So you’re saying the battle planner/producer from ST all the way to CvS2 was dumb for making CoTA and MvC2 and then Super Dragon Ball Z.
and the Battle Planner from SFA2 to Umvc3 is dumb as well sure you’re going to get a lot of credit.
that is true. i guess i was just noting the difference from mvc3 vanilla initially, which mattered none later on. yeah that was some old hate coming out. lol
I agree. All the fundamentals in the vs series was pretty much wiped away once tvc/mvc3 hit the scene. Comparing mvc2 to mvc3 is like comparing apples and oranges. And fuck mvc3 for stealing mvc2 spot. They can keep that mvc3 shit. They can have it. There was a day when I use to dream about mvc3 being possible and thinking it was going to play like the actual vs series with just more characters/stages, now I wish it was never came out. At least we would still be playing MAHVEL in the main tournament lineups and not just online! fucking tvc2 with marvel characters.
I truly believe capcom didn’t make a balance mvc2 HD remix like HDR, because they knew mvc3 wouldn’t ever hold up to what mvc2 was.
You are totally right. I posted this thread on a wrong page.
That review was really old like I said. I played the game for hours and the review wasn’t fully complete. I know the gameplay in the game. I have way better reviews than this one. I know that I did a half ass review on the game and I am sorry. I am actually sorry for posting this thread
huh? wtf does that have to do about anything, and cota is trash, have you played that lately. that shit was dope when i was 12 years old playing it in the arcade. i dont know if you were born then, or at least getting to the 1st grade, but please take off your nostalgia goggles mane.
you seriously just quoted me to basically say nothing at all as to why mvc2 is better then umvc3, or if umvc3 is better then mvc2, if they both suck and something else is better. i dont give two fucks about st, cvs2, cota, super fucking dragon ball z, or sfa2, and the battle planners of those games.
talk about the actual systems or please go somewhere in a corner and shut the fuck and ramble to noobs about how much they dont know about something you probably know very little about yourself. the grown folks are talking, sir.
Name a game like Cota before 1994, Huge interactive stages and huge sprites with fluid movement.
Name a game like MvC2 before 2001 that means 3 on 3 versus that you can tag in and out, call assists, a huge roster, mid match in real time .
Nope two different people doesn’t help Noritaka (Poo) Funamizu and Neo G worked together quite a bit.
This genre didn’t just pop out of nowhere. It developed slowly from milestone to milestone. All these games of the past were extremely important even if they don’t happen to stand the test of time 15 years later… You can’t build a penthouse apartment without having all the floors below it first.
So at the time, COTA was revolutionary and featured a very freeform system and robust Marvel heroes sprites never seen in a video game before. Capcom did a remarkable job capturing the nuances of the characters which is something that western developers tend to screw up even today.
i love how niggas are quoting me just to state nothing, or the obvious and nothing still nothing. i knew i shouldnt have fucking posted in fgd. i was way too bored this afternoon, excuse me.
I promised myself I wasn’t going to reply to this thread seriously, but I’ll just say this…
One of the best things about MvC2 IMO was the different ways characters were played. Yes, the cast was quickly whittled down to the top tiers, but that put more focus on them. For example, you can see the difference between Rowtron’s “fierce roundhouse” Magneto and Yipes “tridash lk” Magneto. Almost without knowing names, you could tell which was which. Seeing the same characters played so vastly different is fascinating.
I messed around with the VS games and I like the two big changes made in MVC3: Magic combos are easier to do and have more hitstun. And everyone has a universal launcher. To anyone who can memorize all of that shit in the old games you earn some props from me anyway.
Obviously Capcom/Nitsuma didn’t need to go full retard with the rest of the mechanics in (U)MVC3.
Even though I’m horrible at the game, the tiny amount of hitstun in MvC2 is one of the things I like about it and adds to the overall frantic feeling of the game. If your fingers aren’t fast enough you won’t even combo, which is hilarious after playing UMvC3 where you can take a drink in between your magic series.
UMvC3 is kinda weird to me in that it’s a fast game in terms of wavedashing, tri-dashing, and all sorts of other shit going on, and then once a combo starts it’s like the game is in slow-motion.