MvC2: Joe Zaza teaches Wolverine

…will actually ask questions (what a concept)!

  1. Do human players roll very consistently after being hit by bonerine’s gamma assist or does it vary by their overall skill level? I’m asking because the computer rolls its ass off…

  2. When I play Wolverine/Doc Doom, using your aforementioned over and under cross-ups, have you come up with anything using fatal claw besides- dash under/ jump over (call doom and if they get hit by first wave) j. fk (< at least that’s what I do), knocks them into rocks again, and cancel the j. fk into air fatal claw? Hmmm, what I really mean is, what would you do after you connect the fatal claw as the opponent gets up?

  3. When you do BBX in a corner afterwardsI tried to c.lp, c.mp., launch, but Wolvy won’t jump immediately:wtf: , is there a reason for this? The only reason I’d even do this is to end the air combo with the stomp and call doom for a corner trap, as all the hit would only take 1 point of damage anyway (damn that damage scaling). Or would you just c. lp, c. mp, > Tick grab, > dash, OTG if they don’t roll, corner them again if they do. Also, if they didn’t roll after the grab, would you otg into an air combo, or something else?

I’m sure I’ll eventually come up with more questions for u to eventually get to :rolleyes:

Later

Oh yeah, on a personal note, did you get that job or whatever you were trying to get?

after being hit with it a few times, they’re going to roll this most of the time unless they don’t know they’ve been hit by it… it’s a good tool but it can’t be your entire game

if you connect a fatal claw on someone you can usually dhc out… i don’t know if this is what you’re asking but thats what i’m answering… If you have sentinel next, fatal claw dhc’s perfectly into hsf air combo which will usually kill a character.

this has something to do with flying screen being activated… after the super you can’t follow a launch or do any special moves… you’d be best off just getting a setup out of it or doing c. lk, fp to get damage off of it.

WZUP fellow wolvy lovers!

Changed my team! (again)
It’s now Storm(Projectile), Bonerine(Variety), and Captain Commando(AA).

I must admit, I was kinda digging the vibe from TS’s team X-Men thing, but the cap’n just beat out cyclops for the AA position in my squad, so now two x-men and a quasi-cyclops (call him a wannabe, call him an imitator, but hey, he’s got a visor dammit!:smiley: )

Anyway, I won’t even bother going into the possibilities with Storm on point w/ the wolvy variety, but I will point out an instant crowd pleaser: (w/storm on point) tri. dash (call wolvy) one way or another launch, end air combo with lightening attack x2, Electric Storm, pause, let opponent fall, DHC into Weapon X. It’s sooooooooooo nasty! Imagine if an assist got caught by the whole thing too. Granted, the timing can be tricky, but here are some guaranteed reactions:

Opponents reaction- :frowning: :eek: : :wtf: :depress:

Crowd reaction: Oh Shit!!!:eek:

Your reaction: :lol: :cool: :evil:

Sigh…only four more days till the tournament…the anticipation is killing me. Anyway, see ya’ll later
:cool:

Damn, I hate to see this thread that I learned so much from in this dillapidated state…
:frowning: :frowning: :frowning: :frowning: :frowning:

Well - how’d the tourney go? Who gave Wolvie nightmares, who did he pick apart?

Joe Zaza,

Your doing a great job in this thread. Keep up the good work man :wink:

hmmm…:lol: that’s been a lil’ while ago, but Wolvy didn’t do what was intended, and since I have made a little adjustment to the team, and now it’s becoming a force to be reckoned with! :smiley:
Thanks for asking…
I wish SRK would hire Joe Za Za to go full time on this thread (optimism OWNS:lol: (he did such an awesome job on their own), so I could have someone to relate to…not many have the audacity to pick either of the Wolvys…I started a thread in the Bonerine section just for the heck of it. Keep it real wit Wolvy guyz!

woot! low tiers are at the top of the bottom!

anyway…i was wondering…

would sabertooth proj assist work as well sents drones or better?

i think its slightly better cuz the hit stun is a bit longer, it continues full screen where as the drones will slowly go off screen…but when worse comes to worse, sent > sabertooth.

oh…im using wolvie, saber, wolvie as a fun team…

too many characters can easily duck under the gunshots… it works, just not as well.

Unreallystic IV

“If the drill claw is the first move, you can attack afterwards IE Magneto launch into inf. setup.”

I’m having trouble understanding this… do you think you could elaborate or… clarify this for me? The first move of what? …and is that “IE” (which denotes more specifically) more along the lines of “a la?” (which denotes much like or similar to)

I think I may know what you’re saying, but if I’m wrong, correct me:

Both Wolverines can attack after Drill Claw if it hits. However, regular (or ‘metal claw’) Wolverine can’t if it’s preceded by super jump attacks.

In other words, no matter which Wolverine you’re using, you can attack after landed ground/jump/super jump Drill Claws. However, if you land an air combo Drill Claw with regular Wolverine, you’ll be vulnerable until you hit the ground (although it doesn’t look that way). Bonerine is exempt to this rule (as noted in my list of differences).

The only impractical implication of this rule is that it’s dangerous for Wolverine to finish helper inflicted air combos with Drill Claw… as opposed to Bonerine, who’ll be able to block and control his direction before he hits the ground.

True, my list of differences provides that (metal) Wolverine can’t attack after Drill Claw when it activates flying screen, but since the actual stipulations of the rule are so cumbersome, I decided to explain it summarily.

Anyway, here’s a more detailed explanation of what happens to the Wolverines after Drill Claw:

Wolverine

GROUND/NORMAL JUMP BASED

blocked: recovery state
landed: normal jump state

SUPER JUMP BASED

blocked: recovery state
landed: super jump state (unable to Drill Claw)

AIR COMBO BASED

blocked: recovery state
landed: recovery state

Bonerine

GROUND/NORMAL JUMP BASED

blocked: recovery state
landed: normal jump state

SUPER JUMP BASED

blocked: recovery state
landed: super jump state (unable to Drill Claw)

AIR COMBO BASED

blocked: recovery state
landed: super jump state (unable to Drill Claw)

Note that the term “air combo” is reserved only for combos done in super jump state… I guess Capcom defines this as “in the air…”

Also note that if an air combo based Drill Claw activates flying screen, you won’t be able to perform air specials (namely, Tornado Claw) until the opponent has recovered. Maybe this will answer the countless questions of why I don’t “Try Tornado Claw after that Drill Claw air combo…”

Then again, maybe it won’t… :bluu:

You know, why am I talking about this?? I mean… I’m beginning to feel wayyyy too geeky. You’re doing just what you should be doing… experimenting with the character… so why go into such detail?? Argh… Will I ever get a life or will wonders ever cease? …or is that the same question?? :lol:

Anyways, I’ll leave you with a cool Wolverine/Cyclops (b) combo before I go…

[list][*]sj. Stomp Kick, [call Cyclops] XX down-forward Drill Claw, Fatal Claw[/list]Hard to time because you have to call Cyclops between the connection of the stomp and cancelling of Drill Claw… Still, it does a lot of damage (for an overhead) and connects from anywhere! An alternative to this combo is:

[list][*]sj. Stomp Kick, [call Cyclops] XX down-forward Drill Claw, Stomp Kick (land), sj. lk -> sj. mp -> sj. mk -> up-forward Drill Claw[/list]…which you’d do if you didn’t want to use super. Ah, the infinite possibilities within Gene Splice. :rolleyes:

Anyways, thanks for the many replies, my man! I was about to complain about how many I’ve had to do for you so far… :sweat: but I guess the honor goes to WolvyakaPatch now, huh? In any case, hope you do well and have fun!

PEACE OUT

zaza is my hero

master ken

Where did you hear that? You know, throughout my time on the scene, I’ve always wondered how my name gets around… given the fact that I hardly do… neither on paper OR to the arcades… So how is it that this reputation manages to consistently come before me!?

Truthfully, I’m flattered… but I hardly think heresay qualifies me as a “seasoned Cyclops player.” Geez… I only played him seriously once at… SHGL (Which’ll tell you how long ago that was :eek: )!

Anyways… as to your question… Since this is the Wolverine forum and a Wolverine thread, I’d probably think it best to direct you to the Cyclops forum… but given the time it’s taken me to reply, I’m pretty sure you’ve done that already. :slight_smile: Anyways, thanks and latez.

Carnevil, Dark Strider

I sure do… :bluu: I guess I have no choice but to try and live up to it… but AGAINand call me JudasI switched to Magneto trying to beat ruin at the last AZ tourney… and he whooped my ass anyway! :lol: Well, that’s what I get for not having faith in my Wolvies. :stuck_out_tongue: Good job ruin. You’re my hero, too. :slight_smile: (Say hi to Allen and the rest of the Vegas crew for me, too! Vegas rocks!)

So Carny, have you gotten any better? …and am I gonna see you at the next Evo or what? Don’t worry… we’ll meet again! :wink:

I… heh… haven’t had a good history regarding match recordings… everytime someone gets me on tape (or is supposed to) something goes haywire and we end up getting the shaft. :sweat: It’s a pity for both of us (the one recording and myself) becauseapparentlyeveryone wants footage of the Wolverines in action! :eek: … :rolleyes:

First, there was ShinJN… I had a few good runs back in the early days at SHGL… and he really wanted to get me on tape… but the first time, there was no film in the camera… and the second, he was nowhere to be found as my match was called (outside smoking a cigarette or something)! So yeah… although we both wanted it, it didn’t happen.

Second, there was Evolution… I probably didn’t show up on the Evo DVD because a) the recordings got busted or b) my matches weren’t interesting enough (I won my only match using Magneto/Sentinel/Bonerine :bluu: ). I think I won against a Pac-North guy named Rairu.

Third, there was the SHGL team touney… and Shogun actually got those on tape! However, the sound got botched, the quality was low, and they weren’t up for a very long time… so STILL… I’ve yet to be properly put on tape. :smiley:

My only hope for now is Josh (Def1nitely) from NSJ (here in So-Cal), who recorded a few good matches between SooMighty, Viscant and I at a local Riverside tourney (where I took 3rd). I get beat like a bad slave in some of the matches, but there were a few that I pulled through… (!!!) plus some pretty nice ones that I almost won! He says he’ll have them up in a few weeks, so I’ll be sure to let everyone know once that happens.

Thanks for the interest… and peace out.

Augmint II

Depends on your opponents, not Bonerine…

With Bonerine on point, I’d only launch (s. hk) the assist… that way, I’d have a bail-out in case your opponent covers it. You can also use moves that you can manually super jump cancel… but the only useful ones I can think of are his c. hk and the Claw Slide… Still, since they all do the same damage, why not use the automatic? :rolleyes:

As a counter-call, I’d use Bonerine in the same way I’d use Commando (since both do around the same damage). An added bonus is that Bonerine’s Y-type is discreet… as opposed to Commando’s, which is always flagged. Dropping it and super jumping is pretty sneaky… and just about the best thing you can do to cover it (unless you’re playing one of the big three, of course).

Good question… latez

waldo98

It’s actually quite relevant, Walter… relevant and played out. :lol: Lemme explain…

Ever since the release of Clockw0rk/Shady K’s “Advanced Tactics” video (which just about everyone in RiCo watched the day it debuted), people have used its information to help take me down… by pushblocking my advancing attacks and throwing me out of them. And hey… it worked like a charm the first couple of times they did it… because although I knew about it, I didn’t think they actually knew what they were doing. Unfortunately, however, once I realized they did, I merely began to dash up and throw them… simply enough. :stuck_out_tongue:

It’s also kind of funny, cuz I was like… the last guy in RiCo to see that video! Also because, oddly enough, I was the only one that knew about that shit before it came out. (Sure, I never jumped out of Hyper Sentinel Force traps, but I have seen people push and throw Chun-Li out of Senretsu Kyaku many a time in the old days of XvsSF, MvsSF and MvC1. Just because I didn’t bother learning the timing behind “push-stun” doesn’t mean I didn’t know about the shit.) So yeah… good to see that once the power behind guard cancelling was harnessed, they immediately went out and made a video to teach all the players… but bad to see people who never thought twice about it merely… using it. :mad:

You know, being the only known Wolverine player is a double-edged sword. I guess what I mean is… you have to take it as a blow and a flattery when people discover stuff like this! First, as a blow because anyone who reads about it will unabashedly use it against me… and second, as a flattery because the way I played prompted people to think their way out of my game… and even though it seems like I break even, the people that just use the advice (without thinking) make my life harder because… I’ve yet to teach them a damn thing about fighting or MvC2. :rolleyes: They’re merely stealing a tactic that took another guy actual time to think of… without minding how or why it works. :bluu:

Yeah… so “never mind Joe Zaza!” Just pushblock and throw… :rolleyes:

EVERYTHING IS BAITABLE… remember that. With every new solution, there’s a new problem knocking on the other side of the door… This is why I neither worry or care about guard cancelling or any other supposed “simple” tactics that “beat me.” Props to you for thinking of it (without the others), Walter… but shit… do you feel me?? :confused:

Thanks for posting… late!

zaazazazaz hit me up on aim

waldo98

I went to a tournament at UC Berkely on Saturday, and it was fun. Haven’t played Marvel in too long, but it was nice to be in a tourney again, even though I’ve forgotten how to block (I got hit with like 6 superjump Roundhouse triangle jumps from Storm IN A ROW the Thurs. before the tourney). But I was using my characters, and so I had fun. One of my tourney matches was vs someone using MSP, so of course I picked Bonerine/Storm/Cyke…in the matching colors. :cool: So of course, I kill Mag with Bonerine, and still have 50% of my life left (what? Did you people think we were joking about all of this shit?). But I end up trying to throw Storm, because I’m retarded or have ADD or something, and get hit with one or 2 combos and die. And then my Storm comes in (and she’s GOLD, too :cool: ), and I hail the shit out of Psylocke, twice…but then I spend the whole match trying to land a snapback (because I’m retarded, and have forgotten how to rushdown effectiely with Storm anyway), and my Storm gets hit with 2 or 3 combos, and dies, because I don’t know how to block. Cyke comes in, and I just try to beat Storm’s SJ FP with Cyke’s kick launcher, and other stuff, and after running away for no real reason, block wrong (always down) and get peaced. Fun game though, would like to get that on tape…

New rule: don’t get cocky until after you actually WIN the match.

So anyway, Zaza: my question would be, should I be figuring out how to train people not to jump, or am I thinking too much like an SF player? Should I just bait them to jump instead? And if that’s the case, how do I punish them without getting hit by the AAA? Or should I just Marvel that shit and lock them down? This includes triangle jumps as well.

Trance Man

He’s right! These are great ways to beat me… I used to keep people in mad corner lockdown before someone threw me out of c. hk… and I used to be able to get them to the corner easy before people figured to push the c. mk. Still, and as Tony reiterated for me… everything is baitable.

So yeah, it’s good to have a paper for one guy’s rock… but just remember that he can always switch to scissors. :wink:

Viscant

Heh… I knew you’d reply, you… :wink:

late