I imagine you’ve already considered this, but in case you haven’t for both the Spencer combos after the OTG wire grapple you can hit Air S Wire Grapple H L follow up Bionic Bomber xx Maneuvers for more than Armor piercer xx maneuvers. Spencer’s damage has gone through the roof thanks to that groundbounce (especially since it resets after Maneuvers).
There’s too much hitstun degradation for that to work; at that point in those combos the ONLY thing that will link to a super is armor piercer > lancer.
Edit: Though you can do it if you neglect the maneuvers in the first one, which allows 850k for one meter (pretty good). The midscreen version is weird though 'cause you have to do it out of pressuring the opponent without crossing them up, since it’s reliant on camera position to make you leave the zipline at the right time.
pretty much my new spencer corner BnB’s ive been practicing/using for ultimate
:l::h::s: -> SJ
:h: :atk:+:s::df::s: -> land -> :l:
:h: X :qcf::l: + :l: -> :qcf::uf::s: -> :qcf::l:+:l: X :qcf::atk::atk: -> :qcf::uf::h:
:l::h::s: -> SJ
:h::s: -> :qcf::h: -> j.
:h::s::df::atk:+:s: -> :qcf::l: + :l: -> :qcf::uf::s: -> :qcf::l:+:l: X :qcf::atk::atk: -> :qcf::uf::h:
Having trouble finding a consistent midscreen BnB aside from blah blah blah wallbounce into arm. What have you guys got?
Could also get a frame or two of hitstun back by opening with the heavy (though then it’s a proof of concept/hard punish rather than a hitconfirm), or even if you wanted to stay with a hitconfirm go L H S (would probably pump out a tiny bit more damage too given the combo length). Dunno if it’d make a difference though.
Either way, given the removal of DHC glitching and how bad the min scaling is on DHCs in general (I’m not off my rocker right? they did lower that?) there’s plenty of incentive to make strong Spencer + assist combos. Fortunately he seems up to the task.
Anyone know Spencers mid screen BnB for ultimate?
The trick is to wait as long as possible before jumping after the launch. You want to grab with the fully extended grapple arm (Spencer shouldn’t even be visible on screen when it connects) so that you recover from the zipline while you’re still in the air to nail the j.:s:. It’s a bit harder than before, but still quite doable with a bit of practice.
I don’t think there’s any kind of universal change to the minimum scaling on supers. The mashed hits tend to do less damage, but overall, most supers do like an extra 50k or so damage at the end of a combo.
I’m really thinking Spencer is broken. I get over 1 million damage with Doom missiles and 1 bar.
Hey guys, just watched D’Nyc3’s Vergil combo video and he has a nice combo with Spencer in it.[2.33]
I think this is right but I can’t check until Friday so I thought I ask here so I know what I’m doing beforehand.
j.L, H, S, land, j.L, H, S, c.M, H, CallNovaShield, S, sjc, M, H, df.S+ATK, S, land, j.M, H, f.S+ATK, S, land, j.M, H, f.S+ATK, S, Bionic Bomber, Bionic Manuvers
Again, think this is right but just want too check. =]
:eek: Spencer’s got good ways to take people to the corner.
Depending on the situation (characters remaining, health remaining, meter available, how mid of the screen your midscreen really is), Spencer has several ways to convert midscreen damage. If there is an optimal midscreen BnB for Spencer, which I don’t know if there is per se, it would be one that takes to the corner easily and does as much damage as possible, with the latter point being a nice-to-have.
The best midscreen combos I’ve done with Spencer start with me landing standing :l: or counterhit c.:l: and then asking myself (since he has like ten minutes to confirm) the fastest, easiest, and most risk-free way to take this sucker to the corner where I can drop some D on em. You can pretty much just make up midscreen combos on the fly as long as they do what you want them to.
I think the reason Spencer needed actual notated midscreen BnBs in vanilla was more because unless your team allowed him to get multiple unscaled grapples in the corner or had the DHC glitch available, he wasn’t going to be scoring a whole lot of damage, so you had to optimize. Optimizing is still good (almost always is), but now Spencer has an imperative to take to the corner for infinite D whereas the corner used to be more of a luxury for him; as long as you get there without dropping the combo, I think whatever you use to get there is fine.
I know it sounds really lazy, but I think the really important combos will be in the corner for now. When Spencer’s game starts evolving and people start using assists for midscreen wallbounces and hard knockdowns to set up for big midscreen damage, then it’ll probably be a more natural progression to that stage of Spencer’s game where we can take his corner combos and try to do them outside the corner for big anywhere damage.
so the most damage ive done so far (without too much testing, VERY basic combo, and my actual BnB) is 868k 1 bar 1 assist (doom missles). havent decided if i wanna use the other character to extend the combo, or to help him get in. im sure he’s capable of much more with the right assists
Quite a bit more optimized than last night’s effort! 927k, 1 meter, 1 assist.
[media=youtube]qfEsztFijpQ[/media]
(1.03m if you DHC. 931k against characters who get hit by the full cold star.)
EDIT: And anywhere?
[media=youtube]o_suHrkHLhI[/media]
The starter being used, S sj.M (slight delay) df zipline H to unscaled vertical grapple, Does not work when being used out of the camera corner. Not just the stage corner, mind, any time when you’re pressed against the side of the screen. Because, the zipline’s end is based on where the screen ends, and in that situation you go past them and can’t hit them with j.H. In all other situations this is valid against all characters (except the abovementioned.)
RR just won’t ever be hit by the vertical grapple. Arthur can, but it’s difficult and I suspect not match practical. Weirdly it works fine on Joe.
corner combo on tron…
j.hs, c.m s.h S mh d/f grapple S TK DFA l.wire grapple ~ reel in punch xx bionic maneuvers, h.otg wire falling S S xx h wire ~ reel in punch (wesker OTG assist) dash s xx h grapple ~ reel in punch, armour piercer xx bionic maneuvers, h.otg
1,111,600 damage
2 bars 1 assist.
this combo SHOULD also work on: Modok, Shuma gorath, Ammaterasu, viewtiful joe, arthur, (rocket raccoon?)
@Stark, NICE combo. will test after uni, (45 mins late, cause i saw i was close to 1 mill)
the above combo does
1,093,600 damage without the armour piercer at the end… should make it work on more chars…
i got IM as my second. that a 3 bar TOD on EVERYONE
as the London scene loves to say: “Get 'em Spence!”
Anybody who wants to take over and make the Ultimate MvC3 combo thread, that’s fine by me. I’ve barely got the time to update this thread and heck… I don’t even HAVE Ultimate yet.
If you’re like me, and you haven’t quite gotten the hang of the super jump cancel cancel H grapple, here’s a combo I was pulling off yesterday in the corner that netted around 869K damage with no assists (I forget how much meter, but I think you can start with 1 or 1.5 meter)
LMHS a.M a.M a.H a.S land TKed bomber L. wire grapple xx reel in punch xx Maneuvers TKed H. OTG grapple, land, armor piercer xx Maneuvers , H. otg grapple. I was able to hit it pretty easy after 30 mins or so of training mode, and my execution sucks compared to a lot of spencer players. There’s better stuff out there for sure, but if you’re still getting the hang of some of Spencer’s more technical stuff like me (I also for some reason suck at ziplining in the middle of combos, not sure why I can’t get the hang of it yet), this could be a decent one for you.
I’d be up for it. I’d need to wait until the weekend to have time to work on it, though.
You think Nemesis with Rocket Launcher Slam assist might work out well for Spencer so he can OTG grapple into whatever? Seems like Nem appreciates Slant Shot assist for resets too.
Sounds great.
Spencer has many wall carry combos, he doesn’t really need to worry about midscreen damage.
I took that and made a slightly better combo for 2 meters for ~ 1050k damage
MHS j.M j.M j.H, delayed j.S, land, TK bomber, MHS xx H. wire xx L followup xx Maneuvers, TK H. OTG grapple, j.S just before landing to prop them up, H. Grapple xx L followup xx Maneuvers xx H. otg grapple
Probably can be improved but it’s simple and kills off most characters for 2 meters