fuck balance… this is marvel, one of the things i like most about MvC2 is that its so unbalanced. Low tier is awesome in Marvel because you get to shit on someone if you beat there MSP team until time ends.
I want more characters then MvC2 even if it makes the game “unbalanced”.
oh and fuck 2.5d, thats the only thing im pissed about right now. then again doing 2d takes serious time and if this game is going to have alot of characters it might take way too long.
What are you talking about? There is no title yet. We don’t even know exactly what the game is supposed to be yet. All we know is that it’s supposed to be the successor to MvC2. As far as we know, that could mean anything. Not to mention this…
why do marvel fans hate tvc anyway
i understand they don’t view it as a replacement because it tries to be balanced and doesn’t have marvel in it but that’s different from “tvc sucks” “it’s trash”
What the hell? Yes we do you idiot. It’s a fighting game that crosses Marvel characters with Capcom characters, and it’s going to be called “Marvel vs Capcom 3”. That’s it. Why would it be anything else? If it were anything else it wouldn’t be a “successor to MVC2” as you put it. This is basic common sense. That link you provided is completely irrelevant to this conversation as it’s for a completely different project in a completely different medium. I can understand why you’d think it would be related, but in the end it’s not and you’re just projecting your own unrealistic fantasies that grotesquely contradict what this game is quite obviously going to be. It’s not going to be a kart racer, it’s not going to have Samurai Pizza Cats, and it’s not going to come with a blowjob peripheral you attach to your penis (however awesome that would be). It’s just going to be exactly what it says: a sequel to MVC2. Get over it.
Have you even considered that the only part of SF4 that get’s incorporated is the sprites that have no impact on the game play? Besides, you are an ass for dissing a game that has just been confirmed with little to no information about it. Have a nice day, well what’s left of it anyway.
sagat: TIGER TIGER TIGER or more similarly 3s chun li: poke poke poke HMPH HMPH EY EY EY (luckily, chun’s zoning+meter building doesn’t all use 1 sound like storm’s)
and if the opponent is a competent magneto or cable, you shouldn’t be hearing HAH for long
yeah i guess i didn’t factor that all in. the market is saturated with 3D animators and not very many traditional animators. sadly, many of the 3D animators i’ve worked with are basically only decent at 3D animation and are even worse at 2D animation. many of the principals are the same between the two mediums, however, 3D requires so much set up that you have to be better at using the program than you do at being an artist. with 2D you can pretty much just jump right into a project right away but there will always be a heavy workload. with 3D the setup is long and boring (modeling, topology, rigging, creating controls, weighting, texturing, etc…) but the workload is lighter and more convenient after you get past that.
i still think 2D is viable in today’s market but with the lack of traditional artists you’re looking at smaller teams and a longer production schedule.
shuma gorath used to be one of my fav characters in marvel super heroes. Make him have down forward moves again, and make his chaos dimension 1 super meter, not fucking 3
The advantage of 3D is that you make the model once and then animate the different actions (which usually isn’t all that time-consuming compared to the modeling itself). With a sprite you have to draw from scratch every frame, save a few exceptions (headswaps for example). To some it may look like 3D will necessarily take more effort because as far as rendering goes it’s more “advanced”, but that’s often not true, and if you’ve ever tried to make an animated sprite (even a low-res one) look good you can probably have a good idea of how much time animating a large cast in HD would take