to kill the character i guess probably could add a faceplam in that combo to extend it i guess
how many times can you relaunch a character within a combo?
to kill the character i guess probably could add a faceplam in that combo to extend it i guess
how many times can you relaunch a character within a combo?
depends on whether they land or not. You get one OTG, but there’s some confusion over whether bounces count or not.
The zero combo in his intro vid has 2 relaunches, 1 from bounce and one from landing first.
Looks like you might be able to get a ‘I land first’ relaunch from air tatsu (for Akuma)
sweet thanks windy!
i hope tatsuXXTenma still works
its my favorite way to combo into it other than ending a combo with an air fire ball then canceling it into tenma
Here is Akuma using his air tatsu for a bounceless relaunch
I was actually looking for what his air fireball does on hit (does it knock down or pop up?) because that could be a useful tool for rlaunch too, if it pops them up slightly but doesn’t change his trajectory.
im going by mvc2 but if if air ball pops them up…could be a combo extender?
looking at his gameplay matches,its seems as if one bnb from this guy could prolly give you one whole meter
which would be good if his hypers were a teensy weensy bit stronger
so he might be a good battery for felicia when shes on point.
That and assuming his aaa is in(no doubt is in)those could wreak some havoc,Right?
Felicia is probably the character that needs a battery the least.
kitty helper is pretty good to have in your back pocket, y’know?
Sure it is but she has a meter charging move.
but if shes on point she cant get a good chunk unless u use an assit like modok’s aegis or trish’s hopskotch(or peeakaboo?)
and may that be the last post that has nothing to do with Gouki…for now :I
had another thought about that air tatsu relaunch; it leads to a loop akin to Kens MvC2 infinite.
Something like :e::uf::snka::snkb::qcb::snka: (land) :e: X N
Also noticed that to combo after his ground tatsu he has to do a little dash>attack cancel. Now they’re just making fun of Ryu.
Edit: [media=youtube]MFO1Esc93MI"[/media]
So I don’t have any MvC experience, I just mained Akuma in SSF4 and want to use him for sure in this game. I don’t know what kind of other characters might partner well with him, whether through assists or similar playstyles. I want characters that play relatively similarly and have high damage and relatively easy to pull off combos (the giant air launching 20+ hit combos seem a bit intimidating…)
So far I’ve had my eye on Dormammu, X-23, Wesker, Trish, Amaterasu, Phoenix, and Wolverine. Judging from what we’ve seen of all the characters, which ones do you think would pair well for combo potential? Yes I realize it’s not out and it’s all theory, but I want to try and sit down and learn the game and grind out one team to learn and not try to play every character because I want to stick to a few people to get good at them.
I was looking through some old threads and I found this.
I thought it was pretty funny, considering that now we’re all posting in a thread about him.
We’re so close to release. OFMG!!!
Yep, and it looks like Victoria Justice is celebrating too.
The main site has updated with Akuma and Taskmaster’s themes
CAPCOM?MARVEL VS. CAPCOM 3 Fate of Two Worlds?CHARACTER
Download of Akuma’s theme.
http://www.capcom.co.jp/mvsc3/sound/gouki.mp3
Damn! I’m lovin these themes. I didn’y think I’d like Akuma’s as much as this, lol.
Also, Akuma is a combo machine/demon. He can score relaunches off Demon Flip>chop, Divekick and Air Tatsu, has a nice air beam super that hits OTG… man I really want to try him out come launch.
Has anyone mention’d anything about his Asura Warps? Am I the only one here is who is interested in them? I mean, considering what we’ve seen so far…I’m sure they’ll work wonders in this game. I just want to know what’s going on with it.
That, and if it works wonders, I’m seeing SFIV runaway Akuma happening all over again. If it sucks, then Akuma will have to take chances. Huh.
looks like akuma has some pringality…however, i did note that you do have to dash after knockdown to get OTG relaunch
So he won’t have that ‘Vertical Hurricane Kick’ Super in this game?
And would you count his ‘Beam/Fireball’ Supers as separate? :rolleyes:
But he looks cool…I like the way Capcom ‘Jazzed’ him up for this game.
akuma is powerful in this game it seems. i mean REALLY powerful, not just your average ‘feasible’ character. one hit…get murdered.
how good his teleports are will depend on startup and recovery as usual. barrage > beam, better followups. somebody sees what i see too. 3 launches + loops?