MvC3 Balance Tweaks Take 2: X Factor Harder

I’m not gonna lie, I laughed out loud thinking about the legendary tier list below Hsien-Ko.

But yeah, not being able to bold cancel off of Stinger would really irk me if it happened. That would be like if Wesker could no longer continue a combo off of an OTG gunshot. Also, I think his teleport is fine. I mean, he flashes red and makes a loud “swoosh” sound already. I guess fireworks and a dinosaur could come out and start dancing when he teleports too, if that would make it easier to see.

Lariat is just to make it less stupid. It already juggles for 3 hits or whatever it is, that is plenty of time to follow up on it… if your character got smoked, cool, Lariat was a combo breaker and saved you from a lot of damage. But if you got smoked, then recovered, and countered with something gdlk (lol) like OTG x-factor into murdering two characters? sorry man that shit is lame.

Hidden Missiles is whatever. If you think those Dante changes will drop him below Hsien Ko… dear god there is no hope for humanity

itt: how to ruin the game

Capcom already did that with lvl 3 X Factor.

The fact that you can’t seem to fathom how 9 distinct nerfs to a character will make him significantly worse is actually worrying. The fact that one of the nerfs is to his teleport is also very telling about your experiences with the character.

It’s not even really that much of a problem. Obviously it’s retarded but it doesn’t ruin the game.

That’s subjective. Easy ass reverse OCVs coming from lvl 3 X Factor make the game less interesting in my opinion. I just roll my eyes whenever I see it on stream.

Good players use Level 1 or 2 to take out problem characters, Level 3 comebacks means the other guy severely fucked up.

so making a teleport more obvious is a nerf?
DT beam comboing itself is pretty OP when it can do as much as 500k, shoots at a 45 degree angle and starts incredibly quickly. An invincible air to air and crosses 2/3rds of the screen that starts ToDs is extreme, especially given the rest of Dante’s toolset. The Hammer is also invincible, starts ToDs and is +20 on block if you do it properly. With 10 recovery frames, its still +15… Hysteric tracking to hit people who have gotten behind Dante after he started doing it is ridiculous. If the durability is buffed, they would no longer get blown up by a Wesker gunshot… you conveniently ignored that part.
His stand L (of all things) hitting characters who are almost a full char width behind him is ridiculous considering what that move does to people IN FRONT of him… iirc f+H is mostly whiffed in combos anyway and canceled into something before it even hits, so more startup there is not a big deal because as it is, it is a poke that covers the ENTIRE width of the screen in something like <15 frames and starts ToD combos. Acid Rain not comboing into itself is not a big deal.

The entire core of Dante’s gameplay is still there. He is still top tier. You apparently do not have the slightest idea of how good he actually is but you are trying to criticize my knowledge of Dante? Really?

Not if the level 3 user is Dark Phoenix.

Would just like to point out that f+H does not whiff when used in conjunction with bold cancel.
Stinger hits, but you use bold cancel to buffer in the move you would like to cancel into. All bold cancel is doing is canceling the recovery frames, otherwise that move is impossible to combo off of.

Without being able to bold cancel off of it it would become an incredibly useless poke with no real followup.

Dark Phoenix is a problem with or without XFactor.

X Factor takes it to a whole nother level of retarded though.

It just makes Phoenix full retard instead of normal retarded.

I don’t even think it’s possible to fix Phoenix without making her terrible either. Capcom needs to get creative, or just nerf the shit out of her.

The question of nerfs versus buffs really comes down to this: what level of gameplay is currently the most fun? Is Dante vs Magneto more fun than, say, Chris versus Super Skrull, or Hsien Ko versus Haggar? Whatever power level the game is the best at is where it should be balanced towards. I’d say that there are far more problems at the bottom level than there are at the top, so I would put buffs before nerfs. I’d even say that this is usually the best option, because characters tend to be low tier because they just don’t have the tools to properly deal with certain situations. How much would we have to nerf Wesker to make Haggar vs Wesker a reasonable match up, versus how much would we have to buff Haggar?

You can’t really fix a character like Phoenix without completely changing the way she plays. She was made to be as broken as she was in the comics with the only issue of being absurdly low health and needing 5 bars to not die 10 seconds into the match from a snapback or random super. I like the unique concept of the character so I dont want any drastic changes that completely change the way she is played or utilized just for the sake of balance. Doing something as simple as removing the time she can be in XF3 to like 10 seconds would put a serious hurt on her alone. The character is designed in a way where she basically has very little actual holes but if you catch her slipping up on anything she’s gone. It’s impossible to drop ABCS, BBCS super and that’s all you need to kill her.

It’s just when she’s in XF3 she has retarded crutch of not being able to be chipped for 20 seconds and can kill you with ABCS BBCS super. A character that good does not need to be not taking chip damage for 20 seconds. She has actual interesting elaborate combos that require work but you never see them because XF3 lasts so god damned long. The fact that Phoenix turns any team into a 4 character team makes having full 20 second XF3 on top of that way too much of a crutch.

sakeido has it in for dante real bad. i’m guessing he’s one of those guys who couldn’t complete dmc3 original lol. but seriously. this dude suggested stinger no longer bold cancels. wow, good bye to about 70% of our combos. it’s obvious this guy have zero hands own experience with dante.

First, dante’s teleport is perfect as is. You should think about the implications of making it flashier. Teleport>Air Dash hammer or Teleport>anything flashy like almost all dante’s attack would be more annoying to deal with since there would be more visual shit going on and you won’t be able to tell where the fuck he is and will be the first to whine about it. It’s pretty visible already with a SOUND CUE to boot, don’t see what the problem is.

2nd, I dunno about DT beam being OP. You have to be in DT, with all the implications of DT. It’s also kinda obvious when Dante’s gonna throw it out as well, so yeah unless you’re mashing, you shouldn’t get hit by it out of combos. At least whine about the chip damage or something relevant.

Hammer, so you’re saying that it’s a useless nerf? Why bring it up then? Or is going from +20 to +15 going to somehow change something?

Hysteric has 30 startup frames. 30 Throwing it out is hella unsafe, so at least let the thing cover you a BIT when you manage to throw it out.

As for his Stand L, it makes sense since he swings it from the back. Honestly, if you wanna start fixing retarded hitboxes(Try teleporting behind trish’s max voltage lol), your list needs a lot more names. By singling Dante out, it looks like you have a particular problem against him. I actually don’t care about this, it seems so insignificant lol.

As for 6H, it’s a good move to punish people throwing ridiculously unsafe shit(Dante’s 6H is 14 frames. Human reaction is peaked at 7-9 frames tops. For a gamer, even 15 frames is hard to react to. They have to be throwing something with at least 21-30 frames of startup or 15 frames of recovery to get blown up by 6H) from almost full screen. Nerfing the start up and preventing it from being BC will only limit his combo options and allow people to throw ridiculously unsafe shit from almost full screen without an assist to cover them. Not sure limiting combo options and giving people an incentive to do stupid shit is a good thing…

because it doesnt combo into anything and sometimes you can accidently do that move instead of standing H…which make it more harder to start his BnB combos…

Fishing random hits w/ Iron Man is difficult because you have to be like psychic to hit them. You have to be actively looking for out hits too b/c his specific ground combos lacks range, always gotta go from crouching M to standing H, and his short range launcher makes it worst…unlike wolverine random divekick, where he can have easy hit-confirmed.

X-Factor buffs would also help a lot of characters if they managed to make it balance.

For instance give Hulk, Thor, Haggar,etc a DECENT speed boost. Fuck the damage boost, and They need to be able to get in. While I’m at it, give Thor/Haggar some super armor in the X-Factor.