This is just to organize and easily display the stamina of each character. I will first group them in 3 classes:
those that take less than 100% damage (e.g., if Iron Man does an out-right Proton Cannon which does 51pts of damage, the character will receive less than 51pts damage)
those that take 100% damage (e.g., IMs PC < 51pts)
those that take greater than 100% damage (e.g., IM’s out-right PC > 51pts)
At a later date (likely tomorrow lol), I will class them into specific sub-groups (e.g., 75%, 80%, 115%, 135%, etc…)
Afterwards, I want to take a clean look at and question how some of the characters use their abilities in game-play to either capitalize on their strength of stamina or make up for their weakness thereof…or not (sadly, seemingly true for some).
Ok, well it looks like Silver Samurai is first up:
Knowing that Silver Samurai takes more damage after activating his Honoo and/or his Kaminari armor(s), why would anyone use them? Heading over to the SilvSam thread for some reading.
Pretty descriptive and on point for the most part. Zach also posted some good info. I’ll come back to this tomorrow for the Yay or Nay to Silver Samurai and his power-up options.
Sam ice up x3 have the opponent block and do the super where he jump on you with the sword does massive chip damage! put doom rocks assist on one side of blocking opponent and you on the other side and do what I said above watch how much it chips.
he also can combo 2 supers right after each other in fire mode or it might be x3 fire mode, you have to be in the corner though. you do throwing star super and then do the upper flame super, I might have that sequence backwards so if that doesn’t work try flame super first then throwing star super, but it does work.
Silver Samurai naturally takes 90% damage, which puts him above average health-wise. He has 2 supers that decreases his defense, with 1 decreasing it tremendously. If you intend to use these supers, do KNOW how to use them effectively. He has 1 super that tremendously increases his defense, but takes away his ability to use his powerful Raimenkan super and slows him down slightly. Use the defense as a plus if you’re trying to just get in and get a hit or drop your assist or to preserve health as much as possible in turtle/battery strategy. Losing the Raimenkan super is not a tremendous cripple, considering he gains the ability to perform Ice resets for a 100%, if not then near, on hit given 2bars and Tron (explore further for more options).
Silver Samurai makes my Marvel draft. My favorite Silva’ Team so far? M.Bison (exp)/ Silva’ (ground)/ Doom (aa). Anyone else feel free to post brief synopsis on the guy while I move on to Gouki.
Akuma/Gouki takes 135% damage naturally. Why would anyone play this guy?
Being that I have experience playing Gouki, I can provide an answer to this now. Akuma has no real defensive addition to his already painful cripple (besides a short-term Amingo enhance assist…good luck). He attempts to make up for his crappy defense in 2 ways: he is fast and his combos hit hard. Not the best player to try and turtle with, Akuma will try and give you something to work with by providing specials that leave you with frame advantage, a heavy hitting air tatsumaki that leads to at least 1/2 life air combos, and a supremely mashable ground super that leads to at least 3/4 life on 100% characters when combo’ed properly. When you play Akuma, block well and hit effectively…or die trying.
Akuma is currently…not a bad option if you can maintain the offensive and kill or near kill on hit. My favorite Akuma team so far? Akuma (exp)/ Storm (proj)/ Sent (proj). Team ASS.
Next up appears to be Kobun. More later. I wonder if he even has his own thread in the character specific section? Will find out.
Akuma is real annoying to play against if they have the smarts to layer assists well while maintaining the advantage after blocked ground wind kicks. The recovery on qcb k is seriously dumb. IMO thats Akuma’s real strength-- playing a hi-lo game just after a blocked windkick, xxSuper whenever one connects. Anybody who doesn’t play against Akuma much will will try to punish whiffed wind kicks with a normal into combo, but Akuma will beat that 9 times out of 10.
I don’t play as Akuma vy much, but I;m always surprised at the hijinks my brother pulls out of nowhere with the character.
Keep droppin that low tier knowledge judge, always fun to read your stuff mang
Servbot has some very funny threads in his section
Anyway, Philopia seems to have posted a little useful tidbit on stepping up his game (to 1’):
Some of the main ideas mentioned when trying to play this character involve:
-using his extremely small size to turtle…many combos don’t work on this guy and/or are just plain harder to time
-it has been said that he has an infinite on average-sized characters (e.g., cable)? then it has been said that this is a semi-infinite…
-chip damage using his gamma super gets a lot of play in the threads
The run-down:
Servbot takes 135% damage on hit. He makes up for this somewhat by being the smallest character in the game. Versus opponents who tend to need launchers or precise set-ups to dish out max damage, Servbot’s size would be a good wrench in their plans if they are not accustomed to catering to his small height. Also, his lack of height allows him to pull off instant overheads w/ almost, if not all, his jumping normals (assist options). I have noticed 2 other reasons to play with Servbot: if you excel in blocking and in using his small height as a turtling aid (battery), and if you happen to somehow bridge the gap b/w his semi-infinite on mostly all characters (besides Roll, Mega Man, himself, Wolvy?, Marrow?..).
Roll also takes 135% damage. She is larger than Servbot, smaller than Akuma yet not as powerful. Why would anyone play Roll? More later.
Almost a day passed between the posts and it’s something that is bound to happen in this thread when I am posting info on different characters… I understand your feelings and that it may be a pet peeve of yours, but I don’t know what else to say. I might just have red rep before this thread is over then.
Well, I deleted the one that wasn’t pertinent to this thread. Hopefully, someone posts in between each little writing I put up b/w characters in the future. If you want to be the one to take on that task, I’d appreciate it so that you won’t be so annoyed when/if you happen to be stopping by. Thnx :tup:
According to what you just wrote (and my double posting fit the bill for your rule #3 given the purpose of this thread), this entire thread should be one huge post. Besides that, this is taking away from the point of this thread, so I would appreciate it if you would direct any further comments on my double posting in this thread to my inbox. I hope double PMs don’t annoy you in case someone doesn’t send you a PM in between 2 that I may send you. J/k I totally feel you on this one, but it’s a tough one to get around in a thread of this sort if there aren’t too many other people posting.
I know what you’ve told me countless times, and somewhat see the point of this thread, but I think you’re indulging one of the bad habitats I have in threads/video games: you’re so eager to share knowledge/engage in discussion that you’re trying to juggle too much stuff at once.
Here, take my advice. Go revive the Rushdown Terror thread. Right. Now. Seriously. Go on.
No, seriously get back to that rushdown terror thread. :mad: