Like, think before you post.
A character who excels at dealing chip damage.
Storm is an example of one.
Hulk is not…
Like, think before you post.
A character who excels at dealing chip damage.
Storm is an example of one.
Hulk is not…
Tron is a really really bad anchor. It’s way too hard to even get a hit with her.
You need to not only consider the amount of meter you generate for yourself, but the amount of meter you generate for your opponent as well.
There is a 100% Dante combo that generates more bars than it uses - the catch is that it also generates a whopping 4 bars for your opponent. If your opponent’s coming out of a combo with 4 meters more than you I would not consider it meterless, even if it is a 100%er. 4 bars is a lot unless your opponent’s already sitting on 4-5 bars.
Much easier to just take the effort to say it requires 0, generates 2, and burns 2.
i think taskmaster is an excellent anchor. His arrows do insane chip and damage on hit and combine that with X Factor, his bnbs, and his hypers he’ll easy take out anyone who makes a mistake and his arrows are excellent bait to get someone to make a move. His role changes and he can do just that.
Taskmaster is an ALL-AROUND charecter tho he excels at ranged combat, task is good in just about every department except runaway in my opinion he is at least average at that. He can rushdown but he just has no way to get in if ur down 2 to 1 or 3 to 1, but he is so damaging and has a counter for EVERYTHING he should be up there in anchor talk.
Anchor imo is that charecter who has the greatest comback potential
Task can zone and chip (not as good as chris or some others but still an effective tactic) he can counter ALL physical moves with his super and has 3 regular counters that ppl just seem to forget about, normals have great range, damaging bnb
Task deserves mad respect in anchor talk forreal
No joke! :qcb::h: negates beams and reflects singles!
I don’t know, Taskmaster is great if you are fighting anchor against anchor, since he doesn’t really need an assist to fight, (although having Jam Session for lockdown, anti-air, and Sword Master is really nice) but I don’t think you are going to be making any comebacks with him. If someone has a significant life lead on you, they just need to hang out full screen and block/zone. He’s too slow to rushdown, so while he may be good in a melee, getting there is an issue. His full-range chip is good, but not good enough to make a comeback with, and he can’t open anyone up from there.
I’m not sure it’ll ever be that popular, but Dorm can build meter. He does have some problems on point without it, but if you stop ending every combo in Flame, and use hands instead he not only doesn’t waste meter on the combo, but will build a TON of meter if you hit with C2D1. The trick is bringing him out for the matches he can handle well, or giving him assists that help him handle whatever you’re against.
Deadpool’s a ninja, that’s good enough for me.
Some times I use random, most of the time I don’t use any defensive game play, know why? Because the other player just sucks that much to the point I could beat them as they pathetically try to use only block. Not even on the same radar let alone league.
I agree with Hulk being a bad anchor. But since were talking Hulk as last man standing. Command throw, H gamma chache, gamma quake XFC, J.H>S>cr.H>S>standard launch combo is death.
I may add a chip damager section
is this a good order?
Storm
Chris
Dormammu
Pheonix
Dr,doom
This is my random ass Anchor Tier List.
A tier: Wesker, Akuma, Ryu, Felicia, Dr.Doom, Magneto, Storm, Phoenix/D.Phoenix, Sentinel (no duh)
B tier Chun Li, Tron, Zero, Viper, Trish, Dante, Spencer, Morrigan, Arthur, Dorm, Tasky, Iron Man, Spider Man, Wolverine, X23, Captain America
C tier Chris, Ammy, Viewtiful Joe, Hsien Ko, Haggar, Thor, Hulk, She Hulk.
WTF IDK tier: Anybody I didn’t mention.
Long story short anybody in A tier are characters that can land a one frame throw from the ground, air or both and instantly end you. Which is why characters like Wesker, Sentinel, Felicia and Ryu are in the high tier. Felicia especially with her ability to land a 5 frame command grab with huge range that can lead to death combined with having a bajillion normals and specials with frame advantage on block and a move that can spam with frame advantage that leads to infinite on hit. Ryu specifically can only get huge damage off air throw to super but that’s still powerful and Ryu stocked up with 4 or 5 meters in XF level 3 means the opponent pretty much has to stop calling their assists or risk losing 2 characters.
I kinda wanna almost place Thor in the B tier since the more I see of him the more I see potential because of his ability to move around and do high damage but I’ll keep him in C for now.
A lot of people may not agree with me on the B tier Tron but I feel like Tron air H’s ability to absorb projectiles can help her get in against people firing their lasers and if she lands one air H or air dash H on a point character they are dead. Her air H also gives her a great hit box for tagging a bad assist and blowing up both point and assist at the same time. She’s in a similar predicament that characters like Hulk and She Hulk are in when they are in X Factor but I believe her mobility and ability to control space with the air H makes her just scary enough to keep her in B. The other thing also is that throws are 1 frame air or ground and if Tron throws or air throws you while she’s in X Factor, you are dead.
X Factor Chun Li is ridiculously good with her air dash high low game becoming completely unreadable and crazy chip and frame advantage on lightning legs. If they legs hit, free death combo. The only issue with her in X Factor is that her throw game is rather unscary even in X Factor and she can’t make any of her supers safe in X Factor.
Captain America is another one people will probably go WTF at but his shield slash and hyper charging star are such huge assist killers that only become more powerful when in X Factor and he’s really easy to kill with on one touch in X Factor. He may still have a tough time landing a hit but you’ll more than likely have a tough time hitting him also and if he does hit you it will be your ass and if u had an assist out when he called the shield slash or hyper charging star they’re both gone.
Dr.Doom being able to rush and zone at the same time is great for X Factor. He has so many tools to zone you out while having a lot of tools for getting in as well and becomes 30 percent faster in X Factor level 3. Most of the characters I have in the high tier are characters that can land a throw or air throw and immediately cause that to create big damage. Dr. Doom has no problem doing this with an air and ground back throw that lead to self OTG to sphere flame death combo. Even with the throw damage scaling XF level 3 sphere flame does like 800k damage by itself. His plasma beams become faster and do crazy chip in X Factor also. If you block a H plasma beam in X Factor it takes like a 1/5th of Zero’s health.
^Super agreed on Dr. Doom. Also, you really do want him on the back of your team to benefit from his great assists the most.
All hail X-Factor’d Plasma Beam.
As far as Taskmaster goes, i think his tools are better suited for middle-to-late game, but he’s not really an anchor. His movement options are not superb and without assists he gets a bit stuck in place firing arrows and looking for ways in. The way i see it, you need more of a commitment to be an effective anchor, and Tasky can’t risk it. I think he’s better placed in the middle of a team than on the back. He’s an all-arounder, which means he doesn’t suck as an anchor, but is not precisely it either.
I would add C.Viper, Zero, and somewhat Akuma in that category
Also, I don’t think Storm is a better chip damager than Chris, Dormammu, or Phoenix.
I don’t see Iron Man listed anywhere on the role tiers, is he THAT bad?
no hes just being slept on he has solid keepaway and solid rushdown with good damage (although hes combos aren’t stupid easily like lets say ammy or wolvie) and he has a great level 3 and 3 really good assist
Yeah my brother started picking up Iron Man and I guess comparing him to Magneto he doesn’t get quite the free damage off of any throw like he does but he clearly has the best ground and air normals of any air dash character in the game. You can’t touch his normals once he has them out and I think he’s one of if not the only character in the game with a 4 frame air normal (air L). All of his normals when spaced right you basically can’t outpoke due to how they all have no vulnerable hit boxes when spaced correctly. Like if Claw in SF was able to air dash down on top of you all day with claw normals. His repulsor blast assist is really good for setting up combos and has strong projectile durability while also not being a bad projectile in of itself at closer ranges.
Indeed. I think Iron Man’s game will be developed much later in the game since it will require something more dynamic than assaulting with tri jumps or zoning with fierce all day, though I have no doubt he will be solid once it’s ironed (lol) out.
His lack of options off throws is probably his biggest shortcoming atm. All the characters that oddly have command grabs in this game, they might as well have given Iron Man one too, particularly one he could land damage off of.
As far as his place in these arbitrary categories; Definitely Battery and Keepaway, potentially anchor. Iron Man builds a massive amount of meter off his keep away and some of his extended combos. Proton Cannon is also pretty lackluster and leaves you at a bad positional advantage when used outside of the corner, so other than maybe using invincibility of level 3 to go through something or get the kill he really has no use for meter.
Another problem I’m having with this list is the rush down category. Most rush down characters are pretty ass at doing that without a good rush down oriented assist. I’m tending to put a lot of characters (like Iron Man) in that category, simply because they have effective rush down games with assistance too. We need much more solid rules for these so we can easily rationalize why or why not a character fits the bill.
Also, Amaterasu is listed twice under rush down. Too lazy to check if that’s been pointed out yet, sorry.
Yeah, I don’t really understand why there isn’t more love for Iron Man. Aside from the fact he’s basically a slightly inferior Magneto, but let’s be honest. Magneto is just insane. When you have many similar things going for you, it’s hard to be a bad character.
I would rate Arthur and Dorm higher here simply for their ability to literally chip you to death when backed by a level 3 X factor. Also I am not sold on Ryu being that good as the last character. I mean yeah, he does have good hyper moves, but he’s still not a good point character.
Second. I don’t know why I see so many people put her in the third slot, it’s insane. That’s why I play her on point