmasters arrows. Will help lead into combos for great damage. Akuma’s tatsu assist helps with the DHC combo that can kill most characters.

  1. What kind of Delayed Hyper Combo opportunities do you think your team will have?
    They have quite a few and one of them is easy to perform and is over 1,005,000.

  2. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
    It wound just be alot of damage that also pushes the enemy away because of taskmasters arrows and lei-lei’s blades.

  3. What are some of the weaknesses of your team?
    If I lose hsien ko I lose the glue that holds the team together. It would become way more difficult to start combos and to help akuma keep alot of pressure on his opponents.

  4. After filling out this questionnaire, are you still comfortable with your team?
    I am I’m the best out of my friends and I am pretty good online. I’m also just getting better, this team is really hard to beat and whoever beats it just teaches me how to get better.

  1. Which characters will you use (in order of selection)?

The team I’m working with is Taskmaster (Horizontal Shot)/Hsien-ko (Senpu Bu)/ Tron (Gustaff Fire).

  1. What type of game-play strategy are you pursuing with this team? (Explain)

The plan is to play a very offensive/defensive depending on the situation. Taskmaster has a lot of options in his disposal, and his combos (with and without assist) can build a lot of meter. He can play both rush-down and keep-away. Hsien-ko would be more on the defensive side in terms of setting up the gong super and looking for an opportunity to get in close. Tron can be very scary when pressuring the opponent with Air-H and Air-S (which I think more Tron players should try using), and both can lead to some very damaging combos.

  1. What advantages does your point (first selected) character have?

As said before, Taskmaster has a lot of options, and he can play different roles depending on the situation or how the player sees fit. Once you start a combo with Taskmaster, you can build up enough meter to combo into an Arrow Hyper and DHC into whatever. Of course, he can also keep the opponent away with the arrow super by varying the angle. Plus, the arrow super can beat out some projectiles, potentially punishing the opponent and allowing you to hit-confirm into the Hyper.

What disadvantages does your point character have?

Taskmaster can require some sharper execution if going for a more advanced combo. His Charging Star and Mighty Swing could be unsafe if used outside of a combo and just out of range of the opponent.

What maneuverability options does your point character have?
Mighty Swing and Charging Star can help to get close to the opponent, but they should be used at the right moment to ensure that you aren’t punished.

How will your assists aid your point character?
With Taskmaster on point, Tron can obviously help with pressure or knocking opponents out of combos due to the invincibility of Gustaff Fire. Also, if the oppurtunity rises that you can DHC from the Arrow Hyper into Hsien-ko’s Super Armor Hyper, then you can have two invincible assists at your disposal, which can provide for a very intimidating offense. Also, I’ve found that both assists can help Taskmaster get a relaunch after using the air arrow OTG super. After knocking the opponent to the ground, you call in an assist at the same time Taskmaster uses the OTG, picking them up off the ground so Taskmaster can relaunch them and knock them back down. NOTE: AT this point, the hit-stun would cause the opponent to jump out if the relaunch into Air-S right after is not performed correctly. If done correctly, you can do the charged arrow Super into the Hyper Arrow for crazy damage (Somewhere in the high 800,000s and maybe more). This is crazy, since it only uses one Hyper meter, unless you DHC into another Hyper Combo. This could also kill off some of the lower health characters right from the start of a match.

  1. What advantages does your secondary character have?

Hsien-ko can play a good keep-away game with her Item Toss super to keep the opponent guessing. Also, she has one of the only projectile-reflecting moves in the game, which can keep those projectile-happy players thinking twice. Plus, the Super Armor special can allow you to close in on your opponent without fear (except if you’re grabbed), and her Super Armored Senpu Bu assist is just amazing.

What disadvantages does your secondary character have?

The most notable disadvantage is her horrible foot speed. While she does have a dash, it is rather slow as well. Also, she has rather low health compared to the other members of the team, and she doesn’t do as much damage in her combos.

What maneuverability options does your secondary character have?

The dash on the ground and in the air is slow, but thankfully she has the Senbu Bu, which is a faster method of getting her to the other side of the screen. Of course, if used at the wrong time, it could be punished.

How will your assists aid your secondary character?

Tron Assist can stop opponents while Hsien-ko is blocking, opening up opportunities to counter. Taskmaster assist probably isn’t the most helpful unless you can keep your opponent grounded.

  1. What advantages does your last character have?

Tron is the anchor for a reason (though in some cases, Hsien-ko might be last) as she is a tank. She can really take a beating, and give just as much of a beating in return. Combos off of Air-H and Air-S can be very damaging, especially if you manage to link standing-H after King Koban in the corner to the Lunchtime special or a launch. For a large character, she has a great deal of mobility.

What disadvantages does your last character have?

Whiffed command grabs can leave her wide open for a huge punish. Plus, her drill if blocked can be punished.

What maneuverability options does your last character have?

She has a dash on the ground and in the air, though it doesn’t really go that far unless you use an attack in the air, which will keep her going forward or backward a little bit. her drill can easily get her up close, but can easily be punished if used in the wrong situation.

How will your assists aid your last character?

Again, Taskmaster would mainly be for keeping pressure on the opponent. If it hits, it can help Torn start a combo if she is close enough. Again, Hsien-ko plays a big part in Tron’s combos. After Tron uses the OTG, you can call Hsien-ko in during the Rock Toss, and it’ll keep your opponent in the air long enough to use the beacon bomb. If you did not use a ground bounce already, you can do an air-S and use beacon bomb again, allowing you to combo into the King Koban, etc. I’ve been experimenting with this combination, and I’m able to get around 1,080,000 damage. The combo uses up 3 meters, and would be much more useful than a Level 3 grab in the right circumstances. (I’ve been trying to record my combos for the longest time.)

  1. What kind of Delayed Hyper Combo opportunities do you think your team will have?

Taskmaster Arrow Hyper/Hsien-ko Tenrai Ha or Super Armor/Tron Lunchtime (only after Hsien-ko Tenrai Ha)

Hsien-ko Tenrai Ha/Taskmaster Arrow Hyper (Best if done in the corner to ensure all the hits.)

Hsien-ko/Tron Lunchtime - Unlike Taskmaster’s Hyper which will knock opponents out from the Tenrai Ha before all the hits can land, The spiked balls can keep the opponent in place after the little projectile connects, leading to the Servebots connecting right after the Tenrai Ha is finished.

  1. What type of impact will your Team Hyper Combo have on your opponent (Explain)?

The combination of Hyper Combos in this team is not very good together. While Taskmaster’s Arrow Hyper and Tron’s King Koban would do a lot of damage, Hsien-ko’s Chireitou Hyper knocks the opponent up into the air, so not all the hits connect. It’s likely I won’t even use the team hyper combo. You don’t really see many people use it anyway (or at least I haven’t).

  1. What are some of the weaknesses of your team?

Hsien-ko is a very important part of the team due to her part in prolonging my other characters’ combos, leading to huge damage that can deal %100 on most of the cast if performed correctly. That’s why it is important to keep Hsien-ko alive (ironic) with the Super Armor if possible.

  1. After filling out this questionnaire, are you still comfortable with your team?

But of course. In picking my team, I didn’t necessarily think about who would help me to ensure victory, and I wanted to pick characters who I didn’t see very much (though Tron and Taskmaster are pretty popular nowadays). In reality, these are my three favorite characters in the game, but in training mode, I was surprised to see that they can work very well together.

Any advice would be appreciated.

Team Darkstalkers

1. Which characters and teams will you use (in order of selection)?
Team Darkstakers, Hsien-ko/Morrigan/Felicia
Hsien-ko: Senpu Bu
Morrigan: Dark Harmonizer
Felicia: Rolling Buckler (Better for mix Up and Lock down) or Cat Spike (Better for Combos)

2. What type of game-play strategy are you pursuing with this team? (Explain)
Depends on who I’m fighting, I usually switch between zoning and rushdown when I feel that I can get away with either. Usually have Hsien-ko in first to take out some as much health from the other team as I can before I gong, super armor tag out to Morrigan. I don’t tag out to Felicia much at all, I can play her, but for some reason she does best when shes the Last Hope, If I ever put her first she gets merked.

3. What advantages does your point (first selected) character have?
Hsien-ko has 15 years of my pent up Hype waiting for her to be in another game for 1. Second, as long as someone isn’t right on top of you, I feel like Hsien-ko can hold her own even without an assist. She has alot of great tools as well as some of the best projectiles in the game, so sometimes I feel like she is her own assist.

What disadvantages does your point character have?
She isn’t very fast, and she can’t really get away with murder like some characters, but thats why I like her. Also when a character made for rushdown like Zero, wolverine, X23 etc its hard to deal with them unless you hit them with the right normal at the right time. That and her cross over J.B has to be timed right or it won’t work, thats cost me a few times.

What maneuverability options does your point character have?
Air Dash, Senpu, and Teleportation when timed correctly. When all of this is combined with gong, shes hard to touch when done right, and when running away from XFactor raging she can always chillin in Super Jump space with 3 Double Swing Senpu bu’s followed by an air dash (4 actions)

How will your assists aid your point character?
Hsien-ko has all the tools she needs to to build a zoning projectile fort that forces ppl to come to you, so when I want to I can build my fort and get meter with Morrigan (This usually doesn’t happen because I’m impatient and like gettin in that ass even though this isn’t Darkstalkers Hsien-ko). I usually Use Felicia to help take up open spots in projectile barrages, getting in, continuing pressure, increasing length and dmg of Hsien-ko’s combos.

4. What advantages does your secondary character have?
Morrigan like Hsien-ko is fine without an assist at times since she can do just about anything, and has Shadow Servant lol, which pretty much beats cancer, weak punch shoryukens in SSF4, and Most Lvl 3’s including Darkness Illusion at times. She is faster than Hsien-ko, has better manuverability, and rushes down alot better than Hsien-ko, and with Flight Canceling, and Astral Vision she can Zone almost as good.

What disadvantages does your secondary character have?
With Morrigan I don’t feel too much disadvantage. Sometimes I lament that she doesn’t have a normal dash to get in, but she wouldn’t be Morrigan if she did. Usually if Hsien-ko is taken out, other than me bein pissed lol, They still gotta deal with Morrigan who when played Effectively is a pain in the ass.

What maneuverability options does your secondary character have?
Morrigan: Multiple types of Air Dash, Flight Mode + Flight Canceling, Flight Mode lets her do multiple Air Dashes. Can Triangle Jump

How will your assists aid your secondary character?
Senpu Bu IMO is one of the best assists in the game since it locks up, and prevents push back, and is Godly when she has that “Glow.” Works wonders for Morrigan and Felicia since they both rush down well as it is

5. What advantages does your last character have?
Felicia sucks in range, but once shes on top of you, just like any feline fighting game character, is hard to get off. She can capitalize from anything including normal throws, airthrows, and command throw. She has plenty of tools to keep you in there, and she has the best dmg out of the 3 and has the ability to kill alot of the cast with a single combo XFC or not. Also If used right its hard to continue pressure on her if she Kitty Runs at the right time.

What disadvantages does your last character have?
Felicia’s range is her biggiest disadvantage and like alot of Feline Fighters, she has to put her body at alot of risk when going on the offensive. One of her best normals is standing weak and against frequently used chars like Amaterasu totally whiffs. Some of my bread and butters that work on the whole cast (using Rolling Buckler Slide) won’t work on Ammy either, without assist. Oh that and Low health.

What maneuverability options does your last character have?
Felicia: Kitty Run w/Invulnerablity, Wall Stick rather useful at times and lets your clear a screen in a single jump. Delta Kick is a great way to clear the screen and get in. Rolling Buckler is a meaty way to get in that gives you an anti air options, but is risky since your vulnerable to projectiles and OP moves.

How will your assists aid your last character?
Hsien-ko assist works incredible for lock up, repressure and mix-ups. Felicia’s Ex Charge in combination with Morrigan’s Dark Harmonizer, you can build meter VERY quickly (but when I try to build meter I usually die lol, so I don’t use that that much), and all she needs is 3 lvls to crash someone’s birthday party.

6. What kind of Delayed Hyper Combo opportunities does your team have?
Hsien-ko: Tenrai Ha > Shadow Servant (I never use)
> Darkness Illusion (I never use)
> Kitty Helper for Unblockable setups on wake up
> Missle Super > Dancing Flash (Most Frequently Used)
Chireitou > Missle Super
> Shadow Servant

Morrigan: Missle Super > Tenrai Ha (Corner Only)
When Airborne, Balls will hit even at the top of the screen
> Dancing Flash (Works best when close to ground)

Felicia: Dancing Flash > Shadow Servant (Best after Kick Launch)
> Missle Super (only after kick launcher) > Tenrai Ha (Corner)
> Chireitou (After Launch kick only) > Missle Super
> Tenrai Ha > Missle Super
> Darkness Illusion

7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
They all do pretty good damage, and are fun to look at and show people that there are many interesting and fun combinations in this game that work well if you know what you are doing.

8. What are some of the weaknesses of your team?
Their health is average to below average. Not having a normal dash is annoying at times, since sometimes the best way to pressure someone is to run right in and touch someone when safe to do so, but even with Felicia that has a normal dash, due to her range it makes it tough still. Lack of standing overhead means jumping attacks with assists as well as crossovers are the best way to mix up. Jon Talbain Not being in this game lol is the last weakness, id have luved to alt him in there for one of the two every now and then, cause 90 percent of the time I only play Team Darkstalkers.

9. After filling out this questionnaire, are you still comfortable with your team?
Never Doubted them from the beginning, but the more I play the more I realize I made a great choice, even though I chose it back in Darkstalkers 3 15 years ago lol.

Hsien-ko is my fav character of all time, and makes playing this game doable even though I don’t like the way this game is played at high levels. Hsien-ko being able to create a solid Darkstalkers team with Two more awesome character from my favorite fighting game series, makes the game very enjoyable to play, and I feel kool as fuck that I can do well with a True Team. I think they work perfect in that three woman cell.

If Hsien-ko wasn’t in this game I probably wouldn’t care about Marvel 3 at all, but she saved it for me, just barely.