MvC3 Balance Tweaks Take 2: X Factor Harder

Server upgrade/maintainence

Thankfully, I can complain about MvC3 just as well… lol :slight_smile:

TAC is just random KI style “maybe they get damage maybe you get out of damage” randomness. I would say overall it’s more of a liability for the person using it because IF it is escaped you lose out on damage that you could have gotten if you just kept the combo going. It’s just you gamble a standard combo opportunity for a combo opportunity with extra benefits. It’s not really worth talking about either way IMO since it doesn’t do much but add to the bullshit you’re already placed in once you get hit and the fact that it can be escaped mitigates the bullshit even if it’s only by a bit.

That’ why the pro’s (and myself) don’t often use it. You already got a hit, just kill the bastard, why take a chance with it.

Mechanic is still dumb though. Justin Wong and my 5 year old cousin are both on totally equal footing when it comes to TAC, and that is the issue.

Good play is usually low risk, but there’s still guesses being made. And, making the right decision tends to put you into even lower risk situations. If the defending player is making a guess, then the attacking player’s low-risk option is a calculated guess as well. It’s not blind, both players are well aware of the odds, but if you don’t KNOW, that’s a guess. Sticking out a c.MK in footsies is pretty safe, but you’re still guessing that you won’t eat a psychic dp.

I can see how that would be a concern, but I feel like this, and most strategies that are so simple, have a tendency to be less effective, so we don’t see much of them except with some Yomi shenanigans. I agree that TAC is kind of a boring design, it doesn’t really enrich the game, but it’s not really fucking everything up, either.

That’s not exactly true. There’s at least a small layer where you do the calculations to determine which direction is most likely to be chosen.

Sounds like you guys lose on XBL too much. I’ve never seen someone bitch about TAC outside of SRK.

this is EXACTLY how i always saw it as well (a better way for me to put my philosophy wold be to constantly force my opponent have to chose the lesser of 2 evils ie blocking fireballs instead of jumping them and getting uppercutted or letting themselves get thrown instead of trying to break and geting frame trapped instead… however i think that kind of thinking is outdated. mixups rule fighting games nowadays and theres few patterns that allow someone to try and apply, oh, say, an offense based on chip and lockdown. nowadays its all footsies and blocking mixups> repeat till opponent dies.

TAC is broken in its current form. however there are WAY better things in this game which is why tac is kinda meh. best on phoenix and chun teams.
but who needs to tac when they have dhc glitch or shit like taskmaster bnb to dhcx3?

to be completely honest tac is probably best used on teh lower damage characters… like hsien ko… maybe jill of course chun and phoenix… but pretty much all of the top characters can kill in one combo (except for wesker) so no need to tac. maybe tac is actually good for this game cause it coould make bottom tiers bettter? hmmm… maybe. my chun does 1,000,000 damage via tac with no assists. chuns highest damage outside of that is about 450 k with no meter or assist, and about 580-620 with assist… so no reason to not try for tac with her, she literally loses nothing from a wrong guess besides having to work herself in again.

in the end though… i dont really care whether or not it stays in in its current form or not.

ill talk about it if and when dhc glitch gets taken out.

-dime

I think they should do away with all these random arbitrary teleports. People actually had to WORK for a cross-up back in the day. I love how it’s spoon fed to you now. Wesker is Magneto for retards.

They are shit characters because they have insanely good assists. I don’t mind the character being better on point, so long as the assist is nerfed.

IMO TAC is retarded just because it’s in the TACers favor. It’s not like RPS because in RPS, you’ve got an option to tie, an option to win, and then an option to lose.

With TAC:
A) You have to be thinking about it to counter it.
B) 2 of the 3 choices result in a fail.

Of those wrong choices, 2 of which can result in significant meter gain for the opponent. The fact they can do it twice in one combo is retarded too. Full combo with Zero into partner 1 TAC into Sentinel into TAC rocket punch loop is like… instant 5 meters practically lol.

I just think the mechanic needs to be reworked. The random guess of what the opponent is going to do with no ability to react is just scrubby. Fighting games should be more skill based than that.

Naw don’t nerf them assists, make other assists just as good. SRK from Ryu, Morrigans SHADOW BWADE and STARS N STRIPES should be more gtfo than they are.

Capcom dont like GTFO assists. If you can amount any sort of offense on point without an assist you dont get GTFO assist. LOL. You have to be a big lumbering 1.2 super unscary without assist character to get it. Or Hsien Ko who also is completely unscary on point. Those types of characters were made to be shit on point purposely so you can get the MVC2 assist power.
Captain America’s shield slash assist is pretty good.

Why do you think I want more GTFO assists?

Well looking at your team it already has 2 characters with GTFO assists. You either get Hsien Ko and Tron to GTFO for Shuma or you get Shuma and Tron to GTFO for Hsien Ko etc. LOL.

How did you end up with Hsien Ko and Tron on the same team any way? You must be really trying hard to get Hsien Ko to amount to something on point.

My team is the characters I like as characters, it’s not built to be super competitive.

That’s what I figured. I just wanted to know if there was anything else to it as far as which assists you use or the DHC’s and what not.

Well Shuma and Hsien Ko DHC well together. Use the obvious Shuma Mystic Ray, Hsien Ko Senpuu Bu and Tron Gustaf Fire.

If you’re standing in front of Sentinel, you can go for a low, an instant overhead, or a throw, all of which happen in fewer than 10 frames. It’s not possible to react that quickly.

The TAC situation isn’t actually that different. If you can estimate the value of the payoffs for your opponent, it’s not as bad as it sounds. A simple example is if they really need that extra meter, there’s no reason to ever guess up, it’s basically as bad for them as getting countered. If you can make a calculation like that in a real match, then you’ll know which options are most likely to be chosen and improve your odds considerably.

They won’t really ever be in your favor, though, nor should they be. If you want the odds to be in your favor don’t get hit in the first place.

Anyway, the point is that guessing is a skill. Or rather, being able to estimate risks and payoffs based on the information you have is a skill, and leads to making vastly better guesses. Or decisions, if you prefer.

Jump back. You are now out of trouble. No guessing involved. Just some smart thinking on what the best option is.

Loses to anything faster than 4 frames, including throw, and loses to air throw if it’s predicted.

Ground throws can’t grab you out of jump startup frames. Only thing it loses to is lows that are 4 frames or faster because you can’t block low while you’re holding up. How many characters have those?