You CAN do it back and forth but I find that harder than mag’s infinte without SJing.
The BEST way to do is it get yourself in the corner and do backwards PP teleports over and over. You can do it with kick, but I choose punch because there are no supers or moves that I can do with qcb+pp/rdp+p. vs people, and go back and forth with kk…usually when it’s 1v1. THey’ll just try to hit you and they’ll miss every time…you can call out your assists if you still have them.
Two things to keep in mind. The timing is really tight, and even runnaway storm needs to block in the air sometimes. Don’t get hit by something stupid when you can just block. Think 3S and trying to parry EVERYTHING instead of blocking. Does more harm than good usually.
Secondly, Sak can stay in the air for runnaway vs ground characters that’s don’t trap. Like Psy/Cammy can rush down sometimes, stay in the air and throw fireballs. Running is runing, no matter how you do it. IMO Sak is just a runaway character…with a super that PWNZ…so she’s like a schoolgirl storm.
TIP: Try infinte teleports vs comp. They cheat and throw you exactly when you recover if you do it wrong. So TP right next to them and if you do it twice in a row, you did it. They hit me out of it all the time…so whateva. It’s pretty good teleport practice. Just pick storm and throw a few times then switch out and try to run for 99 secs ^_^.
Yea that was shocking too…=\ You know what gives the damage? Her Hadouken. There’s no damage buffering on it until like 10 hits…and her super has no damage buffering either…which is why c. lk s. fk xx hadouken xx shinkuu hadouken does so much. And with TRON it really adds up. :eek:
lp+tron fp xx fireball, lp, fp xx fireball xx super is arpx 113 damage…like 85% near the corner.
Anywhere else it’s like 70%
So yea, if you want more damage use tron…if you’re content on like a 50% combo and don’t want tron as a crutch, then it’s still cool. But killah fo sho.
sak’s dash assist is the absolute shit (her running ground uppercut). i’d recommend if you’re cable and have a good amount of meter (3+ bars), bait the assist, use sak to start to punish their baited assist, during this time, try to pin down the opponent’s on screen character with bullet/viperbeam/AHVB/grenade/etc then once they are in a safe position, immediately AHVB and wait for the baited assist to fall down and get blasted.
can i get a vid of the inifinte??? I don’t really get it…
Oh yeah, tried this on a friend… not really worth using but funny nontheless.
In the corner, comboed into launch, call tron after launch… raging demon. lol. he saw tron, thought i messed up, blocked her and then was like “OH NO!!!” hehe
I do that too when I play Sak/Cable. She’s excellent bait. The only problem with these teams is meter sharing. Cable and Sak like meter to themselves. =\ But Sakura is a really great assist for Cable IMO. He can cover her and she can cancel out other assists. It’s meant to be…
…I dunno if there are any vids of the infinte…but I got it off a jap site a long long time ago so I know it works. I can do it anyway. I’m planning on making a combo vid soon, so I’ll notify you when that gets done. If anyone has an vids of the infinte, lemme know plz ^_^:evil:
BECAUSE KEN IS A GOOD AAA lol… and it does set up her infinite… BUT HARD AS STUFF hahaha
anyways… SAKURA IS KILLER… but i only use chun-li proj… lol… it’s funny when i assist… teleport… and teleport on the side real fast and the fireball hits… then raging demon…
I mean wasteful but its just fun
but I’m starting on team SSS… Storm/Sent/Sakura too good
but I’m not good with Sentinel/Sakura (dash) any good way to set up his rocket punch combos in the air?.. maybe i have missed it earlier i don’t know but i’m asking now
You could get them in Sakuras assist and wait until they get a bit above the ground and do j/fly lk. j/fly lk, Rocket Punch.
Hell, I don’t know, I’d just experiment by examing where they opponent goes after Sakura finishes her assist then I’d try to see what you could follow up with.
Awesome team cuz for example Cable does viperbeam, Sakura does Shouoken, u cancel into SHDK (Startup is instantaneous!!!) delaying into PC while JAB viper beam is in the middle of firing!!!:eek:
IM’s INF can be comboed from Shouoken, Sent’s flight combo with Sent: j.lk call Sakura Dash j.hk, jab RP, fp.RP!!!
Plus Sakura benefits greatly from IM anti-air assist in combos!!!:eek:
Well, first of all, sent doesn’t really have anything practical with sak dash. SEcondly, what he does have, she needs to be evil to access. try:
launch 1234 fly, call sak, throw, they land in her, rp upward, lk, lk rp.
=\ nothing else is really spectacular. I don’t think that’s a good team even…for reasons.
storm sent DHC is too good to NOT do, that means you do that with 2 meter, sent comes in with no meter, sak is left SOL is that fool dies. Not enough meter to go around when…
…your team can’t build enough meter. saks assists is practically worthless for both characters…=\ nothing special at all…and no anti air.
U can treat SHDK like Tempest, becuz of the quick startup u can do SHDK delaying into Proton Cannon.
EX: I was playing my friend and since he knew my trick I did above he did Cable’s s.fp (I did Shouoken) XX into scimitar (here I did SHDK) XX into AHVB (I delayed into PC) and PC still hit him!!! See the usefullness!!! :lol:
U use Chun Li, damn your comp must suck there or you got skillz; at least u have the fun of slaughtering scrub!!!.
As long as u delay b4 the screen freeze ends (like miliseconds, even b4 the 1st hadouken even appears and it looks like Sakura is holding a blue basketball in her hand) the delay into PC is invincible even if u are inside a viperbeam or AHVB whatever.
Here’s a tip do it kinda like HG XX Tempest combo and u got it!!!