MvC2: “The name is Gambit! Remember it!”
GAMBIT
Alrighty then! What the hell? No real threads on the Raging Cajun …
Gambit general strategies:
Don’t Glitch…:evil:
Don’t focus on Launching…Gambit has really nice, powerful ground combos…
Concentrate on crossing up by doing a ground combo (if blocked) that ends with cr…FK+some assist and doing a wall jump with kicks…(charge D, U Lk or FK)
Always jump in with FP (extremely good priority) followed by FK in the air…(try Fp then landing and throwing after other player gets used to this )
Not neccessary but, think about having an assist that allows Gambit to combo card super…
For ex: with Commando anti air… lk,lk,FK+assist XX card super…very damaging
With Commando you can also do a trick card after the FK+assist and continue from there (flashy looking) and do a kinetic card and then launch or kick super…
Use the kick super as follows:
Don’t do it randomly against characters who can hit you out of it before you get to the wall…
Use it when opponent is superjumping to go to the other side and chip…don’t do when opponent is regular jumping…
Use it after any ground series that ends with a meaty attack…(like fk or cajun strike)
Or do it after a kinetic card or trick card…
Or do it after assists hits…
Simply put…when opponent is in block stun or jumping
This way you will reach the wall without being hit out of it…
Gambit has good air grab priority (not extremely good, but better than average)
Use the trick card to keep Sentinel/others out of the air…
Bacause of his kick super, Gambit keeps Im and Wm from throwing smart bombs…
His kick super does a lot of chip damage (especially if character stays on the ground)
Standard combo lk,lk,fk, dp+lp
Use the reach of the lp cajun strike to your advantage…nearly unpunishable move…
After throw with Fp (anwhere on screen except if Gambit’s back is against edge of screen) can dash in and otg with cr lk…Fp or cr lk…cajun strike or whatever…
Against assists…if assist is about 3/4 screen or less away…you can dash in Fp…which makes them slam into a wall…you can cancel the Fp into card super for major damage or throw a lp kinetic card to hit assist…This strategy is very handy…believe it or not…
Use gambit to frame kill super cancel into the card super which is extremely quick…
I’m not sure, but I believe that Gambits super does the same damage to all characters…regardless of their stats
More in depth strategies later…
I have a really scary attack sequence with Gambit and another character…but I don’t want to give it away… Well, maybe later…
:lol: