MVC2 "Running Away" style of Gameplay

So what are you thoughts on “running away”, or what i like to call the “Run&Gun” style of gameplay used in MVC2? Anyone here use it depending on who you play as? Do you hate it? etc.

Lately i’ve been playing at the arcades, there have been some annoying whiners around, because i’ve been using this style. Basically its like this: I’m a fairly decent player at MVC2, but there’s this one guy there who used beat me ALOT. He would use Guile, BB.hood and T-bone.

The big thing for him was T-bone’s dreaded projectile assist, which does as much damage as a super when connected, and this guy was REALLY good at sandwiching by characters between his guile and T-bone assist, pretty much opening a “whoop-ass clinic” on me.

Recently i’ve begun to step up my game, picking characters like Cable, sentinal, and Cyclops. In order to counter his close-range power, i’m been doing the “Run&Gun” and am fairly successful at it. I love punishing the hell out of his t-bone assist when he brings it out, with cable. As well as staying away from the rest of his close-range characters. There is also the “mind-game” advantage too. When someone has to constantly chase you, it eventually frustrates them to the point where they’ll make mistakes. Such as leaving their(T-bone) assist out in the open for cable to blast:wgrin:

In my opinin running away is a very legit strategy. You’re using one style of gameplay to counter another, in this case countering close-range strengths. Also if the guy still beats me, at least he’ll have to work for that victory, darnit.

But then there is the whining by the others player(s) that comes along into this: “Waaaa! stop running away!”.

IMO, there is nothing wrong with this gameplay style. The only thing i’m guilty of is refusing to fall into that guy’s trap by playing HIS game style.

So what do you think? Is Run&Gun a legit strategy? Do you employ this style? Or are you one of the guys who whines when other players do it? etc.

Just pick Commando. Crying is for bitches.

Yeah i would pick cable, cyclops, and commando. Though lately i’ve been trying to get better with sentinel, so i’ll pick sentinal, cable and cyclops.

Kinda of a “team sentinel” thing going. Sent does the long range stuff, with cable/cyclops handling close-range with their anti-air assists(since sentinel is weak close-range, they help break-up close rushdowns).

Awwwww damn! mods moved my thread to the “MVC2 strategy forum”. NOBODY ever looks here to read stuff, unless they want to search through previous topics for help on something.

This was’ent a help topic, it was a “FIGHTING GAME DISCUSSION” topic damnit!:sad: :sad:

puts a R.I.P THREAD up since no one will ever see this thread down here

Whinning is for the weak…

tell that guy to step his game up, or shut up.

It’s his own fault for losing.

Lol whenever I get annoyed at some guy for a playing a certain style I keep it to myself.

As for people who actually do whine out loud about it, it just shows that they’re too weak minded to play the “mind game”.

of course keep away is legitamate. My team is 2/3 keep away.

Yup especially against one of those insane magneto/storm players like i also encounter at my arcade. If i don’t play keep away with them, and go straight-foward, i’ll just get air-comboed or “infinited” to death.

By keeping away with cable or sentinel, along with good assists, i take them completly out of their game. Their constant attempts to rush me down, only gets them hit more by my assists&supers.

To anyone from facebook reading this thread: http://www.shoryuken.com/forums/showpost.php?p=3434938&postcount=5

:wgrin:

Yes.

Yes, but only when I want to win. That seems to be a chronic condition for me because it really sucks to lose…

No, I’m not…
My style of play is based on run and gun. I only complain if the controllers are bad. Even then, I try not to complain about that because it could be me just simply screwing up commands in the heat of battle and THINKING it’s the controllers. When you get annoyed, if they figure out you’re annoyed, they’ll have a winning formula against you. Right now, you have one on him. Force him to take himself to the next level, or step aside for those who will.

Whiners are bitches.
Bitches deserve to get fucked.

Continue to rape him like the bitch he is :lol:

More later [like strategies to make your opponent’s death even faster] if I remember.

if you really want to win, i dont really care if you run away. but IMO, playing keep away is boring as shit. games are for fun right? instead of playing other characters that are good at keeping away, why don’t you learn a rush based team such as magneto based teams. the best way to defend against an opponent is to learn their style. cable vs. cable is the most boring shit i’ve ever seen. its much more fun (it really is) to trick your opponent with mixups/resets in crackhead like motions than to kill an opponent off three TK AHVB. but hey, if you’re simply looking for wins. then disregard everything i just said.

When it comes down to it, you have to play according to the character, and the match up.

YES LETS RUSH MAGNETO WITH CABLE, AND RUN AWAY WITH MAGNETO VS CABLE.

true. but it’s not maybe the “most” IMO. well, at least for you. i think the most boring shit/matchup would be BH vs BH. (omg! goblins and demons are everywhere. LOL)

Is Run&Gun a legit strategy?
Well it works if that is what you mean.

Do you employ this style?
No, I dont use Storm.

Or are you one of the guys who whines when other players do it? etc.
I whine but to myself or friends. Im not just talking about alittle run away either . I mean like the whole game seeing super jumping and hearing hahahahahaha from storm. Damn that bitch.

Strategy for killing scrubs

Here’s a strategy to use against the Guile-BBHood-Tron user since you like Sent-Cable-Cyc. This should work against players that aren’t strong or haven’t figured out the game yet.

WARNING: MASSIVE POST ALERT

When I find that they are complainers, or if I think they suck [and I know I can get away with it…], I “occasionally” resort to this kind of stuff. I don’t do all of this on a really good player as they will probably be able to escape it, or will play in a manner that stops you from starting this kind of thing. Using a Magneto is one such way to prevent such behavior because although it can work there, the risks outweigh the rewards just because if you lose the initiative too badly, the firepower he carries could kill you, your assist, or both. Other ways include using Storm. You can use this strategy to pass the time till you face someone who knows what they’re doing.

Basically, you want to score an air combo off a Cyclops hit into a knockdown, or a ground throw when they block Cyclops. From there you’ll probably be able to use the Cable-Sentinel trap and walk him down till he is in the corner should he not know how to defeat it. If that happens, then go back to the Cable-Cyclops corner trap and kill him ridiculously fast if he doesn’t know how to beat that one either.

1]Use a switch glitch to start Cable and allow for a dlk, Call Cyclops[watch for assists and or the hit], Dmk chain.
If they…
a- get hit, dash forwards, sj and do an air combo that results in a knockdown. Objective 1 accomplished.
b- block, you dash in, block low, and then go ducking lk, and grab them tossing them across the screen or fake the low hit, and use the blocked Cyclops as the tick for the throw. If they tech hit, it’s still good as they fly to the opposite side of the screen. Objective 1 accomplished.
c- Call an assist, it won’t hit you because you were looking for it at the exact spot I told you to look for it. That’s a spot just before it can hit you. Also, you were leading with a normal attack into an assist call, so your assist is always the second called. Since it’s invulnerable, theirs will ALWAYS be taken out by yours. Just throw them as illustrated in b. Objective 1 accomplished.
d-Block, you can tiger knee grenade while they’re blocking Cyclops, explode it over their head, and go for the Cable-Sent trap immediately.
-Side note: any time you dash forwards and go ducking lk, then call an assist with Cable, if you look for the hit or block when you call the assist, you will be able to throw them if blocked, or mk them allowing Cyclops to combo at will. This can be perticularly deadly if you decide to instead of call Cyclops, back throw them into Sentinel should their back be to the wall.

2]Cable-Sentinel-y Drone Trap
hp, call sentinel, Bangx4, hold grenade till it explodes on their body while walking forwards, repeat the second the grenade makes physical contact.
-If they get hit, this is the combo: hp, call sentinel, bangx4, grenade, bangx4, scimitar XX AHVB, and go back into the trap.
-The idea here is to walk him down so that after each rep he is being forced back into the far corner.
-Keep doing this till you can creep in just close enough for your ground dash to allow your sprite into theirs.

3]Cable-Cyc corner trap
Dash in+watch for assist, DB+lk, call Cyclops+watch for assist+ watch for the db-lk’s hit, dmk if the dlk is blocked, Tiger knee grenade, repeat.
-I explained this part at the beginning for the most part, but there are some additional notes here…
-If a dlk, call Cyclops, dmk ever hits, dash in[if mid-screen], superjump, lp, lk, mp, mk, hp, hk [unrollable otg], lk,mk. You can throw here, or attempt another dlk, call Cyc, dmk.
-You’re trying to bait out an assist call with his back to the wall so you can use all the meter and destroy the assist.
-You’re also trying to immobilize him and get him conditioned to block low, so do 8-12 reps of this.
-If he’s cornered, you only want throws into the corner, and I’d probably stop using them [unless I want to call Sentinel and throw them into him…]
-When you get bored of this, you can do some of the following…
3a-1 Detonate a grenade just a little early so that if he stands up, he eats it, and if he doesn’t, he can’t move. His only viable option since his back is to the wall at this point is to call an assist, but knowing this, you can simply call Cyclops the second you see it and it dies right there. You can probably just drop the grenade as usual without caring as long as it’s placed right and he won’t be able to stop the next step…
3a-2 Jump on him. If he…
-Stands up, go ducking lk, call Cyclops, dmk. If blocked, TK Grenade. If it hits, dash, super-jump, lp, lk, mp, mk, hp, hk[unroll-able otg], lk, mk, then either call Sentinel and back throw him into that, throw him into the corner, or go for a second dlk, call Cyclops while looking for assists to kill, dmk.
-Ducks, flying lp him into the dlk call Cyclops, dmk [unless you see an assist in which case you call Cyclops, block, then kill it]. IF it hits, dash [optional], super jump, and air combo him.

If after all of this deviousness his defense STILL doesn’t crack, dash in, dlk, call Sentinel, back throw, jumping lp, hp, AHVB. When done after the following air combo it’s a kill…

dlk, call cyclops, dmk, dash, sj, lp, lk, mp, mk, hp, otg hk, lk, mk, call Sentinel and back throw, wait, jump, lp, hp, AHVB

There. Now he can’t complain about you running from him. You trapped him with Sentinel and drove him into the corner, you trapped him there with Cyclops and rushed him down, you played mix-ups, you destroyed his assists with AHVB, There. Now you gave the player something WORSE to complain about. The only thing that worries me here is that Tron assist, so I’d simply bait it out and kill it

i hope this post wasnt made in regards to mine. even though cable teamed with other characters besides sent, is quite good at rushing, never did i say run away with magneto nor did i say rush with cable. i said if you can’t defend against magnetos rush down, then PLAY MAGNETO. knowing your opponent is way more effective than playing a character well. you can play a character the way they’re supposed to be played, BUT IF YOUR OPPONENT knows how you work, then he’s going to know your weaknesses even if you’re playing to perfection. i mean think about it, if a guy is saying the only way he can defend against crazy mag/storm players is by picking cable, you dont find something wrong with that? that someone can beat somebody with more skill

cable requires less execution, zones retardedly easily that even the scrubbiest of scrubs can be effective with, less strategy to kill someone, can kill you with 3xAHVB (you’re retarded if you think this requires any skill whatsoever) not to mention he can catch any assist/person slipping in a matter of a couple frames.

now i’m not saying nobody should use cable (i’m quite fond of Mag/Cable/Sent and IM/Cable/Doom) i’m just saying yes he’s very effective and very easy to win with, but just remember that we’re playing video games. why not strive for excellence with a better team that takes more skill to use which is also more fun to use. if your mind can keep up with magneto/sent i’m sure you’ll understand the game MUCH better regardless of what character you’re using.

Forgotten detail I didn’t want to put in the previous post since it’s too big as is…
When you hit a ducking lk, call Cyc, dmk, if you want to score the multiple AHVB, jump back, between the second and third hits, press hp, land, and TK AHVB, or AHVB before landing and let the hp drag them down into it.

Tech Master, you just gave me an idea when you recommended against
cable. Any team that happens to have Cyclops as an assist in it should destroy the player in question here, so I’m thinking…

Storm, Sent, Cyc
-Gives them something else to whine about. Storm and Sentinel are probably too powerful to be concidered fair in this game vs most of the characters, but all of us [myself included] are far too sadistic and enjoy them too much to give a dam or complain about it.

BH, Magneto, Cyc,
-Switch-Glitch in Magneto, Rom to snap to bring in Tron, Launch+BH, hold uf[hp, wait, Tempest, lp,lk,mp,]airdash uf lp,lk,mp,mk tempest pseudo-frame cancel, Armageddon, Tron Dies or almost dies from full. You can probably reset her to ensure her death from the above combo. [It’ll kill Cable outright, her stamina is greater than Cables so she might survive unless you reset her into it somehow. In either case, she’s not likely to be a factor in the match if you land this on her anymore.]…

MS-Cyc
-MSP with a better stamina assist that pins more than Psylocke, and will give the double snap if you can rom them down into it…

MST [Mag/Storm/Tron]
-His strategy with 2 characters that can do it better.

ok first off no i wasn’t saying anything to your post.

The point i was trying to get across was that to play a character good you must understand there match ups.

If someone says that they can beat your magneto with cable and not magneto then either A. they can’t play magneto vs magneto very well or B. they like you said don’t have the excution for magneto( cause he needs it), but can play the match up well.

If A. is the case then they need to realize what they are doing wrong, and in Magneto vs Magneto, your better off just chilling and making them come to you and then counter, or put them in a position where you have the advantage then take the offense, rather than just rush at the sametime without knowing what to do excatly like both trying to do tri jumps at each other at the sametime.

If B. is the case then they need to develop excution by going to trainning mode and practicing there combos and mix ups to the point where they don’t worry about them in a match and just focus on playing the match correctly.

when excution isn’t the problem then you can Think freely and acting perfectly in accord to your oppenent.

Best Strat to get good at any game is to develop excution, learn the match ups and develop strats to defeat your oppenent.

woops sorry, didnt mean to misunderstand but i’m trying to elaborate on that point. if those are the cases they should really learn mags. don’t necessarily have to use them as a character for serious match but i guarantee it would be fun as shit to learn them and have exciting high paced casual matches. once they learn that cracked out style of game play their cable will be much easier to learn and the game will have seemed to “slow down” and those crazy magneto/storm players wouldn’t seem so “crazy” anymore. not only that, you will learn how to defend against them a lot better, and not only that but now you know more characters and that REALLY opens up the selection of top tier teams. i