MvC2: Hulk Combos and Thread revisited

[MB2k]Mizter Ed: STFU! I thought I was the only one that knew about that Colossus / Hulk thing… damn. And I was feeling special. A lot of people were caught off guard with that shit since your technically out of the screen and can’t get hit [Like when Storm runsaway] but for some reason your still in hit stun even outside the screen. But I have never seen anyone use non-top tier characters besides myself and a friend of mine who uses Megaman/Sakura/Morrigan. Pretty good actually… it’s like top low-tier lol.

Juggerknott: Why I didn’t know Jab XX Gamma wave was comboable. I guess I do it too slow or something because the guy always seems to be able to block it. It does nice chip though. Anyways I got a question though. If you hit the assist with Hulk’s head in the beginning of the Gamma Crush, would the assist be laying on the floor? Or would he just bounce back and runaway safely? Anyways I think Gamma Crush is hella useful if you connect it with high-flying AAA’s. Most often that not you will hit them somehow and it’s usually in your favor.

:slight_smile: But please share your bag of tricks please… trick or treat!!!

Not plain jab by itself, jab Gamma Rip (qcf+p). Sorry for any confusion.

You can combo any ground jab into a jab command throw, though (use negative edge for best results). Try it with a Commando call in between. :wink:

If an assist gets hit by a GC at any point on the way up, they stay on the ground for what appears to be a set amount of time (about a second, maybe a little more). I don’t think you can mash or do anything to truncate this set “time on ground”.

Besides actually trying to attack Hulk on the way down, the only thing the point can do is get in between and pushblock, thereby (hopefully/ideally) buying the assist a little time to get up & leave. This is one obscure situation where character height actually matters; tall sprites like Sabretooth or Sentinel yield much better results on this than shorties like Megaman or Felicia.

This is all assuming that the point has his/her feet planted; if they try this in normal-jump mode it can still work, but there’s a fairly good chance that the point may inadvertently guardbreak itself (which is quite the bonus for Hulk when it occurs… :evil: ).


[EDIT: One last tip… you can get a Hulk “double crush” anywhere (mid-screen or corner) with BH AAA in tow; just launch, call, super. Land this twice, and you (should) win. :evil:

Credit to Lord Doom for this tidbit (had to share that jewel with the Hulk players, Erik… sorry… :(:lol: )]

Umm… what?

Don’t list combos that Do not Work ™. You can only cancel Gamma Slam before the actual rocks come out, making the combo useless. And after Gamma Tornado, flying screen is activated so… YOU CAN’T DO SPECIAL MOVES. I thought everyone figured this out by now.

Which WOULD be true if I haven’t TRIED to use the move since I’ve been using Hulk from MvC1. Unfortunately, I happen to, um, know what I’m talking about. kthx.

False. You can easily cancel on the 1st rock, jab or fierce.

I suggest you try it again.

**

There is a s. Fierce in between. That’s why it works.

[EDIT: You must hold the joystick forward as soon as you land the command throw in order to be able to Gamma Charge after the s. Fierce. You must also allow them to actually hit the ground after the throw.]

Maybe you should actually try the combo before you jump on somebody trying to badmouth.

**

MvC2 Hulk does not = MvC1 Hulk (obviously); maybe that’s why you think you can’t cancel a Gamma Slam (thanks for the appropriate term, btw).

I don’t doubt that you know what you’re talking about, nor is it unfortunate. You say the move is crap, I say there are times where it is more appropriate than a GQ. Believe what you like.

I’m not interested in a pi$$ing contest about who’s more old school with Hulk, I’m just trying to convey some information here and hopefully get some in return.

Thanks for contributing.

Okay, two things. 1. I tried it the first time someone told me about it. The LATEST you can cancel it is when the first rock begins to appear.

  1. Even if it does work, it’s still useless because Gamma Slam is useless. It doesn’t combo from any of his normals and is hellaciously slow. And before you tell me “just try it”, I’ve tried it extensively before.

Until I get a Dreamcast again, I’ll give you the benefit of the doubt on this combo. But Gamma Tornado Flying Screen, as far as I know, doesn’t last long enough to cause FSD no matter what. I do S.Short -> S.Fierce after Gamma Tornado from the corner, and I still can’t do any special moves afterward. The only move that has FSD properties afterward AFAIK is Blodia Punch.

That’s a far cry from “before the actual rocks come out”. Makes a world of difference. So which is it? Can you cancel it or not?

I say you can (again, on the 1st rock), and I personally have done it about a jillion times.

**

“useless” is so subjective… I find it useful. Wonder who’s right? :lol:

A lot of times people like to ignore/disregard a move, and then complain that a character “has no recourse for [insert move’s purpose here]”. This really smells like one of those kind of situations, or at least closely related.

“I don’t really like this move” (for whatever reason) does not necessarily = “useless”.

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I’ve done this about a thousand times if I’ve done it once, and the $h!t works. Next time you get a chance, try it exactly as I described as Juggrknott a few posts back.

Can a third party with easy access to the game (DC or arcade) independently confirm this for everyone? Please? I’d appreciate it…

I’ll sit down with all of the afformentioned stuff and see what I come up with.

Thanks very much, Dan. Good lookin’ out… :cool:

If that combo works, then I might actually start using Hulk in serious matches. Shit.

Okay…I got the Gamma Slam/Rip/wtf ever to cancel into the Gamma Wave EASILY. It will combo if you time it to right when the first rock hits. (input motion first and the screen should flash right when the first rock hits)

The combo with the command throw is a bit…wierd.

I got it to work with my back to the corner, but if your talking about doing it in the middle of a match out in the middle of nowhere, I don’t see this working. I never got the s.Fierce to connect after the flying screen. It’s a nice corner combo. If this is what you meant, then WOW…nice combo, but if your talknig bout running up and slapping your opponent after the flying screen, I need to see you do it with my own eyes.

Peace
-D-

EDIT: WOW…I had to re-read your post to fully understand what you were doing here. O.K.

Combo:

(with back to corner) s.Jab, Jab Command throw (charge foward), OTG s.Fierce , RH Gamma Charge , Gamma wave.

I totally forgot that the wave connects after a Gamma Charge.

This works. Anything else, I need to see myself.

No, never made that claim; I don’t think that is possible. This is a back-to-the-wall combo only; you can be about a Hulk character sprite away from the wall max (about the range where the s. Fierce still hits) and still have it work.

Thank you very much for your efforts. :cool:

I need clarification on something

O.K. … yesterday i was messing around with Hulk for the first time in a while, I got Rod’s corner combo to work (one of my new favs now), and I also noticed something that could be everything I need to start Hulk back up again.

LK Gamma Charge into Gamma crush …is it unmashable???
Don’t combo into the LK Gamma Charge, just a standard LK Gamma charge into Gamma Crush. It seems like everytime I do it, I get the “Flying Screen” that makes the Gamma Crushes unmashable.

Can anyone clarify this?

Peace
-D-

If you just mean a simple Lk Gamma Charge xx Gamma Crush and not… jab, Lk Gamma Charge XX Gamma Crush… I don’t see where the difference is. Lk Gamma Charge doesn’t deliver a flying screen nor does the Gamma Crush… so I don’t know where the crazy Flying Screen property comes from. And I think even though if you get Flying Screen somehow [command throw] I think the Flying Screen effects will get reseted after the Gamma Crush. That’s why for unmashable Gamma Crushes you gotta hit the enemy in the air… you can’t mash out of the air. :slight_smile:

But I will try it anyways. But when I normally just do LK Gamma Charge XX Gamma Crush I don’t get a flying screen.

I need clarification on something

I never had much success with short Gamma Charge XX Gamma Crush on any level; it doesn’t show up so well vs. CPU, but it’s (generally) fairly easily mashed I’m pretty sure.

However, it’s possible that if you cancel REALLY quick it will operate as you describe. The Gamma Crush is a strange beast that behaves differently depending on the opponent’s positioning, so I am very hesitant to rule anything out straight away.

I will be glad to investigate this further when I get home from work.

I’m talking just about a straight Gamma Charge(lk) into Gamma crush. I swear mine does a flying screen where the opponent follows Hulk up into the air, as opposed to just knocking him to the ground and waiting for hulk to land on him.

I only use the Gamma Crush with this combo and its unmashable.
d+lk, d+lk (and call colossus aaa), RK Gamma Charge, [colossus hits], Gamma Crush.

Its a simple combo that does about 80% on an average vitality character (i.e. Cable). Also if they’re in the corner you can delay the Gamma Crush slightly and it will become a 100% combo (or 90% on Sentinal).

I’ve seen the flying screen work from a LK Gamma Charge, but I’m not sure exactly how to land it everytime. If someone finds a way to land it, would it really be worth the risk?

I revived this thread :o it all started with my one post, hurrah for me:lame:

anyways back to hulk. I’ve noticed that if the ennemy is standing and you hit him with the gamma crush you can mash in for lotsa hits. if the opponent is lying on the floor it doesn’t do as much damage. Is there anyway to combo into it without making the opponent lie on the floor ?

This arcade legend/god Alex, he was using bbhood (forgot witch assist) IM (projectile) and Hulk (don’t know which assist)
He proceeded to build 3 meters then landed two crouching lk’s with bbhood then did the triple team super…Cruel Hunting + PC + Gamma crush = death or at least a 10% of life left.

I need clarification on something

OK, as a Hulk player I find this interesting as h*ll…

I tested it a little, and evidently you get the property described above only if you are close to the opponent in the first place and cancel from the short Gamma Charge really late, basically among the last few possible frames.

The opponent’s character should be just at the peak of the knockback, and the animation is just about to change from upwards to downwards.

You’ll know it worked when the character goes on an upward trajectory when Hulk hits them on the way up, instead of going straight to the ground like he was cut with a cue ball. It will either be a very sharp-triangled GC or possibly straight up-and-down (depending on how close Hulk was) and it appears to “autodirect” well.

I performed this on Cable only (for either 74 or 78 damage consistently, btw) and only for a little while, plus it’s a CPU opponent that doesn’t mash back, but it looks good… as good as any launch-cancelled UGC that I ever did. And if it holds up, it would give a whole new evil use to the short charge & be very well “worth the risk”, IMO…

…but I’ve been let down before, so I’m gonna research it further before I call it “all day” just yet. But this could be really great for old Hulk… thanks, Dan! :cool:

[EDIT: nevermind, I’m a d00f… :D:lol:]

Here’s an interesting tip for Hulk players. Did you know you can link a Gamma Crush from the Gamma Quake? Yes, but only in the corner with your opponents back to the wall. If you hit your opponent with the Quake (normally off the launcher or a RK Gamma Charge) if you mash all the hits, it leaves enough time to hit them with the Gamma Crush. Also during the Gamma Quake you can charge down and hit them with vertical Gamma Charge, and probably start the infinite [I haven’t tried it]. I’ve never really put this to good use but maybe some else can.:slight_smile:

Yea thats old but very risky i just want to know how to do Hulks inf in MVSC the exact buttons because im alil confused so please help:rolleyes: