MvC2: Strider/Doom thread

Not that I ever really use Strider for his assist in the first place, but a nice showy thing to do with Doom on point is call strider (B), do FK throw. At the height of the bounce off the throw Strider’s kick will hit, c.HP launch with Doom. Not really the most practical of combos, but it is nice for that one game you pull it off=)

Yeah, I have a friend that often uses Jin’s anti-air. It’s one of those anti-airs against which you’ll have a HARD time repeating the trap, because after Orbs ends, and Doom leaves, if you try to keep them pinned up-close, you’re gonna eat Jin. Try doing the trap one round at a time, and get in two Dooms per set of Orbs.

Against Storm at full screen. Do NOT call Doom. Unless you have a projectile assist like Magneto’s, Ironman’s, or Iceman’s, I wouldn’t call shit against Storm from full-screen. And since Strider so desperately needs Doom, getting Doom killed is not a good idea. Instead, endure her Hailstorms. I’m often faced with Storm/Sent, and it’s Drones, Typhoon XX Hail for a while. If you predict her, which isn’t too difficult, teleport before she gets anything out, when Drones are maybe just coming out and a little less than half-way across the screen. When she floats up to Hail, you can air throw her on your way down from your teleport. It’s risky, but can definitely throw the momentum your way. If she’s constantly doing Typhoon XX Hail, just know that she’ll run out of meters, and won’t have caused near the chip damage that Strider/Doom can. When she runs away, make sure you’ve got Rocks on screen when she lands. I still believe that Strider beats Storm, but only if Strider’s defense stays up. I’m usually more worried about Storm rushing down than her running away.

Actually, I think a runaway Storm is much more harder to try to trap compared to a rushdown Storm. Rushdown Storm usually runs into Dogs, Birds, Bombs, or even Doom AAA, and she’s forced to block. But runaway Storm is more challenging because chances are, you don’t have a decent AAA that will reach her from the top. You can either build meter while waiting for her to reach the ground, or you can superjump after her. But I think superjumping after Storm is a little risky since you could eat a random Lightning Attack xx Lightning Storm xx HSF = Dead Strider. However, you can risk blowing a meter for Orbs just to get Storm down, and if you somehow land a hit with Orbs on in the air with Storm, you can tack on a couple of j.fp’s or j.fk’s on the way down, and still begin the trap.

Anyway, I think Dhalsim would make a good partner for Strider/Doom because I usually use him as a bootleg Storm that can runaway forever if your opponent doesn’t have a good AAA or someone that can reach Sim from the top. Also, Sim can emulate the Storm/Doom pressure tactic if you’re good with him. But the downside is I don’t think Dhalsim’s assists are gonna help Strider in his game.

Teleporting from full screen should avoid OR coils. But only at absolute fullscreen.

People, don’t forget that OR can follow up a burrowing coil with an O.Strike.

So if Spiral teleports anywhere infront or above OR, Spiral will most likely get hit by an O.Strike.

Also, whenever Sprial teleports, an O.Destroyer will hit her or make her block, also an OD will knock away any knives that she’s thrown.

As a small note, if timed right, a burrowing coil can knock away ALL of Spirals swords (if she throws them in a circle), as well as knock away all of Sent’s drones all at once. But the timing is hard.

I use strider/doom also. they’re great.Pretty much the best trap IMO. the way i start the trap is attack your opponent low, then call doom then just do dog xx oroborus, dash and attack, teleport and then whatever. I try not to use the same pattern because then my opponent figures it out. try to mix stuff in to throw your opponent off.

the best strider air combo i can up with so far is: launch, lp,lk,mp,mk,lk, jump, lp,lk,mp,mk QCP lp. thats pretty much the best so far. nice damage and a very long combo. builds super extremely fast to begin the trap again.

So far i haven’t seen a character taht gives my strider/doom a problem. sentinel just stands there and gets chipped to death, same thing with cable, doom anf blackheart. as long as you keep storm from hailing doom then your ok. Up against magneto you have to be flawless. If you mess up the teleport and go on the wall then strider is dead. one reset combo by magneto and striders dead.

Current strider/doom teams I use are:
blackheart/strider/doom- blackheart builds supers for strider. doom also gets a great assist and strider can use it in his teleport mixups.

strider/cable/doom- when i first was learnign strider this was the team i used. if your strider isn’t that good yet i suggest you use this team. if strider dies early you could win. Cable can come back.

strider/storm/doom- you can put storm fist if you like but i like the DHC just incase striders gets too weak to early. it’s the same concept as blackheart/strider/doom. if you hate blackheart use this team. Put storm on variety. You can put her on projectile if you up against soeone useing the doom assist.

magneto/strider/doom- i don’t like this team much. I never liked the combination of magneto and doom. i don’t feel the doom assist helps magneto. magneto is probably ther best battery in the game. If u like magneto (and i know u do) use this team.

strider/doom/cyke- i don’t really love this team that much. Your forced to play doom second. if you have a nice doom then you can use this one. Also since doom is second you have to limit the amount of times you use him because he is your second point character. I perfer to use strider/cyke/doom. cyke owns everyone when he has the doom assist:D you could put capcom instead of cyke but i don’t know why u would want to. cyke owns

Sentinel/strider/doom- probably the best strider based team out there. i use this one the most. Sentinel takes out the first character for the most part. sentinel gets rid of magneto which can sometimes destroy strider with a reset combo. sentinel is also a great battery. when you do sentinel force, when the second set of drones come out thats EXACTLY when you cancel in to strider to begin the trap. second set of missles keeps them in block stun to get yourself going. from there you pretty much won the match. As long as sentinel kills magneto or storm or any other first charater then strider can pretty much own anyone who is comeign in second. most teams are storm/cable, storm/sentinel, magneto/cable, magneto/sentinel teams. once sentinel kills magneto or storm first strider can have his way with cable, sentinel, doom or anyone else who is comeing in second.

just my two cents:D

Well I have an easier time facing Omega Red with Spiral than Strider.

I’m still not so convinced that Omega Red can handle Spiral that well as Drones with swords stuff out his burrowing coils. The Omega Strike might be able to clear out a few swords but he’ll eat the remaining ones and the drones.

The thing about his Omega Destroyer is that it has a slow ass startup and major recovery. So in order for him to use it, he’ll need to do that Destroyer psychicly and even if Spiral gets hit, the most she’ll take is 3-4 hits and block the rest assuming she teleports right. After blockin the rest, she can continue trapping him. Another thing is that Spiral doesnt randomly teleport and use it as much as Strider’s as Spirals teleport is for defensive uses.

If you can get a bird on the screen, Storm will get hit by it when she goes up for hailstorm… EVen if she gets the super out, the bird should hit her and end it.

That’s what happenned to -my- storm anyhow… :slight_smile:

it depends on your timing. The eagle is nowhere near as effective as Cyke’s standing HP for stuffing hailstorm, but it still gets the job done.

i had a strange occurrence with Strider’s eagle and Storm’s hailstorm once… i was the Strider facing a Storm… our positions on the stage was me about 1/4 from the left edge of the screen, and Storm had her back to the right edge of the screen…

i threw an eagle out to cancel into orbs, and at the same time storm did a hailstorm… my eagle finished its decent and began to climb back up, seemingly about to hit Storm as she was getting into her hailstorm position, HOWEVER, as Storm was floating back, she pulled the screen over so that the screen scrolled over to the right until my strider’s back was touching the left edge of the screen… due to that “screen pull” by Storm, she BARELY dodged the eagle and supered my ass

just an interesting occurrence i thought i’d bring up in this discussion

Well, with my team (OR/Storm/Doom) it’s very hard for a Spiral player to call some swords. Rocks knock away almost everything and coils can hit Spiral and cause her to lose her swords.

As for taking out drones and swords with a single burrowing coil.

It wasn’t really ment to be an actual tactic, I just found that a well timed burrowing coil will knock away a full set of swords thrown at OR (the circle kind) and it can also take out all sent’s drones, if timed right.

I didn’t mean it can take out swords+drones at the same time.

Actually, the OD is very fast, it just takes time for it to go across the screen. And who ever teleports into the OD doesn’t just take a few hits… they take a lot of hits, and a lot of damage.

Also, the OD can take out Drones, rocks, swords, anything that’s not energy based. (Although it can take out fireball projectiles)

Sometimes the damn eagle just explodes as it is about to reach her resulting in him taking tons of damage from the hail.

OR’s Omega Destroyer doesn’t have as much recovery as you may think, unless you’re right on OR after he finishes, you can’t punish him that easily. lol, this is kinda turning into an OR topic now…maybe someone should start one.

Indeed it is turing into an OR topic… perhaps it’s time to post my mini-guide again? :smiley:

Really? Can the bird get hit by the hail or something ? I managed to get the hail out, but the bird just kept going and hit me… oh well.

well one question. what assist do u use strider
Proj/Var.
for me i use
Strider (Proj)- Var is way to risky for me, and proj. has some use and lets strider leave fasters.
but do u think thats bad?

Use Strider’s variety assist. It catches people off guard a lot.
Anyone play with a Strider/Cable/Doom team? Because I find that Cable is a really good fail safe when Strider eats it. Plus, usually there’s a good amount of meter left when he dies.

Actually, I think it has MORE recovery than it looks like. All top tier can punish it afterwards from full screen, and those who can’t (Strider, Spiral) can counter xx super to someone who can. =(

Clockw***0***rk

Ya, you’re right, I was really just talking about Strider in that case, but didn’t take into the account of counter xx super, doh.

strider/doom, such a complex and interesting team. well here’s my thoughts…

strider/sent/doom is an excellent team, mad props to whoever came up with it. main thing to remember, is to ZONE. zoning with this team allows you to build meters, CHIP, control the pace of the fight, and to take advantage of battle.

that is the main thing to remember, i usually see lots of S/D players try to keep the Ouroubus going the whole round. i really dont recommend this. too much worry bout losing and wasting meters, while tryin to build them at the same time. this makes ur strider very sloppy and may lead to huge mistakes.

instead, just try playing strider safe. this team maximizes all of those abilities (with the added ability to form a trap known as the S/D trap). but its just an added ability, try to think of it as a secret weapon to use only when its time and when ur ready.

while ur secret weapon is on hold (gettin stronger and stronger with the meters its gainin) just ZONE THAT SHIT DOWN. i feel he’s a very good character. striders got madd priority, comboability, reach, speed, and good special moves. with sent and doom on ur side, use it. dont let those moves all go to waste, while ur desperately tryin to keep the trap goin on.

try it out, and tell me if we’re on the same page…if so, i’ll include tips on zoning, gettin outta tough situations, and knoing when to unleash the trap.