MVC2: Sakura!

No, it’s his way of showing some MvC2 pun. :cool:

Phew…for a second I thought he was a Jew…:confused:

Ok I posted this on IM thread cuz we got off topic…but EVIL sakura’s AIR fireball goes through everything, like typhoon/psyshot. Only problem is people aren’t going to try to play fireball wars with Sak when she’s raining it down on them in the air. =\

using her air shoouken is risky in any case…it’s assist bait…but it’s nifty for cross ups with the right back up…

U can’t block until u reach the ground so in combos make sure it hits!!!:o

W:eek:W!!! Is it just her air hdk that go through everything?

BTW, I knew I shoud’ve warned u about hat AV!!!:o

SatomiBlood did u read my strat?:stuck_out_tongue:

Shadow: I read it. I’ll try it out next time I play a Mags player. I’m thinking about Storm/Sak/Sent. I don’t know though. Tron would fit in rather nicely. Perhaps Storm/Sak/Tron. I’m thinking though. What about Rogue? Is she a good complement to Sak? Rogue/Sak/Tron.

rouge/sak/tron is allright…but severely lacking the ability to get a lead…as Storm >>>>>>>>> Rouge. Storm/Sent/Sak is aight too.

Shadow: I’m talking about sj canceling the jab version erally low so you just glide to the other side quickly and they get crossed up. It doesn’t have and it’s safe.

her ground hurricane kick + assist isnt bad :smiley:

not bad at all, but it’s usually better to j fk+assist xx hurricane kick. builds more meter and seems to be better lockdown…:smiley:

My team is Sak/Sent/Cable, that should tell u enuff!!!:o :smiley: Sent Ground ROXXX!!!:smiley:

And let me tell u why, with Sak has 2 good INF with the easiest being 4 Sent: j.lk,j.hk,hk Senpuu Kyaku times 40+ hits then c.lk, c.mk, jab Shouoken XX into Haru Ichiban; builds A LOT of meter!!! (Easier than IM’s INF!!!) Even if u don’t hit Sent u can keep him locked down and chipped by calling Sent G (U can pause and do HP throw if ya want, remember mash HARD!!!)

Sakura’s guard break j.hp,lk Senpuu Kyaku can easily be comboed into her corner infinite j.lp, j.lk, j.hp, lk Senpuu Kyaku times to approx. 50 hits then u can either: *Finish them off with Haru Inchiban *Do SHDK DHCed into Plasma Storm.

Also, after the 2ND char. is gone u can just guard break and do the INF again just like IM!!!:smiley: :cool: :eek: :cool: :smiley:

And remember, SHOW NO MERCY and after 50 hits the dizzy thing happens with the INF so u can combo into super at end to ensure DEATH!!! HA HA HA!!! :evil:

thats a good question :smiley:

HOW DO YOU GUARD-BREAK WITH SAKURA?!?!?! :smiley:

and what combos are good to follow up

Why haven’t I seen this until now!!! :eek: Anyways, I think most of the stuff was covered already, but when in regular Sakura form, if you really want to have fun during a match use this corner only combo of Taunt XX Shinkuu Hadoken =^.^= Also, against bigger characters it is pretty easy to get off this air combo of s.lk s.lk /\ sj.lp sj.lk sj.lp sj.lk sj.(lk)Senpuu Kyaku sj.lp sj.(lp)Shouken… Strategy was already covered along with her B&B combos, but if you catch with a Shouken XX Haru Ichiban combo (any way you want to start it before that point) try to catch them on the way down with j.lk j.lk, s.lk, c.lk or something along those lines. If one of the hits connects go right into Shouken XX Haru Ichiban and repeat! If they start to catch on, feel free to throw in a overhead flower kick. Most people won’t expect it and you can feel free to move into any other combos you choose to. Well, I wish I would have noticied this thread earlier, ahh well… =^.^=

Now, when I do the tauntxxFireball super, do I press the taunt button w/ my left or right hand?

HOW DO YOU GUARD-BREAK WITH SAKURA?!?!?! :smiley:
j.hp, air lk Senpuu Kyaku fake or real corner.

And what combos are good to follow up?

fake MIDSCREEN corner: c.hp B&B AC (j.lp, j.lk, j.mp, lk Senpuu Kyaku, j.lp, jab Shouoken.)

real corner: The corner INF I posted above!!!^:D

Ignore me if I missed the sarcasm, but some people do take major account into positions of hands and fingers on the joystick and buttons. :stuck_out_tongue: Anyways, it can be a hassle to try and connect this in the middle of a match, considering the close range needed and since it can be easily blocked and retaliated against. Usually, I only try this when I have just killed off a character and the new character is coming in (near the corner, remember, corner only). You can usually hit them with it and at that point it doesn’t really matter which hand you use, although, the closest one to the taunt button is prefered.

OO sweet. I was being. semi sarcastic, but more of poking fun… I like the idea of comboing taunts though, and the question was genuine…I put a face in after my message, but it said I already posted, and I was too lazy to go back

Ok ladies and gents: Sakura guard breaks, gonna be edited on the front page too. :wink:

j. fp xx lk sempuu kyaku, land launch with DF+FK, air combo.

j. lp, land(taunt xx), SHDK

Lol those are her practical ones without assits in the corner only. Not really sure about midscreen breaks, but I go for TPcross ups or cross up shoouken’s. Either works decently well.

A few assists work well, so I’ll list them.

Lp+sent drone, fp xx shoouken in air, they GB on drones, where you can launch or do a super…it’s not HARD…but the timing is tricky cuz you have to time the lp before they come out.

lp, lk, land with them, throw into tron. :wink: I use this one the most.

I’ll taunt xx SHDK if they random tag in and I don’t die. :confused:

Chun li’s Pimp duz this make Sak top tier now!!!?:evil: :evil: :evil:

You only said one…but yea sak can pin sent very well if he doesn’t get away. Evil sak vs sent is in her favor, as long as you have tron/aa backing her up. Evil sak vs Cable is a freewin basically, no matter the assist, no matter how many supers…if he doesn’t try to rush you down, he’ll lose…plain and simple. :smiley: I’m getting a vid card so I’ll throw up so casual matches vs potter and some other people soon…within the month hopefully. Just sit tight til then. :D:D:D:D:D