I am not sure many people know of this, but there is a sort of way someone can test how consisten they can keep an opponent in block stun with Silver Samuri.
Just let him go elemental… when he is in an elemental mode, his bar stops when he gets hit and when he’s in block stun.
So with this, you can kinda pratice how well you do with how much the bar goes down.
On the topic of birds as anti-hail, if Storm calls a jumping AAA or a tall assist (e.g. Sentinel) the assist eats the bird and you eat the hail. (same thing happens with Cyke when using s.fierce) You have been warned.
I play Cyke/Strider/Doom. As you well know Cyke + Doom is dope, that is the trumpcard to kill all assist characters. (e.g. Cammy, Commando, Psylocke, Ken, Jin) Doom + Cyke is also really good (especially vs flying Sentinels) and Cyke can give Strider a window to start up orbs if he’s having problems. You can even use Cyke’s AAA optic bullet as a poor man’s deterrent to runaway during orbs (at least, it cuts off part of the screen).
in all honestly i think the best strider/doom team is ironman/strider/doom, i suck with ironman though… ironman aa provides much need help against sentinel and assist punishing as well as making strider very combo strong . also if you catch anyone with orbs you can tag out and do the infinite. ironman is also great with doom and hes an excellent battery since he doesnt need meter to do damage. sentinel/strider/doom has too many counter teams, but its still the second best strider team
I know this is off topic, but how exactly is Cyke+Doom useful against assists? And how is it a good team at all? I know Cyke by himself is pretty good against Sent, but I have absolutely no idea what to do with him on point…
devil x, technically speaking…isnt the strider/doom trap y strider is top tier in the first place? y add in ironman? he doesn’t help the trap that much (from my experiences). i always thought the trap was used to zone/while chipping at the same time. whut does ironman give strider an advantage over sentinal?
-meter building? strider can do that all by himself
-balancing the team? strider doesnt help iroman or vise versa any special way
-fighting against sent? strider is already strong versus sent (infinite, and easy to trap)
-punishing assists? this team doesnt excel in punishing assists, in fact…u want to keep ur opponent from calling assists so that u can trap easier
sent/strider/doom should be ordered as strider/sent/doom. what are the counter teams? i always thought there was no real counter to the strider/doom trap. sent helps strider zone extremely well with striders normals, specials, chipping, setups for s/d trap, and it the ground assist also can act like an anti air.
just my 2 cents…feel free to argue,im also trying to excel my strider game
no assist other then Blackhearts AA helps the strider/doom trap imo. sentinel drones dont help trap that much at all. strider cannot meter build well unless hes trapping, he cannot meter build vs cable or sentinel or most of the other top tier safely. imo, strider is only top tier if hes got alot of meter, at least 3 bars then id say hes top tier :D. the ironman assist adds ALOT of power to strider. you can do some mean combos like, short+ironmanAA, short, fierce (ironman hits), throw otg dog, ragnork super (the one where strider grabs and cuts), that takes about 70 percent damage to cable. or, d+short+ironman, short, fierce (ironman hits), b,f+short (bomb) about 50 percent damage. to where striders normal damage is garbage and people can try random tag outs against him because theres no real threat. anytime strider catches someone with ouroburos, he can tag in ironman and the tag kick will combo, and he can do the infinite. strider is not that strong vs sentinel, this is a very tough fight. sentinels low mouth lazer punishes strider if he tries to warp on sentinel. also strider cannot just start ouros anytime he wants, sentinel can hit strider with low mouth lazer, HSF XX cancel to a super and strider will be hurt badly. also if you have sentinel as your third assist, you have nothing from stopping sentinel from stomping on your head, if you have ironman AA you can at least keep him from doing that. you can punish assists if your opponent is cares less, launch your opponents assist+ironman AA, D,F+short (bomb) and do the super where you throw out all kinds of birds and dogs (qcf+kk) or do the ouros super and keep the assist on the screen. of course, i wouldnt recommend against cable i dont know anyone whos good enough to not let their opponent call assists, so yes they are a problem. i do not like to start strider for the simple fact that he is so delicate, when you start strider you dont have much meter so you need to build it, and in doing this theres a much greater chance for strider to get hurt. if you can bring strider in with some bars of energy he does not need to worry about anything but trying to trap. ironman/doom has less match up problems then sentinel/doom. but again, i suck with ironman , so i still use sentinel/strider/doom
Devil X, I agree with you that Sentinel is a tough match for Strider/Doom.
However I want to know how does BH’s AAA help Strider/Doom? The only thing I see it good for is against runaways.
I think that Strider/Doom/Cyke is just as good as Sentinel/Strider/Doom. Cykes AAA is invincible helps Strider immensely against Sentinel. He cant use the mouth laser much now or else he’ll get clipped by Cyke. Also, this will help Strider a LOT against flying Sents. The teleport and drop Cykes AAA method is pretty good too as his AAA has some invincibility and you can mix it up with Dooms AAA.
IMO, Strider/Doom/Cykes works better against Sentinel, Spiral, Doom or BH based teams than Sentinel/Strider/Doom. Sentinel/Strider/Doom works better against Magneto and Cable tho.
Still, Sentinel/Doom works much better than Cyke/Doom except against Doom teams but there arent a lot of Doom based team nowadays. Cyke cant turn the tides around as quick as Sentinel can because he doesnt offer anything quick damaging and abusable :lol: like the 4 most used character. (Sentinel,Magneto,Storm,Cable)
yeah if the beam is nowhere near you anyways , heres something against cable. alot of times you starts ouros cable will superjump and throw grenades, viperbeam or whatever to hang in the air to escape strider. if he does this superjump after him and hit him or make him block ouros and throw rings on the way down and youll land before cable does. when you land do d+fierce+doom (which will beat his jump Roundhouse) and teleport to the other side, make him block fierce or jab,jab whatever on your way down and lock him down. this works against alot of characters but really useful against cable and blackheart since they both try to escape strider by stalling in the air, but cant run away like storm or mag. ive started messing around with storm/striDR. not as much firepower as sentinel/striDR but it has less bad match ups.
I’m no Devil X, but I’m fairly experienced with Mags/Stri/Doom, since I used to use it before I swapped Mags for Dhalsim…
If your Magneto is good, chances are, you’ll kill their whole team before bringing out Strider
But if your Magneto is so-so, he’s got only one assist to help him out (Doom AAA), and he’s pretty much screwed if he can’t get up close to his opponent without taking shitloads of damage beforehand…
The good thing is, Magneto builds meter fairly fast IF he lands a hit on his opponent and can keep the infinite going long enough to get adequate meter. Also, if Doom AAA hits, you can start his sj.lk, sj.lk, ad/df, ad.lk, ad.lk infinite off of the rocks if you’re fast enough…
The prob with Mags is, his assists can’t make a significant contribution to Strider/Doom as much as Cykes or Sent could… And that means using Strider/Doom without a decent assist to cover the situations which Strider/Doom would be helpless against.
I think a simple doublejump while calling orbs should get him into blocking at the least and get him down. I used to do super jump xx fierce upward slash thingy, but that takes too long to recover and so I just double jump now.
Hmm, for stopping Sentinel from flying up/back, i guess you can throw some birds at him with AAA or Sentinel’s ground but you are using Storm so thats kinda tough. but only do that if hes farther than 1/2 screen apart
A very simple solution against that is just activate the orbs and throw it at him.
If hes too close flying up back, call your AAA and/or teleport.