MvC3: Becoming a Hellcat: The Felicia Combo Thread

Random note: you can combo off a three-hit delta kick in the corner with level 3 Xfactor into s.:l: or cr.:l:. But I couldn’t get the timing down, my best rate of success was when mashing lol.

Speaking of X-factor combos, toy touch otg>X-factor (Level 2 or higher)>:m:Cat Spike>PHM.

It’s awesome if you really wanna kill someone off and get a Kitty Helper set-up into Cat-Spike loop. :3

[media=youtube]NnwBlKNKt9o[/media]

Thank you so much for this, I suck so much at the :l: Cat Spike loop.

LolSprint. That stuff works too. :stuck_out_tongue_winking_eye:

Is it known that you can go :l::m::b::h::d::d::h:,:l::m::h: etc etc?
I only checked the first and the latest page of this thread, so I’m sorry if this is old news.

Wow that’s fucked. So you can cancel the <- H and still have time to do lmh… Cool

:rofl: That stuff looks just as hard if not harder than the Cat Spike loop. With Lv3 X-Factor it’s possible to do Toy Touch (or LM:df:M) after a Neko Punch but problem with that is you have to cut down on the number of Neko Punches before it otherwise they’ll hop out of the combo and probably get less damage that way so might as well just launch after the 4th or 5th Neko Punch :3

Don’t think you need to do anything quite as extravagant as that :stuck_out_tongue: j.S/M Cat Spike/Delta Kick > LMH xx X Factor (lv3) > L Cat Spike > LMH > L Cat Spike > RBS > Neko Punch x4 or 5 > S sj.MMHS Toy Touch jxx Dancing Flash, if I remember correctly it does bit over 1.3 million, easy to confirm into, pretty easy combo and will build enough meter if you didn’t have any for Dancing Flash in the first place :3
Seems like S won’t link after Neko Punch with Lv2 X Factor :frowning: still fiddling with what’d be the easiest and most efficient with that one.

The Neko Punch loop is just for showing off.

The air juggle loop (#2 and #4 in video) and relaunches are what produce the big damage.
Relaunch is done with ToyTouch>Slide>S at Lv2, ToyTouch>NekoPunch>S at Lv3.

It’s hard and takes a while to get used to, but it’s very worth it. It basically means their character is dead off any hit and you get two free bars in the process, meaning all you have to do is touch their next character just once and they’re eating PHM and are also dead.

Those X-factor combos could really help her game out since a lot of people are using her as anchor. :3

I can’t do OTG to her QCF Hyper. Is there a trick to this?

You have to jump cancel the toy touch and cancel the jump into the hyper. So it’s :d::df::m::f::uf::atk::atk:

It’s not hard really once you’ve done it a couple times. It’s basically just a tiger knee motion.

Hard part is making sure to press M at DF rather than D or F :frowning:

You can honestly just do Toy Touch, return to neutral or down, then :qcf::uf::atk::atk:
Her SJC leniency is pretty ridiculous and you should never get Kitty Helper because you don’t start with a forward directional. That’s how I do it anyways, same with Toy Touch to the Rolling Buckler loop in XFC

EDIT: Also, if anyone knows the best combo followups for Felicia coming in off of the DHC glitch, I would greatly appreciate it. I have just been doing the basic one posted in trag’s video.

Or if you are just super lazy, just use 1 bar Team Hyper Combo. :stuck_out_tongue:

After you DHC into Felicia’s Kitty Helper/Dancing Flash (DF works depending on which hyper you are DHC’ing off of like Deadpool’s Cuttin’ Time or Spencer’s Bionic Maneuvers), follow up with Toy Touch j.:m::m::h::s:>land>st.:m:>:h:(2-3 hits depending on character)> cr.:h:>:s:> air series> :s:> Toy Touch OTG into Dancing Flash. Works pretty much anywhere on the screen as long as you make sure the kitty doesn’t interrupt your combo. :3

Hmm interesting, I always found them jumping out of the combo after the j.MMHS if I didn’t launch them immediately then sadly Alto will hit them on the way down from the sj.MMHS :frowning:

I’m somewhat indifferent towards using Cutting Time DHC glitch, at most get 700Kish from the full combo (finished by Alto), not really enough to kill someone off but it is a bit more than doing Happy Happy Trigger into Dancing Flash and I am left with Alto on the screen :3 Need to be a little cautious of where on the screen you’re DHCing, outside of corner the dash crosses under, actually find it a bit easier to do than in the corner so there’s no real need to ignore Chimichanga in Deadlpool’s combo :3

You can do :h: Cat Spike to ground bounce them and make it easier to combo them.

Crossposting this in here since this is where it really belongs…
The absolute maximum damage I’ve been able to deal with 1 bar and no X-Factor (the bar being built by the combo itself):

715600 alone vs Sentinel:
:dp::m:, :m:, :b::h:(1), :dp::m:,
:m:, :d::m:, :b::h:, :qcf::h:~:m:,
:m:, :d::m:, :df::m::uf:, J:m:, J:m:, J:h:, J:s:, (land),
:m:, :d::m:, :b::h:(1), :s::uf:, J:m:, J:m:, J:h:, J:s:, (land),
:df::m:, :dp::uf::l:, :qcf::atk::atk:

858700 with assists vs Sentinel (A1 Arthur Dagger Toss, A2 Haggar Lariat):
:dp::m:, :m:,:b::h:(1), :dp::m:,
:m:, :d::m:, :b::h:(1), :qcf::h:~:m:,
:m:, :d::m:, :df::m::uf:, J:m:, J:m:, J:h:, J:s:, (land),
:m:, :d::m:, :b::h:(1), :s::uf:, J:m:, J:m:, J:h:, J:s:, (land),
:d::df::m::a1::f::uf::l:(whiff):m:, :s::uf:, J:h:, J:s:,(land),
:d::df::m::a2::f::uf::l:(whiff):m:, :dp::h:, :dp::l:, :qcf::atk::atk:

The non-Sentinel specific versions do about 5k less

  • L M df+M after the roll slide
  • skipping b+H before the launcher
  • OTGing with punch instead of slide against some characters.
    It does varying damage with certain other assists, this is just what I get with my team. Also it builds 2 whole bars.

I STILL can’t do the OTG -> PHM combos. Oh well, I’ll keep using assists to help me out then =). For anyone else having trouble landing PHM in a combo, experiment with assists!

[media=youtube]SrB9xRAPd5A[/media]

As far as PHM combos go without jump cancelling into RBS, I’ve found these assists to help get that Cat Spike combo after Toy Touch (based on common knowledge.) Question marks means not sure if it works or not:

Akuma’s Tatsu
Arthur’s Dagger’s
C. Viper’s Seismic Hammer(Toy Touch not needed)
Cap’s Shield Slash (midscreen?)
Chris’ Combination Punch and Gun Fire and MAYBE Land Mine
Chun Li’s Legs (duh)
All of Dante’s assists
Deadpool’s AA Trigger Happy
Dormammu’s Dark Hole (at right distance)
Dr. Doom’s Rocks or Missles(?)
Haggar’s Lariat
Hulk’s Gamma Wave (TT not needed)
Iron Man’s Unibeam and maybe Repulsor Blast
M.O.D.O.K.'s Psionic Blaster(?)
Mageneto’s Disruptor and Hyper Grav(?)
Phoenix TK Shot/Overdrive(?)
Ryu’s Tatsu(?)
She-Hulk’s Torpedo (TT not needed)
Spencer’s Armor Piercer
Spidey’s Web Swing(?)
Taskmaster’s PB arrows(?)
Thor’s Mighty Strike/Smash(??)
Tron’s Gustaff Fire
Wesker’s Gun Shot (TT not needed)
Wolverine’s Berserker Barrage(?)
X-23’s Ankle Slice (TT not needed)
Zero’s Shippuga

:3