That shit was kinda shady…Nismor did that at B5, left his game with Choi with time on the clock, Choi had Commando left over and Nismor had like 2 guys full health left over.
The only one who plays Storm most of the time is Cody.
I could’ve sworn there were still 4 seconds left when RowTron left the machine after doing a couple J.HPs. I didn’t count Storm since she had like 3% health.
I was thinking glitch throw on Sent, (lights go on, ec people cheering), glitch Cyke, (someone from the crowd finally notices and tells Justin to go back), by then, Commando would have Cyke down to 20% and just runs.:rolleyes:
I don’t recall if he had supers or not, but if he did…he could’ve done Captain Storm, otg c.LK, s.RH, Captain Corridor xx Captain Sword for a little bit more damage…hell that would’ve killed somebody, and then glitch throw the rest of them.
believe it or not he uses cable anti air! but it’s really odd he uses mag em dissruptor assist like crazy. mag a assist is underrated and i think he basically brought out the bitchyness of that assist.
I know the easiest way to beat Justin…
A black burlap Bag and tons of hammers and baseball bats.
Hey Row Im having trouble with the mag infinite, j. lk j. lk, ad lk lk if you could explain the timing on this it would be very helpful. oh yeah i heard the ps2 version of marvel will be online would you play if this happen?
Mag-A and Cable-B are weird property assists…since Cable/Mag-a have that unescapable guard break (with several variations), and Cable’s AAA can trade off with everything…except for Ken.
** Jes so ya’ll know, the great RowTron is busy wit skoo but he told me that he’ll answer ur questions asap.**
i dont really want to know anything… but nice vid… storm was off the hook… and the song was soo sweet… (im old school… love that shit) and team pics… good idea… you kids crazy now a dayz…
The best way to think of it is too watch Magneto fly a little above his opponent, then dash down, this is the only key part to monitor. Or you could wait a tiny bit after Magneto does the sound for the LK.
**What do I do against Ja Rule’s old skoo Team Seattle?? That teams pretty vile mang. **
– That team is pretty buff. In my opinion, I think this team beats sent/cable/commando. Well i think in order to beat that team, u almost always have to have a rushdown character. Killing cable as fast as you can, or just killing him with ur first charachter gives u almost a free win. Doom commando isn’t all that great. So my advice is, rush that shit down. Man I should start playing this team!!! hahaah
When I do the Cable j.Jab juggle into AHVB, when would the situation call for me to do j.Jab, land, j.Jab, j.Fierce xx AHVB rather than j.Jab, j.Fierce xx AHVB?
– ummmm, when u are coming down from a super jump. For instance u manage to get out of cables instant by super jumping. Then manage to get urself right on top of his head, then do a jab reland… …However, only do the rejump part, if u are already in the air and are about to land. Sometime, opponents start attacking right when cables about to land. Thats when u jab and rejump. U can also do jab, short, fierce, super. If they are too low.
**How important, in your opinion, is un-fly mode in Sentinel’s arsenal?
**
– In my opinion, it’s very important. Attacking with sent when u have unfly is much more funner to me because it looks like sent is crazy. And also unfly is very useful against storms who do hailstorms alot. But seeing kuan play sent made me realize u do have to normal jump, even after getting hit in unfly. In instances when you need a crossup to deal damage. In a matter of no time u’ll get unfly back. But knowing when u have and dont have unfly is very important also, but not vital.
Wasn’t Commando the last guy you had alive at the Grand Finals at Evo. When Justin left the game and threw his hands up in the air and there was like 13 seconds left, why didn’t you just walk up to his characters and HK Glitch throw? Isn’t 13 seconds enough time to fully drain 2 characters?
– Hahahahah, i was thinking the exact same thing, after i lost. But if i did manage to win, it would of been funny but would’ve also been a gay victory. hahahah. I wouldn’t want to win like that.
How do you fight Sentinel or magneto with Cable, your team doesn’t have an AAA to help you out.
– Proper grenade placing. Placing grenades to explode right on top of your head is very important. It acts like an anti air. And of course if that hits, you can sj and lk, lk grenade again. Double grenade combo. hahhha. Also lp viper beams are good also but not on the ground. Instant lp viper beams. And after that, when mags try to wave dash to you, wave dash at almost the same time and fierce kick em. Then u know the drill after that. Calling out the mag assist too is very important. Killing a good cable with mag is very hard. Coming down from a sj with jab works well too.
Oh yeah in case u guys didn’t know, after tech hitting the person who tech hitted, can be guard crushed. For instances cabl versus cable. One sj’s the other throws, but it is tech hitted. The person who tried to throw can do a fp on the way down, then wait a while and instant. I didn’t know this for a while either.
man this is a great thread.this should b put bak in strat tac i think.k when ur cable versus runaway storm ive heard u should just sit tight an build meter do u recomend that or give chase?
Hey Rowtron much props for answering everyone’s questions. Most top tier players kinda act like the forums don’t exist. No question, just given you props for helping some of us scrubs/average players out.
:lol: Yeah, I could imagine that scene…
Justin raises arms in victory and walks into the crowd
Justin hears the sound of electricity and hears the sound of storm dying
Justin turns around and sees Row kill sentinel with Commando’s throw glitch
in comes cyclops
Justin (in slow motion running back to the machine): NNnnnnnoooooooooooOOoo:eek: :eek: :eek: :eek:
Row’s commando kills cyclops
Inkblot: Your 2002 MVC2 champion, RODOLFO!
Thanks for the answer Row, your the man.
any tips fer playing sent w/ projectile, cable, magneto? like any stratagies, tips, things to do?
:lol: i was thinking the EXACT SAME THING!
damn… hella answerin questions row good shit…
row is a fockin kiiiiller
huh
So. I think I have a little bit more figured out. Maybe. In portland you once said Damage helpers more. ex.Rocket punch assist. I’m going to go out on a limb. It seems that when you play Mags you don’t have a helper for blockstun cause you don’t need one. Magneto is fast enough on his own. If the opponent calls a help ex. doom you’ll call cable if opponent calls other type of helper ex. commando then you find a new way to sneak the RP assist in there while postitioning yourself with magz for the point char. and/or doing more damage to the helper at the same time. Was that worded ok?:rolleyes:
With sent on point to runaway Storm do you do upward Rp’s with the Cable assist. Reccomend flying high/low/back and forth(tricky:p ) constant cr.FP XX laser . . . . or just read their mind?