MvC2 vs UMvC3

I prefer MVC2. We’d literally play MVC2 for 8-10 hours a day (ditchin’ school ) and then go home and play it for leik, another 4-6. Idk what it is about UMVC3 or any of the games this gen, but there is “something” missing that just makes competing a little lack luster, nowadays. UMVC3 just isn’t as fun or as addictive, to me.

The article sounds like it was written in the style of a navgtr review

UMVC3 has more variety and more team freedom than MVC2 ever had. Those who think MVC2 is a better game where likely not as a serious as most vets during the mvc2 era. It just got tiring watching every tourney with the same shit over and over again, year after year. In UMVC3 we see allot of new things, new techs and pulls into techs.

Umvc3 is indeed just better because the roster only has underused characters and not slot decorations.

I do miss allot of MVC2 characters like Cable. What the fuck where they thinking for not adding one of the biggest vs series icons in this game.

I was a serious vet in mvc2 for over a decade, and to this day I still play it over these new games you gamers play today. So, if we don’t like mvc3 as not only a game itself,plus it’s shitty gameplay, and dumb down mechanics, we were not serious vets in mvc2. That don’t make any since, especially it proves the opposite towards your statement, since the haven’t moved and/or acknowledge mvc3 being part of the vs series. Mvc3 have more in common with anime games like melty blood, and such 10 times more then it does with mvc2 and below.

tell that to the godlike low/mid tier players the played/plays mvc2 that have no problem ocving msp, mss, santrax, etc. I seen it happened back then and to this day. Sure their aren’t that many players that can, but it is what it is. Oh yea, even mechanic wise in mvc2 actually had variety unlike mvc2, because it doesn’t constants of “insert repetitive air combo” knock to ground “otg “insert repetitive air combo” knock to ground " super”. Plus, mvc2 had rolling, and to otg you had to actually time it. Mvc2, actually takes speed and execution especially with low tier/mid tier. So, each character had no choice but to be played differently, which added even more variety to the game.

Those were the days. Playing sun up to sun down. I wish I could go back. There wasn’t even any online feature in the older games, and it have 100 times more reply value. Now I rather bowl or shoot some pool. It someone happen to be playing tekken or something, I’ll hop on. The hunger isn;t there anymore.

<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href="/profile/20554/NickRocks">NickRocks</a> wrote: <a href="/discussion/comment/7985066#Comment_7985066" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”>For example, you can see the difference between Rowtron’s “fierce roundhouse” Magneto and Yipes “tridash lk” Magneto. Almost without knowing names, you could tell which was which.</div>
</blockquote>
<br>
I get what you’re saying but that’s the worse example ever.<br>
The era when Row’s Magneto was dominating is years apart from Yipes era.<br>
Yipes perfected the Magneto style and that’s why he was the best Magneto of MVC2.<br>
If you weren’t aiming to use Magneto with the same style as Yipes then you were playing him wrong, it’s plain and simple.<br>
<br>
Every single fighting game character can be played in different styles in every game, the point is knowing if said styles are efficient or not.<br>
The fact of the matter is that the efficient play styles in MVC2 were becoming really clear by the end of the game’s lifespan, and they were very few.<br>
Yes I bet we can all watch a couple of sets and tell there’s a difference between players, but when it comes down to EVO finals, Big MMs or any type of relevant match, then we know exactly what type of gameplay we’ll see. A couple of modifications here and there, but the meta game of MVC2 is out there crystal clear.<br>
<br>
The truth is that both MVC3 and MVC2 are bad on paper. They are both a clusterfuck of brokenness and poor design choices, however, there’s something about them that makes them really good and I love them a lot.<br>Must be the hype.<br>
I find it pretty dumb when somebody talks down on MVC3 and then goes “I play MVC2 instead”<br>
GTFO with that logic, I understand if you prefer one over the other, but don’t talk down on the other game.<br>
Reality is that UMVC3 will become the same MVC2 became, a clusterfuck made awesome by its community.<br>
<br>
I like them both.<br>
<br>
<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><a href="/profile/2138/J.D">J.D</a> said:</div>
<div class=“QuoteText” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>
<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href="/profile/20554/NickRocks">NickRocks</a> wrote: <a href="/discussion/comment/7985066#Comment_7985066" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”>For example, you can see the difference between Rowtron’s “fierce roundhouse” Magneto and Yipes “tridash lk” Magneto. Almost without knowing names, you could tell which was which.</div>
</blockquote>
<br>
I get what you’re saying but that the worse example ever.<br>
The era when Row’s Magneto was dominating is years apart from Yipes era.<br>
Yipes perfected the Magneto style and that’s why he was the best Magneto of MVC2.<br>
If you weren’t aiming to use Magneto with the same style as Yipes then you were playing him wrong, it’s plain and simple.</div><div class=“QuoteText” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div class=“QuoteText” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>oh rly?</div><div class=“QuoteText” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=5U0dtcBw_nw</span></font><br></div><div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>rows style was still good </span></font></div></blockquote>

Most people hated the review so I deleted it. I understand what was wrong with the review. That was probably one my worst review. I didn’t talk about the assist and the game’s nickname is Marvel and Capcom v.s Cable. All I wanted to say how much I am sorry for making that review. The review was 2 years old and I was starting out as reviewer and critic. I played the game and understand how much the game is in depth than UMvC3. The game packed more nostalgia than UMvC3 even when in the next 25 years. Although I am sounding like I am trolling but I and serious. I am sorry and if the mods are here, please close this thread.