I’ve wanted to get good at fighting games for along time, always dabbling in them since I was a kid playing mk and sf2 up through highschool with mvc2 and kof98. I was always better than my friends but nothing compared to people I played against at arcades. So now that I have some free time I was wanting to focus on trying to get tournament-calibur at MvC2.
Being fairly new to trying to play the game at a competitive level, I’m wondering why the Magneto Storm Sentinel setup is so potent. After unlocking Sentinel, I was able to achieve my first 1cc completion of the game using this team, but truth be told I’m mostly mashing buttons only using a few qcf and hcf moves that I could figure out based on it being a 2d fighter. I am just wanting to know what it is that gives these characters the competitive edge over the others.
If this is the wrong place to post a question like this, sorry, this is my first post.
no derek… u still learn slow. =] marvel general strats perhaps? haha!! sup d? long time no talk. still gamin? u should come to THE az tournament and bring peeps. hella good prizes. dont take my word for it tho… just be on the lookout for devastation 2009 =D
anyways… banana. gtfo to the strategy zone with this thread…
bet this’ll be:
a) thread closed/moved
b) neg repped (starter)
c) flamed
d) all of the above.
hmmm…
seriously tho brutha… go to the strats section. there’ll be tons of good and helpful info for u =]
well since it may be moved soon ill only say a few words. mss is a very good rushdown team. magnetos and storms speed are already a problem backed up with a super armored heavy hitting assist makes any hit more lethal. on the flip side no anti air means youre prone to be counter rushed if you try to play it defensive for too long. most of your meter will come from your offense