MvC2: Joe Zaza teaches Wolverine

St0opiD PetT TriCkS

Some combos and stuff I found today and the other day.

~Air combos for dummies
C.sk, c.SP, s.RK+CapCom-B, SJ RK, (assist hits) Drill Claw

~Assist into Fatal Claw

Works with WM/IM AAA, Mag Projectile (and probably Capture but i didn’t try), Cyke AAA, Tron Projectile, Akuma AAA and Expansion, Ryu Expansion, Ruby AAA etc…

Basically different combo setups into Fatal Claw (DP+KK). The one that did the most damage was with Ryu-G because all 3 hits of the hurricane kick connect, just barely edging out Tron-G (84 points to 81). Combo setup for Tron was C.JP+Assist, c.sp, s.FK (assist hits) xx Fatal Claw, and Ryu’s was similar, though i may have used c.JP, c.SP, s.FP xx super. Next highest damage were IM and WM (WM-AAA is nuts for some combos…c.SK, c.SP, c.FP (assist hits), dash back C.FP, launch, combo to Psyblade wth Psylocke on point is almost 50% damage for no super). C.JP, C.sk, s.RK xx Fatal Claw for IM, c.SK, C.SP, s.RK xx Fatal claw for WM (or c.SK, c.SP, s.FK, s.FP XX Fatal claw to be fancy). Around 74 points of damage or so (over 50%). So yeah, you get the idea…c.JP, C.SP, s.FK xx fatal Claw or Weapon X wth Mag A…

Some for Zaza:

~Wolvie/Gambit-projectile

C.JP+assist, s.SP, S.fk (two hits), c.RK xx Fatal Claw. Have to be close to land that one, so the standing Forwad connects. Like 45 or 50%…

C.SK, c.sp, s.RK+assist, sj FP (assist hits) sj JP, land, FP throw. Looks ghetto as hell, but it’s pretty smooth. 50%, at least. If you get an otg in there after the throw (into air combo, into air throw), you can get > 75%.

C.sk, c.sp, s.rk+assist, SJ FP (assist hits), sj JP, land, S.RK combo to Drill Claw. Almost 50% with Bonerine, a little less with Metal Wolvie. If you sneak a throw in after the second launch, crazy damage like above. Also works with Spiral projectile, which as I found out the other day, is the shit.

)damage vs Cable(

TS’s crazy Wovie OCVd us a few times a couple days ago. man knows what he’s talking about.

Nah I suck. Just pick Sentinel and/or Captain Commando’s Anti-air assist and I’ll lose.

does wolvie’s MvC1 dash infinite work in this game?

Hey Zaza

I got a question for you or who can awnser,

since you say you can sometimes mash alright and mashing the throws is prolly something you explored with wolverine.

Is there a specific way to get more hits per mash?, because i set my arcade stick to auto fire and it hardly did anything, i think it’s a specific way to mash maybe, but i may be wrong, how do you mash?

I do the wave :stuck_out_tongue:

ONE of these days I’ll get back to this thread properly. Until then, I’ll answer Higher-Jin.

Usually, mashing (which SHOULD be called ‘wiggling’) is less in the buttons and more in the stick. This would be useful if everyone were southpaws, but since most people are right handed, they put more emphasis on the buttons.

When it comes to wiggling, “make the wood clack” is what I usually say (meaning: wiggle it fast and hard enough to knock the wood around the joystick). That’s step one.

Step two is learning to respect a stick’s neutral position. People that play P-groove or 3S know what I’m talking about here. You can’t parry instantly by going from block to forward. Well, you can… but it requires a smooth motion from back-to-neutral-to-forward. An easier way is to operate in neutral. Most people operate their defense from the back or down-back position.

All in all, if you want to become a parry fiend (or are preparing to parry), then stay keen and watch for what’s coming. Operate your defense from neutral to get them off steadily.

WHAT’S ALL THIS GOT TO DO WITH MARVEL, JOE??

Step two is: instead of making the wood clack (don’t try to skip step one… make the wood clack first!), respect neutral and wiggle that way. The CPU will respond to the movements quicker if you wiggle with it in mind. In other words, step two is to NOT make the wood clack.

Now the BUTTONS are a different story. I have a theory about the buttons that works whenever I care to test it, but I rarely do. The only useful and systematic way to accelerate mashing with the buttons is a 'lil thing I call “rotation.”

Take the four buttons your point attacks with. Start at LP and rotate clockwise (from LP to HP to HK to LK back to LP again). This can be done with your index (LP) to middle (HP) to ring (HK) to thumb (LK). One you’re in that position, you can actually rotate clockwise or counter-clockwise. But it’s what works best, depending on how fast you get rotations.

OF COURSE you can learn to “palm” the method and OF COURSE you can TRY to skip a button to increase rotation speed… all I’m trying to point out is that perhaps Capcom intended for its CPU to process the phenomena (which is actually our theory) of “random mashing” this way. I’ve always been about precision when it comes to fighting games… this is the most precise I’ve gotten when it comes down to it.

Don’t take all this to the bank and expect me to be #1 MASHA!! It takes energy. Like I said before: sometimes I can do it well (damn well) and sometimes I can’t. So :stuck_out_tongue:

Anyway, hope that helped.

Hey zaza, thanks for answering you really helped out.

This is especially helping my Jin game (yea i’m still trying , i found a cool jin reset though, so it’s not all bad) , but wolverine really benifits from mashing throws.

One thing is should point out, that maybe (not sure) it’s kinda like mashing right and mashing wrong, because when mashing with jin, sometimes if i press a certain direction, he’ll stop alot earlier than usual and do even less damage if i would’ve left it on neutral. (12 damage against his usual 16 >_<)

There may be a way to stop your throw (why?) or there is a certain rhythym when messed up a certain way stops your throw.

Just wanted to point this out, thanks man, you really helped my mashing, no more wave for me , now it’s all rotation :P.

Stillt rying to get the “respect the neutral” thing down on my joypad but i guess i can fire up 3rd strike and try to figure it out from there.

thanks alot joe, you’ve always been helpful , especially in low tiers where there is little help to find.

See you around man, good luck i guess

  • Higher Jin

I just wanted to say that i used to laugh at people who would pick wolverine or bonerine, when i first started getting into this game about 4 or 5 months ago. At the time i was worse than i am now :lame: . well about two months into gettin into the game i decided it would be funny if i got decent with bonerine shuma and whoever else. so i started playing that team for about a month. people would trip out on me teams, then i would beat them and theyd be confused. i beat some decent msp’s sentinel teams cable teams u name. but i always thought it was funny that whenever any one else used wolverine i knew they were gunna suck, and they have so far. anyways i stopped usin him a while back, and i have started beating my hands on the buttons hopeing to learn magneto :xeye: . yeah im a traitor. but ill always remember smoking sentinels and shreded magnetos and storms that i left in my wake while using an awesome underated character. bonerine on point :clap: !

Best guard breaks I could find were jumping Jab or Short xx Strong, and then land and either launch or s.JP xx Launch…is there any way to guard break into Fatal Claw or anything for more damage?

Oh, and Wolvie/Ryu combo (c.JP+assist, c.SP, s.FK, S.RK xx Fatal Claw) is ~93 damage, IIRC…?

Edit: Jumping jab, standing Roundhouse+Cyclops-B, SJ FP xx Fatal Claw. You can also do SJ Short xx Divekick xx Fatal Claw, but I found that a little harder. Up to 74 points of damage if you get the Fatal Claw to connect right.

Dying thread…
With cyclops AAA(after Flying screen) you can get a nice overhead - call cyke, slight pause, fast j Lk (in very close).
Gives him some mixup options.

Zaza I don’t know if you addressed this earlier because I don’t have time to go through 12 pages of posts but is there a “better” wolverine, metal or bone?

I think the last vid I saw of you playing had you always start metal but that could mean anything.

I’m no master, but I think it depends on you lil one.
Metal has better supers, but bone has longer claws, poke priority and different fighting tech., I think its the MSHeroes tech Bone uses.

He starts Wolverine because Wolverine takes slightly better damage.

doesn’t he also do it because he has a better assist?

also that unblockable stuff with sent/wolv

Well yeah, that too.

I have a question, Mr. Joe Zaza. Why do you bother playing Wolverine when you have the best Strider/Doom in the country?

Hey Zaza, do you have any match videos out there?

I think Wolvie’s standing Jab beat’s Magneto’s crouching Short if you do the assist switch trick…? I don’t know what happens if they both do the trick, but I was beating Magneto with it last time I played…don’t know about Wolverine’s other attacks. Don’t remember if it’s Metal Wolvie, Bone, or both…I’d assume both.

Combo I did was ASAP s.JP+projectile assist for cover if blocked, s.SPx2, c.FP…somewhere in between the Strongs and the c.FP the assist will hit (I was using Storm, so I had plenty of time, so you can combo to super, or launch, or whatever. Over 50% damage is a good way to start a match.

Metal Wolvie’s Fatal Claw is good to punish assists with vs some characters…I had a Sent player call out an assist and sorta left it to recover on it’s own, while he tried to fly over me…Assist+Fatal Claw ->DHC is nice. I was using assists that do stupid damage (WM-AAA, Ryu Hurricane assist), but still. BTW, you can use certain assists and do divekick (crossup) xx Fatal Claw for good damage…and the Cyke AAA+j.SK for and overhead is actually pretty good, I’m sure that links into Fatal Claw somehow.

I’m beginning to thing the retarded Wolvie resets are actually really pretty useful…c.SP, whiff c.RK xx BBX or THC

Edit: re-read the thread, Zaza already mentioned stomp+Ckye->Fatal Claw combo, ah well.

Random note:
Fatal Claw has very little recovery when done in a jump, and very low to the ground. This is useless.

Update

Bonerine only. Though regular Wolvie’s standing Short will trade. I haven’t tried crouching attacks, because I assume they’re slower (they ususally are). Dunno if Wolvie’s short will still trade if Magneto does the switch trick too.

Also, I was playing with one of the Wolvies the other day, trying to get the ground crossup down…one of them, at least one, can do c.JP, c.SP, c.FP xx tag, and it will connect from certain places onscreen.

where in the hell did this thread come from? Thought this thing was deleted. O_O