MvC3: 2/3rds: The Morrigan Team Building Thread

Right now, I’m using Morrigan (Dark Harmonizer), ______, and Felicia (Rolling Buckler), who should I put in the middle that would both help Morrigan and benefit from Felicia’s assist?

I’m tempted to use Akuma after seeing those Justin Wong videos and thinking about Morrigan + Tatsu pressure… would that work? (Or maybe Ryu instead?)

(Unfortunately, I very much don’t want to use Wesker or Doom, but I’m pretty open to anyone else.)

Thank you! :slight_smile:

Off the top of my head i would say storm, because she has an instant overhead. So u can do unblockables, and when morris hurt , you have STORM with meter build assist on deck. Thats free chip, also her dhc works with just about everyone

Sounds awesome! Thank you!

For a very long time in Vanilla I ran Morrigan/Ammy/Task. I think Ammy would be a good fit.

Lol I actually started running that team a week ago and its definitely going to replace my old vanilla team. Except I have a different order and I use crescent scythe assist for x-23.

I think the best place for Morrigan is on point, with Shadow Blade assist. She seems to have very few bad matchups, will always build meter and potentially remove your opponent’s, and operates well with most assists. Seems like the future of Marvel 3 point characters is anyone who can control the top of the screen (Trish, Morrigan, Zero, Weskerish, etc, and a sub point for anyone with a comboable air grab), and Morrigan does that more safely than most with flight/unflight cancels. Her damage output is actually good on certain teams, and even when her output is weak you can TAC to someone more apt to finish the combo.

Shadow Blade assist gives access to one of the best cross counters in the game, with true invulnerability, complete safety and comboable without meter, if she does end up off point.

Shadow blade assist also gives access to an invulnerable team hyper combo, which dependant on your team could kill assists in one hit, be completely plus on block and also operates as a direction-vague single button press reversal you can mash on while blocking.

Personal assists/DHCs behind her:
Taskmaster in 2nd spot.
-Arrows are fantastic for her, controls the entire screen well, high damage
-Task arrows DHC is relatively safe for her
-Task arrows DHC in combo is high damage in the right circumstances

Vergil in 3rd, Rising sun
-Gives safe cross counter if I need to save her during blockstun/pressure
-CC is combo-able
-Great anti air assist to control space, and Morrigan can combo it

Thoughts guys?
~Dacidbro

If you’re going to throw away her only good assist for the THC opportunity, then IMO you should be able to capitalize off of it big time, and I don’t think your team does. For example, if you had Dante on your screen, then ending combos with a THC would probably let Morrigan land a Soul Drain or two while your opponent is juggled by Million Dollars. Otherwise, both Taskmaster and Vergil both love Dark Harmonizer in their own way, so it seems odd to disavow it.

Neither of your assists, AFAIK, allow Morrigan to combo into Soul Drain. If you’re running her on point, I think you’re throwing a lot of opportunity away by not having an assist that lets her finish combos with Assist + Soul Drain canceled into Finishing Shower, or even better, Soul Drain into relaunch, then THC into something that lets you combo more Soul Drains.

That all assumes you’re set on keeping her a point character. If you’re not, I think an argument can be made for Vergil/Taskmaster/Morrigan (Dark Harmonizer), or even Vergil/Morrigan/Taskmaster, because I bet Vergil’s hyper DHCs into Astral Vision and gives you time to get a Soul Drain off. Though Taskmaster sucks as an anchor, of course.

It’s not her only good assist, my team profits from Shadow Blade. Having a truly safe Cross counter that can’t be interrupted is an incredible tool, and I would suggest you don’t discount it. Also, having the THC option for my point character has saved me many times, and just won me a tournament where I was playing against LPN, KBeast, and a bunch of other top players.

My assists do allow me to combo to meter steal, and I do so every combo (Task arrows). They do not fully optimize my combos though, and I do have to TAC, which I’m fine with. The only way to truly optimize her damage involves either very specific assists which would cripple my team or specific characters which don’t work as well with her, IMO. But it is a good complaint, not having as high of a damage output is a problem.

I don’t think Shadow blade is worth using when ur only using it for Cross Counter tbh, If u want invuln u could just cross counter to Shadow super wastes 2 bars but from u useing the Dark harominizer why not? I guess Rising Sun is good fo rmorrigan but theres better assist out there it helps for people getting in but u cant really combo with it, I know u can Combo with Rapid slash in corner. TAC is a guessing game so I dont like to rely on it but its a good choice at times when u go from Finishing to TAC to throw people off. but eh I don’t really think Rising Sun is that great for morrigan. it seems ur using them to save ur chrs from dieing but you’re still wasting a bar to do so, I wouldnt sacrifice other assists for an assist i’m only going to use to save my characters. I dont think morrigan works wel with almost any assist. and Morrigan’s bad match ups are like chrs most tourney players use, Dorm,Dante,Vergil etc, its pretty tough for morrigan. I think task arrows is fine but I myself prefer a beam like I use stranges beams cuz they’re single hits and dont scale my combos and cause them to really be shortened and they also help get me in.
Oh and wassup Dacid! (Donavan)

I should have been more specific. I meant assists that let Morrigan combo into Soul Drain and continue the combo afterward. Do Taskmaster’s arrows do that? More importantly, aren’t you generally using them to help you get in, so they won’t be available mid-combo?

Shadow Blade is certainly not a good assist. It might be a decent crossover counter, but not a good assist, if you follow me. IMHO, if you want to abuse crossover counters, it would be better to use one that leads to big damage, and not Morrigan’s combos, which will be further scaled by being started via Shadow Blade.

I don’t think the THC option is as powerful as you think it is, since in any situation where Morrigan could THC to kill a character/assist on reaction, she could certainly just Shadow Servant and then DHC into the next hyper instead, which would do just as much damage with the proper team setup (perhaps even your team setup) - the THC itself doesn’t seem useful, and I doubt it does a lot of damage as a combo finisher. Unless you just mean as a way to protect non-Morrigan point characters. In that case, it has some use, but it doesn’t seem as overwhelming as Dark Harmonizer would be.

What’s your bnb with Morrigan, with and without Taskmaster arrows available mid-combo?

IMO, Morrigan is among the better characters to fight Dante, because she can zone him from the air and doesn’t have to worry about Air Trick thanks to fly-canceled specials.

mm… I think its annoying for morrigan tbh, atleast the teleport fucks morrigan up hard when fireballing becomes difficult to flight due to cross up or air grab. but idk maybe I’m wrong. I’m prob just handling the match up wrong.

Having run both the vergil/task/morrigan team and using a morrigan/vergil/task team, I’m inclined to side with Dacid here, reasons as follows:

When you have vergil in play, you really don’t want to be sitting back using dark harmonizer. You’re trying to call an assist to create an opportunity to either mix up or land a hit on your opponent. Having vergil in first can be risky, as a low health character with only 800k, you can lose him relatively close to the start of a match. If you have taskmaster, a fantastic zoner in, then you can pump out that dark harmonizer while keeping your opponent at bay.

Let’s look at the other team, starting morrigan (which has a healthier 950k on point, so she can soak a hyper or two and not die), builds meter well on her own since soulfists rack meter up fairly quickly, let alone soul drain. As soon as vergil gets in, you’re not going to be pumping that dark harmonizer often anymore, you’re going to be using akuma or task to create an opportunity to get in.

That being said, vergil has enough time mid combo to dark harmonizer, every time, which is a huge boost to meter.

Alright I need a little advice/help here. I’m running Morrigan on point (no exceptions:P) and Wesker (2nd or anchor). Who do you guys think would mesh well with these two? I’ve been using Jill for a bit in 2nd because she benefits really nicely from the Wesker OTG (who doesn’t?) and has a good crossover counter (at least in Vanilla, not sure how it is now). Any help is appreciated:)

Any not just mid-combo, but every reset attempt, during the blockstring following a cross-up attempt, and during every solo mix-up attempt while he’s using either utility hyper. I think it helps him a lot that he can sustain his utility hypers in some fashion.

I’m not gonna comment much on Dacid’s team layout since I rather see what he comes up with over time but seriously switch out rising sun for Rapid slash. It’s way too good when combined with Morrigan not to use it.

Just about everything I wanted to say about it.

hey guys, im trying to make a morrigan team now, using her as anchor, but I dont know who to use first and 2nd, i was thinking:

Hawkeye (greyhound) / dorm (dark hole) /morrigan (DH)

I was also thinking of dr.strange as second, but I like the stalking bomb + dark harmonizer thing.

any help?

I use Firebrand/Dormammu/Morrigan. Dormammu/Morrigan is definitely one of the strongest pairings in a game. I’ve upset so many people by chipping out their entire team…

I use Vergil/ Dormammu/ Morrigan and as stated above, Dorm and Morrigan are very good friends in this game. I actually play Dorm on point technically but I reset the first char to death with Vergil and DT> switch out to upgrade his assist for Dorm. Commence chip/ rushdown with Dormammu + free meter. Fun team

Okay, in a word, I don’t care NEARLY as much about combos as I do about winning the neutral game, so to address the hundreds of paragraphs about combos, it doesn’t phase me that my combo only hits one soul steal then goes to TAC. Yes, arrows work in combo to steal to further combo.

Assuming Cross Counter is just to save your characters from dieing is a terrifying oversight. If I can get a safe way to not only refresh my point character, but also very likely ruin a blockstring that I’m stuck in WHILE hitting their point or putting them in blockstun, that’s incredibly powerful. Morrigan’s is one of the absolute best for this. Also, Taskmaster can easily use her assist well, and can even combo to kill if I really need to (Air confirm, downwards arrow super > Devil Trigger > Kill).

Same for Rising Sun. It’s another good anti air assist which Morrigan and Task can both combo off of, and is also an amazing meterlessly comboable CC. Which… is for some reason slept on, despite being one of the single most powerful tools in the game.

I take assists to win neutral, then repair my combos. If I never get hit, it doesn’t matter how much more damage they’ll do.

I would consider Rapid Slash if it was good against the only characters I’m scared of, Omni. It doesn’t beat or control anyone who’s going to be capable of air to air, I can control the ground easy.

Hey dudes, what’s up?

Just wanted to get some opinions on an idea I had. I’ve been wanting to make this team setup revolving around Dante/Morrigan, seeing as I feel these two are very versatile characters that benefit a lot from each other while also being perfectly viable by themselves.

Now, the idea is to have a number of pocket characters that would mesh well, and change the playstyle of the entire team in order for me to be able to adjust (read counterpick) to the opponent. So far Doom (missiles) is an obvious one, I was also thinking Viper on point or Strider for the assist. All these team combinations make for very different gameplay mechanics while all of them are also solid teams. (And yes, I know this idea would require hella lab work/time, but it’s cool and as far as I know hasn’t been done too often)

For some reason though, I keep on gravitating towards Ammy also, but I don’t really know why. For some reason I really like the theory of Dante/Ammy/Morrigan.

This would mean Dante with Cold star and Dark harmonizer, Ammy with Jam Session and DH and Morrigan with Jam Session and Cold Star, decent DHC’s, safe DHC-outs, all combinations of point + assists are solid, all 3 are decent to good anchors and all of them benefit from meter/Dark Harmonizer. Also, a triple DHC would change the order to Morrigan/Dante/Ammy with Vale of Mist on the field, Dante in DT and Morrigan with Astral Vision.

What do you guys think would make the best team? Also, seeing as I posted this in a number of boards, the question I’d like to ask the Morrigan boards most is, is my original construct of Dante/Morrigan valid or flawed to begin with?

Thanks in advance!