:u:
It’ll be able to run smoothly online by then.
:u:
It’ll be able to run smoothly online by then.
Wasn’t there also something involving Magneto’s standing HP and Strider in the PS2 version?
i dont think you’ll see the end of dc’s, shoultzula makes frankenstein dreamcasts from old dead systems.
the problems with dc’s are usually fixable if you know a little about the system.
It was about Magneto’s HP going over strider when he’s standing/crouching(not sure which) in one version and not the other. I believe this was just a random rumor and was tested to be false(not by me), but I have nothing solid to contribute to this.
I play dc and ps2 versions of marvel quite regularly.
ps2 marvel is really crappy. First of all the only decent level to play on is the training mode level. If you play any other stage, you will have slow down to some degree. The more thats going on in the stage, the worse the slow down will be IE ice stage compared to the clock tower. Even the training mode level suffers from pretty bad slow down and imo, the frame rate or the speed of the game is off compared to the DC version.
aside from minor inconviences like the sound being off, I believe that there are hit box issues with the game. For instance, spidey ron vs cable has a setup where MS will always result in the last hit aiming down allowing for a mixup to take place. Now this exact same setup will NOT work on the DC version @ all. That should be a clear indication of something being wrong with the ps2 version. Now I’m not saying that all characters have broken hit boxes but who has the time to test everything like that with 52 characters.
I don’t know about it working with Jugg assist, but it definitely works on a US DC version if you use Ruby Heart’s anti-air assist.
DC is the same as arcade (NAOMI IS A DREAMCAST DUH) ps2 and Xbox…fail!
I… I’m going to quote this just in case he decides he’d like to edit it sometime down the road.
I don’t have a PS2 nor PS2 Marvel currently, but I’ve definitely run into the “Lunch Rush only hits 30-something times” issue several times - I think at a Texas tournament with many people watching. I could check on the Xbox 1 version, but I don’t know if anybody really cares given that XBox 360 backwards compatibility on that is pretty rank.
There was some other lagginess during playback that was throwing off my already bad timing, but the only definitely quantifiable thing I saw was the Lunch Rush weirdness.
I believe joo primarily plays upon MvC2 for PS2, so he might have noticed further what the differences are.
nah no need for that! you just wasted space!
The biggest difference I can think of: Fanatiq is good on PS2.
and preppy was completely wrong. If you do a lunch rush with tron on a standing opponent it will always do the same ammount of damage.
Doing a luch rush from a storm dhc alters the number of hits of lunch rush because some of the servbots are already past by the time your character lands on the ground. And there are no hit box differences either. The only difference is ps2 has super slowdown sepcifically on the ice stage. On the training mode stage dc and ps2 are identical. Actually the counter bug is a 2nd difference. Anything else (glitch removal) is irrelevant to tournament play anyways. The counter bug is enough to make sure that this game will NEVER be played on ps2 for any tournaments that matter and thats the way it should stay.
I generally agree with what Fanatiq says and have no idea how we saw it connect for only ~25-35 hits twice on the PS2 on the same day in Texas in front of a large crowd of people (I think it was at TS6 in the side rooms, Cool-Breeze should have been there, probably Big Beef, somebody with a wooden joystick that we were playing on, etc). I do not have a copy of PS2 MvC2 so have never been able to double-check this. It was a year or so before it (the subject of MVC2-PS2) came up again, so while I think one of the relevant stages was an ice stage, I can not confirm. At this point I would consider this a “rumor” - I’m sure that it happened, but no one else has ever apparently been able to reproduce the issue.
It is vaguely possible that something else was going on (accidental OTG into a then unblocked Lunch Rush, which would screw up the hit count since it’s not the same ‘combo’), but I don’t think I’d be stupid enough to do that twice nor to not pay attention - nor for people not to block it twice in the same session. I certainly did not pay attention to the setup the first time - I only screamed once I saw the hit count was off. Once I saw that I kept an eye out for it and am pretty sure the second occurrence was a clean Lunch Rush, I think off something stupid like them cold switching to Storm, but – that was a couple years ago, so who knows.
So I have no idea how the f— that happened, nor how to get it to happen again - and I have not played the PS2 version since then. I don’t have any problem classifying this as “just a rumor” at this point, especially given that no one else has hit this issue. If someday everyone moves to PS2 MvC2, I’d likely get a copy and then check it out again, I guess. Sorry for not being more helpful on this front: I tend to play the arcade version usually anyways.
edit: fix typo
one difference off the top of my head is the 2-hit assist hits thing is easier on ps2.
I can’t get some of them to work on DC and I don’t have the ps2 version of marvel anymore. Here are examples though.
videos the one that has tron/jug is on ps2 and the other ones are on X-box i think.
Program it…I bet they’re the same.
The Ps2 definitely has slowdowns. But the weird thing is, if you kill an assist, while they’re assisting, the game for some reason gets much faster, and for a couple seconds even faster than the default playing speed.
Dc is MAD easy to franken-fix. It’s about as difficult as switching out internal components (hard drive, power source, sound card, etc) on a pc. It’s THAT easy.
I dunno why everyone thinks that they’ll be stuck playing on ps2.
Dc marvel players will find a way to keep it authentic.
Has anyone compared speeds of marvel on naomi to dc for speed? Some one else posted wich I do agree with that dc is slightly faster wich throws your game off if you havent played arcade in a while.
Will switching to speed normal instead of turbo on dc achieve arcade speed?
Sometimes I do this when trying to prep for a tourny in arcade to get a better feel for the arcade.
I cant support this idea anytime soon. I do own naomi(wich is out of commision at the moment) and dc versions of marvel. I believe dc marvel on a vga box played on turbo is the equivalant to naomi marvel. In the past Ive had my naomi and a dc via vga box hack for an rgb aracde monitor in identical japanese cabinets. At that time I could not tell the speed differences between the two. Maybe the speed is altered slightly for all games that use composite video for DC than using a vga box(wich naomi natively outputs vga).
Really tho I have no idea what Im talking about so blow this post to shreads.
I know that Doom AA assist was nerfed to hell.