actually, you have to call cyc aaa a split seconde after you do that last cr.hp.
I have posted a lot of cool mag/cyc aaa stuff on one of those mag threads, check them out.
I like this one, I use it whenever I grab someone in the corner
I also like to do in the corner : quick triangle jump with hk, cr.hk, triangle jump hk, cr. hk + cyc aaa, sj, hk, tempest.
Oh yeah, ekin or potter, supose mag grabs you with hk and then holds the stick down to put you right next to him, is it possible to roll out of it ?
at first i thought cause it was easier to mash out of tempest and just to mash better in general
now⦠it has a become a fashion statement
or itās superglued to his hand and he canāt take it off
or it may be symbolic: u wear gloves to werk, therefore heās telling us, āim gonna work u bitchā basically
thatās the only way one can interpret it
ekin/ anyoneā¦
one of the mag/psy combos u did c.lk+psy, c.lk, psy hit (4hits). Then u jump⦠is this a normal jump or what kina jump is this???
sometimes u do c.lk+psy, c.lk, psy hit (4hits), c.lk, c.hk then jump⦠how do u pull out the jump after the c.hk?? another thing instead of c.lk, c.hk i do s.lk, c.hk. will the s.lk hav the same affect on the combo??
after the clk, chk u needa sj to jump its takes time to get it down but if u cant do it then just hyper grab em after that. the slk should have the same affect but im not sure never tried it
in that combo i did c.lk c.lk + psy, sj air dash down shiff short c.lk c.hk. no reason. it doesnt do anything except looks flashy.
his s.lk is unrollable, you can use it i guess. you have to cancel the c.hk. after you do c.hk, let go of the stick, and flick it from down to up to get sj out
for some reason: cr LK + Storm assist, cr FP, sj FP, dash, sj FP, sj RH, land cr RH into Tempest is easier than the normal OTG into tempest. Its pretty dope considering you combo into the Tempest, then DHC to hail, and they are dead and you donāt need resets or infinite till corner. The only time I see this happening is if you land a jumpin or they clearly leave themselves open. But still pretty dope.
nah⦠im just kidding dogg, iz all good. cause rite now im real busy and canāt help as much as i can
so thx
keep helping nigga
represent da top-players with the 1337 tactics
nig nog
I just snapback that shit and kill capcom firstā¦or if you keep tri jumping really fast with hk, capcom will eat one as soon as he comes in so then you can go for sentās ass for a few seconds. If youāre mid screen, i just keep jumping at sent with lk,lk,hp,hk when i think heās gonna bring out capcom and i just jump over the assist.
IMO, sent + capcom is a really hard duo against magneto so i guess the best thing to do is to do a snapback because without a good anti-air such as capcom, sent is a little schoolgirl compared to mag
Snapback is the ideal solution, but I prefer to AVOID the match up all together. You have a better chance with cable.
If you MUST fight it out, rushdown with drones fp fp fk only after capcom has come out. Baiting capcom is essential. If heās flying about you, go for fp throws or fk in the cornerā¦Mag without psy is a tough fight vs sentā¦
What saphire said about rushing down REALLY fast is just retardedā¦mag will get capcomed the fuck off sent, but lk lk fp fk until he calls capcom and dashing over him is smart and should be implemented in that match up alot, especially with drone suport.