Unfortunately her overhead panty shot isn’t cancelable…
Teleporting over and over IS possible, but the timing is difficult. You have 2(or 3) frames where you can imput moves before you recover from the TP. I’ve personally TPed in and out of an ahvb/pc, but the timing is VERY risky, and if you can’t get out of it on the first TP, the second is always a gamble. :lame: But theorectically, she can remove herself from the game for 99 seconds. lol but like I said…impossible. If every nip in japan combined their execution skills into one person, even THEY would have a hard time pulling it off
What IS practical is TPing out of rushdown instead of trying to block, TP out of traps, and baiting assists then TPing away(with short) and killing that shit with tron/supers.
The hurricane ‘glitch’ isn’t really a glitch per se, more like a really damaging special. You DO, like rick said, have to be point blank, so ya. It’s not really practical for an on point Sak to do, but her expansion assist does the same job.
I forgot to mention that both her launchers, c. fp and s. mk respectively, have a ton of priority, and work for general aa purposes, much like storm’s.
Her Hurricane kick is her main mode of getting around the screen before she’s evil, especially backed with an assist. It’s pretty safe. Also, j fk xx Hurricane kick is pretty damn effective for advancing.
Gotta disagree about evil sak tho. You basically build her meter and use her good assist(w/ shield), then switch her out and play til she dies, since she’s not much use after that. If you feel compelled, you can switch her out and save her as a last character…but 1v1, evil sak can hold her own vs pretty much anyone save storm…(can’t catch runnaway at all, which is the ONLY reason she’s not top tier).
At least her fireball is 100% safe…even if ryu ahvb’s his super and it hits, cable will kill him. :lame:
It’s too bad that her fireball super while in DTS can’t be done in the air.
She definitely is, in my mind a “play 'til they’re dead” character.
Her winning animation, the one where she kicks twice (or three, can’t be sure) and screams is the absolute stupidest ending animation on earth, but that’s why we love her. (or something like that)
Just a quick question about evil saks teleport. Way back when, when one of the japanese(i think it was White) said that sak was top tier, and that of course one of the main reasons was because her evil form tele. had 0 lag. This is my question, has any one been able to get a lead in a game and just constantly teleport over and over again?? I experimented quite a bit with this by using the most extreme circumstance. I would teleport then i would have my friend do a AHVB with cable, then i would try, the key word being try, to teleport back out of it, and being that she is supposed to have a 0 frame lag rate on her teleport, you should be able to right?? Well i could never get it to work, and i mean never, she would always get blasted. Just wondering if any of you have ever actually pulled it off.
Yea that’s where it’s controversial. You CAN do it, but it’s really hard. Like I mentioned before, the timing is very very tight, and you have literally 2 frames. I’ve done it myself, in a real match, but as far as consistancy goes… good luck. Generally, when I use her in tournies or she’s my last characters, I won’t even TRY it. But yea, it’s possible.
What I love doing is jumping in with (j.fp)lk.Hurricane Kick and use hk. hurricane kick as an AD. lp.Shouoken is like a gateway to all 3 supers, so I ask; which one does the most damage?
Also Dark Sakura seems to be a waste of 3 levels to me.
:o
Well you can’t combo her Dashing super off a shoouken. =\
If you want to DHC, do her shoouken xx fireball super…A interesting thing about this super, is if you DHC OUT of it, she’s launch an extra 5-6 fireballs instantly, keeping them in place. (Example, you wanna fireball xx tron lunch rush it, it combos because all the fireballs leave them in stun from hitting at the same time… just experiment with it)
or if you want to leave her in, do Hurricane kick super and go for a cross up as they land. She can attack/block on the way down…
Her dashing super does the most damage I believe.
edit: Oh yea, the reason Sakura isn’t top tier is because storm sent/cable can just go right ahead and kill you 3 meters, sak needs to transform, THEN kill you…but that’s why I play tron, because hopefully I can keep the lead…then have fun with sak. Also, normal sak can’t get out of traps without the right assist. Evil sak can just TP out of anything.
NORMAL sak can deal with traps herself, but you need to pushblock and shoouken through it. If you think you’re gonna get hit, it’s usually wise to xx fireball super xx hail and get her the shit out. But as far as like spiral/sent, she can dash through it all day. Stuff like sent/storm, she needs storm to back her up so sent just doesn’t RP and kill her. CABLE/sent is dangerous, cuz he can cancel into psimitar xx ahvb and sak dies…that’s why she’s an assist
Shun Goku Satsu(dts)—70
Shinkuu hadouken(dts)—47 w/o mashing — 52 w/ mashing
Shinkuu Hadouen(regular)—44
Haru Ichiban(both)—42 in both
Midare Zakura(both)41 in both.
I wonder why I thought her dashing super was strongest? Ah well, now for fun. All B&B damage combos.
dts shinkuu—lp, lp, fp xx fireball xx shinkuu - 75
reg shinkuu—s. lp, s. fp xx shoouken xx shinkuu -54
Haru ichiban—s. lp, s. fp xx shoouken xx hurricane - 57 O_O does more than her most damaging super…
midare zakura—c. lk, c. lk, s. fk xx fireball xx midare zakura in corner does 53 only with evil sak. LOL
Lol ok my bad Looks like Normal sak’s most damage super is…da da da shinkuu hadouken. her midare sakura is crap. weak slow and uncomboable. try to hit an assist with it, then dhc to hail. lol only use I’ve ever had for it. Phew, ok now I’m officially zaza
It’s strange but Sakura’s hk.Senpukyaku really annoys Sent. Also, against certain jump-ins reg.Sakura’s SHDK is really good becuz of it’s instant startup; sometimes they even jump in inside her sprite at startup and it still connects!!!:eek: :eek: Regular Sakura 4 Life!!!
don’t know the name but the rush super can be comboed off of her standing fierce punch anywhere on the screen and you can cancel the fierce shouken(sp?) into it when in the corner and it had to be done on a certain hit if I remember correctly.
Yea I think you CAN…but it’s so difficult and the damage isn’t outstanding. Just pick a different super. D= Just call tron and do her super, I think it’s 70% or so.
lol can’t argue that point but it looks so cool to do c sh, c sh, st RH, fierce shoryu whatever it is lol than the dash super. Calling out Tron around the first c sh. is a great idea though. :lol: