Unreallystic
I’ve written it time and time again, but here’s the “Wolverine attack sequence” one more time:
[list][*]d.c. lp -> c. lk -> c. mk -> c. hk XX LP Berserker Barrage[/list]I’m only listing it again for easy reference
…and no, it doesn’t combo with either of them. So why is this my primary method of attack?
Well, if you were to use this attack sequence with either Wolverine, you’d prevent your opponent from calling an assist for just about as long as possible… in other words, it keeps you close while keeping them in blockstun. Something that would only be handy if you were Wolverine. 
Of course, you would only prevent the assist from hitting if A) you’ve baited it out or B) it’s not an anti-air/invincible assist that’ll hit you off the ground… and without further ado, here’s a list of assists among the top tier repertoire that will/won’t hit Wolverine out of the attack sequence:
[list]Y = will hit
N = won’t hit; Wolverine can snuff these
? = unsure
Akuma: a - N; b - Y; g - Y
Blackheart: a - ?; b - N; g - N
Charlie: a - Y1; b - Y; g - Y1
Cable: a - N; b - Y; g - N
Cammy: a - Y; b - Y; g - N
Captain Commando: a - N; b - Y2; g - ?
Cyclops: a - N; b - Y; g - N
Doctor Doom: a - N; b - Y3; g - N
Guile 1: a - Y; b - Y; g - Y
Iron Man: a - N; b - N; g - N
Juggernaut: a - Y; b - N4; g - ?
Ken: a - Y; b - N; g - Y1
Magneto: a - N; b - N; g - ?
Psylocke: a - Y1; b - ?; g - ?
Sentinel: a - N4; b - ?; g - N4
Spiral: a - N; b - N; g - ?
Storm: a - N; b - ?; g - N
Strider: a - ?; b - ?; g - N
Tron: a - Y; b - N; g - N*2
1st note: Charlie A/Y**/Guile (all)/Ken Y/**Psylocke A - All of these assists can be avoided with either c. lp, c. lk, c. mk (?), and the Claw Slide. In other words, attacks that are low to the ground. Still, since they’re either instant or have invincible start-up, I wouldn’t advise trying to attack against them; bait them out first.
2nd note: Captain Commando B**/**Tron Y - As far as I can tell, both of these can be hit low… however, given the power behind them and the fact that both can appear between links, I wouldn’t advise trying to snuff them. Trust me, you’re better off baiting them out. :bluu:
3rd note: Doctor Doom B - Molecular Shield will hit you out of just about any ground hit, but I have hit it with s. hp, c. hp, c. hk, and Berserker Barrage from time to time. Still, and just as with Commando and Tron, actually timing that can be difficult as assists can appear between links. You’re better off taking out Doom with jump-ins, as I’ll explain later on.
4th note: Juggernaut B**/**Sentinel A/Y - All of these moves have super armor, but can be nipped in the bud. Usually, I’ll snuff them by the time I get to crouching forward in the attack sequence. This is especially handy against Sentinel Y, which, given Wolverine’s low dash, can be dashed in against for free (!).[/list]All in all, any attack that doesn’t have instant start-up or isn’t invincible is susceptible to the attack sequence (meaning: you don’t have to bait them out!!). Still, learning to bait assists is an important part of playing the game that will become invaluable over time. Also, there are several assists that I’m either unsure of or have little experience with… in cases such as those, misinformation, and other notes, all help completing the chart would be welcome! I did the best that I could for the time being, anyway. 
I covered this question in my second reply to totalScrubPower, but I’ve got a few notes in addition to that:
First off, remember that jumping in against Doom assist is handy, but not abusable: as soon as your opponent catches on, he can use his point’s anti-airs (including launchers!) to prevent that from happening. To keep things safe, combine your jump-ins with back or downward Drill Claws and/or anti-air assists.
Secondly, using Ice Beam assist could be safe if both your opponent’s assist and point were being pinned, but if your opponent is a good distance behind his assist when Iceman hits, Doom will take the brunt of the beam and leave the point free to attack. As is the case with most situations like these, this could mean disaster against characters like Storm, Sentinel, and Cable.
In other words, unless your opponent is using Doom to attack, you’re better off taking out Doom with Wolverine by himself.
I define AAAs as assists that can out-prioritize both low and high hits quickly after their appearance… this counts out assists that, although labeled as anti-airs, don’t attack in that manner (e.g. Blackheart B, Doctor Doom B, Iron Man B, etc).
[list][]Type 1: If you want to turtle or attack while playing it safe, you’re better off with relatively invincible anti-airs that provide good opporunities for follow up. The chief examples of these are Akuma Y, Cyclops B, and Psylocke A…[]Type 2: If you’re a little more daring, you could venture towards anti-airs that may be out-prioritized but still give follow up opportunities. A few examples of this are Ken Y, Son Son Y, and Spider-Man Y…[*]Type 3: …and if you’re really gung-ho, you’ll create combos off of anti-airs that’re seemingly impossible to combo, like Cable B, Cammy A, Commando B, or even Ken A! Most of these types are powerful and have their own brand of invincibility, but since possibilities for follow up will be compromised when using them defensively, they can cheat you out! In any case, it’s all a matter of how willing you are to use and discover effective combos.[/list]Incidentally, the types are how I draw the line on using defensive assists. While certain assists can be completely infallible in their defensive capabilities (e.g. Ken A), landing follow ups off of them can become difficult to the point of absurd unless they’re being comboed/used offensively… and since you’re usually using an assist while getting in, that doesn’t happen too often.
Justin Wong introduced/popularized anti-airs of the third kind, while many others attempt using the second kind. All in all, most people play the first kind, which have been used since day one… in any case, whatever style you play should determine what’s best for you. For Wolverine, I usually use type two (but been known to use 1s :bluu: )which I regret, since my ideal is type three.
All right, I’ve been working on this post for a loooooong time now, and I think I should be going… :rolleyes: In all seriousness, hope I helped… and thanks for replying.
-LATE-