N00b question coming from an MVC2 vet. What does “DP” mean?
DP (dragon punch) is one of the basic joystick motions… forward, down, down forward (offensive crouch). The key is to end the joystick at down forward - usually it’ll let you get away with flailing on the stick (unless you’re playing as Cyclops) as long as in the end you end at down-forward.
cough Need coffee… cough
Zach meant to say f, d, df I think.
He meant Shouoken I think, and yes it does.
Ugh…why couldn’t I guess it was that. Yeah, DP motions are a bitch (I call them uppercut motions) and I usually do a quick “Z” motion on the stick or pad to pull it off. Certain character DP motions are easier to pull off (i.e. Ryu and Ken) while others are a bitch (Cyclops: sometimes I get Optic Sweep instead of Gene Splice). I have a bigger problem with Hyper-Grav/Tempest combos as well as Inferno/HOD. They’re pretty much the same motions, but one involves a punch instead of a kick (BH’s Inferno). Bah, I suck as BH anyway. I’m not going to say he sucks, but I wish he had a little bit more to offer in terms of ground chains and air combos. I don’t mind that he’s slow or that he has a weird dash. And Magneto? Jesus Christ. I’m with you guys on this…
FUCK MAGNETO!!!
L:lol:L SatomiBlood, Here’s a kewl Mag combo: c.lk, c.hp SJ commit suicide, come back to life, rent a townhouse in Chicago, j.lk, fly (in real life), solve world hunger, hyper grav, beat Contra with out dying once, make some KKK members become best friend with civil rights activists, j.hk, Free Your Mind, Tempest!!! HYPER COMBO FINISH!!!
…Or AHVB x3?
wtf:wtf: :wtf:
Anyway, SHOOUKEN DOES NOT BEAT COMMANDO…IT’S NOT ANTI AIR.
If you can’t do DP, stay away from evil sak…
I think I get what you mean. If I do all of those things, then I can do a Hyper Grav combo;) .
how does that work for an infinity??.. I saw it on a gamefaqs faq.
Lol it works good. ^^ That’s what I said except he’s doing it in the corner and using LP on a lighter character. I find it easier to do lk on heavier characters. D= Thanks for the link though. Whoever wanted to see the infinte, can now. ^^ It’s just I wanted to stress that you can do it anywhere and move across the screen into the corner like IM.
rightclick and save as
sidenote: Being able to do tempest combos > attaining nirvana.
Shouoken can go through all non super energy attacks including Capcom’s anti-air.
Well ok that’s true to an extent, but sakura doesn’t function as an anti air. She comes out slow and has no invincibility. IF you’re both fullscreen calling your assists, sak will hit her out. But point blank where it counts 99% of the time…Sak loses. =<
True, True… But after a while I can tell when Capcom is coming out and strike then!!!:evil:
lol I can always tell when he’s coming out…that doesn’t mean I can beat him out. Only get around him. It’s exactly why commando is the best aa in the game.
=<
Heh, reminds me of times when I say or think to myself that Psy AAA or BH AAA is coming out, but I still get hit anyway. I’ve been losing like crazy the past few days. Not to mention I ALMOST got perfected by MSP last Saturday. Fucking broken game:bluu:. Anyways…
CLP: I added you to my buddy list so next time I see you on AIM, I’ll message you about those vids.
Peace
Yeah like when I’m AD in midair wid Magz or Rogue and pressing back and then Captain Corridor!!! and still get hit I’m like WTF?:bluu: :mad: :lame:
Managed a win today with Sak/Cable/Sent against a superior Storm/Cable/Cammy. My Sak actually caught him a little off guard. I reminded myself how Sak can plow through debris like nothing and went through those typhoons. Heh, I remember at the start of the match my opponent is this cocky player and he’s like “What the fuck is this shit?” when he saw I had picked Sak. Well I shut him the fuck up. Turns out Sak was more valuable than Cable. Weird. I didn’t bother going Dark Sak though. When you think about it, it is a waste of meter (3 Levels?!?!). I’d much rather have Dark Sak as her own character like in MSHVSF cause then she’d be top tier. Going Dark Sak should only take 1 level like Mech Zangief mode. Hell, in MVC1, Ryu could change modes with only 1 level and his modes were better IMO.
Btw, any suggestions on how to play Sak against Mags and Storm. Cable isn’t too hard. Sak has means of getting around (i.e. teleport, ghetto airdash, and air hurricane kick). Which version of her works better against them or should I just switch out?
Actually Reg. Sakura is good vs Magz & Storm becuz of her anti-air supers. As soon as they start to tri-jump just do SHDK (trust me becuz of the invinciblity at startup they will most likely jump through you) and it will hit them. Also remember that Magz’s c.hp has bad recovery so u can attack him then; and when Magz trys to dash forward stop him with s.hk.
Storm u can use Sent G and air HK senpu kyaku to keep her on the ground and SHDK can help against her tri-jumps too don’t use s.hk against dash ins cuz Storm’s s.hk has uber priority. And against her runaway and tornados just Shouoken that shit!!! Her SJ HK senpuu kyaku can keep Storm locked down not to mention SHDK.
Here’s a cool tip, at the begining of a match against Storm or Magz who usually start jumping/tri-jumping do SHDK, it’s so fast they can’t block in time!!! (like Headcrush)
:eek:
I don’t know if this has been said yet but you can tiger knee shoryuken motions too. (foward, down-to-upfoward + punch) So Evil Sakura can have the energy shield for her uppercut (an inch off ground) and beat low attacks…
PS- Chunlispimp has the worst av in the history of all message boards…
Edit- but he changed it
I think that’s his way of calling Nazism a joke.